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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 11-15-2005, 06:35 PM   #1 (permalink)
 
Join Date: Nov 2005
Location: Lausanne, Switzerland
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Default If (Poisoned)

Hi, I have made this small script for my mage :

If(Poisoned)
Exec: Drink Cure
End If
If (Stamina <= 10)
Pause 1.00 Sec
Exec: Drink Refresh
End If
If (Hits <= 50)
Pause 1.00 Sec
Exec: Drink Heal
End If
If (Hits <= 60)
CastSpell: Greater Heal (#4)
WaitForTarget
Exec: Target Self
Else
CastSpell: Greater Heal (#29)
WaitForTarget
Exec: Target Self
End If


I belive this script to be ok from the flow control point of view. Now... everythign works fine if I damage and poison myself and run it.
I have remarked however that the If(Poisoned) doesn't always evaluate as true in a combat situation when I am poisoned, the same situation can be observed I swap the two If blocks like this :

If (Stamina <= 10)
Pause 1.00 Sec
Exec: Drink Refresh
End If
If(Poisoned)
Exec: Drink Cure
End If


It would be nice to have the possibility to set variables in this way I could check if an action has been performed and the Pause 1.00 Sec is necessary. Second bug I have found is that if you uncheck the 'Show Welcome Screen' int he 'General' tab, the client get's stuck on 'Verifying Account...' when logging to OSI servers.

My best regards to the authors of this amazing and FREE piece of software,

Murad
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Old 11-15-2005, 07:41 PM   #2 (permalink)
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Default

Quote:
Originally Posted by MMoudry
Second bug I have found is that if you uncheck the 'Show Welcome Screen' int he 'General' tab, the client get's stuck on 'Verifying Account...' when logging to OSI servers.
This is not really a bug, you have to select "do not patch encryption" every time razor is run, it's intentional.

As for poison, its a known issue that poison doesn't always work right on OSI... I'll get fixed, eventually.
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