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| Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards. |
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#1 (permalink) |
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Join Date: Jun 2005
Age: 27
Posts: 13
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When I make a macro to move a type of item, for example I want to move
200 unstacked potions from my backpack to a bag in my bankbox. What will happen is razor will find the item types that it's already dropped into the bag, and lift them and drop them in the same place repeatedly, even if the container is not opened on the desktop. Atm I'm trying to move several small fish (custom stat/skill fish) from my ships hatch to a bag in my pack, but it moves a few into the bag then starts hauling them back out of the bag and dropping them again.. it really slows things down and most times will not move all of the items My fish moving macro: !Loop Lift small fish (0DD6) - 1 Drop to 0x00247f7 (@(-1,-1,0)) <-- after moving a few in here it will proceed to pick those same fish up from the drop location and drop them back down. Anyway my suggestion is perhaps make a queue for moved items? Like the way the scavenger agent will not auto-pick up the same item twice, until the user clears the agent queue. Perhaps the same could be done for item moving, and a function called "clear item-move queue" or something that you could click.. or even as a contruct you could add to macros even. |
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#2 (permalink) |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,868
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I'll think about it, not a bad idea.
You can use the organizer agent to do all the moving you want though.
__________________
Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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