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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 10-27-2006, 12:39 AM   #1 (permalink)
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Default Some bugs

If you have a macro to hover something over your cursor, and hit the macro twice, you will drop the item to the ground (instead of having it go to your backpack or something)

When you have it to hue your last target, that person's corpse will turn out that hue, and random other things will get covered in that hue.

The bandage timer will sometimes go off on its own, counting up until you bandage again (particularly if you just died or if you leave a duel with it running)

The target random by type will sometimes re-target past targets acquired in this manner, though most times it won't re-target.

If you hold down a macro to use an item by type (like a lantern) it will move the lantern around in your pack for a long time even with really low item delay.

With the set last target function, it will sometimes bring up too many cursors or override a real spell when it's not supposed to.

With stun, it often double-toggled (With your speech filtered this makes it near impossible to tell if you're toggled to stun or not)

I'm not sure if this is Razor or RunUO, but sometimes you can get "stuck" and can't move in a certain direction; the only way to get past it is by casting a spell whilst moving that direction or just re-logging.

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Last edited by Flipper; 10-27-2006 at 12:42 AM.
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Old 10-27-2006, 12:44 AM   #2 (permalink)
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the last one you just have to set a hotkey for resynchronize client and you can move, the double stun thing is extremely irritating. I cant seem to get a bandage timer to work at all.
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Old 10-27-2006, 12:46 AM   #3 (permalink)
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Yeah, there are ways to fix the stuck bug but it shouldn't happen in the first place. Maybe it's a known RunUO bug?

Also, if you put "wait for target" in a macro and end it with that, it may cancel out the target (meaning if you put that in a macro to equip and use gheal wand, but have the cursor up, it will remove the cursor.)
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Old 10-27-2006, 12:56 AM   #4 (permalink)
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Quote:
Originally Posted by Flipper
Yeah, there are ways to fix the stuck bug but it shouldn't happen in the first place. Maybe it's a known RunUO bug?

Also, if you put "wait for target" in a macro and end it with that, it may cancel out the target (meaning if you put that in a macro to equip and use gheal wand, but have the cursor up, it will remove the cursor.)
The last one about being stuck used to happen even on OSI.
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Old 10-27-2006, 12:59 AM   #5 (permalink)
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Quote:
Originally Posted by Flipper
If you have a macro to hover something over your cursor, and hit the macro twice, you will drop the item to the ground (instead of having it go to your backpack or something)
I think this is probably not really a Razor bug, but just the way the shard handles drag and drop. But I could be wrong, try to be more specific so I know exactly what you mean.

Quote:
When you have it to hue your last target, that person's corpse will turn out that hue, and random other things will get covered in that hue.
While this is technically a bug, it doesn't count because its an unfixable problem with how the client handles Notoriety hues. The last target highlight option is a bit of a hack, and its known that it can cause problems. If it causes too many, don't use it. unfortunently there is no way to fix it.

Quote:
The bandage timer will sometimes go off on its own, counting up until you bandage again (particularly if you just died or if you leave a duel with it running)
This is intentional. The bandage timer works off of system messages (saying that the bandages have finished applying). If for some reason the message never comes (you die, for example) then the counter will keep going until it reaches its max. Its designed to work this way because theres no other way to tell when the bandage time will end, and some servers use different time formulas so we can never be too sure which formula to use.

Quote:
The target random by type will sometimes re-target past targets acquired in this manner, though most times it won't re-target.
It's random, so it will target anything on screen reguardless of whether it has targeted them already. Razor now has a Next target hotkey to cycle through targets if you desire that type of functionality.

Quote:
If you hold down a macro to use an item by type (like a lantern) it will move the lantern around in your pack for a long time even with really low item delay.
Use item by type is moving items around? I'm confused.

Quote:
With the set last target function, it will sometimes bring up too many cursors or override a real spell when it's not supposed to.
This sounds like a good one, can you give me some more information?

Quote:
With stun, it often double-toggled (With your speech filtered this makes it near impossible to tell if you're toggled to stun or not)
Hmm. More info?

Quote:
I'm not sure if this is Razor or RunUO, but sometimes you can get "stuck" and can't move in a certain direction; the only way to get past it is by casting a spell whilst moving that direction or just re-logging.
As far as I know that is the client. Resyncing should fix it. No know way around it, and I know of no way it can be linked to Razor (this used to happen to me back in the 90s before razor ever existed).

Thanks! Please reply back with more info on my comments.
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Old 10-27-2006, 01:01 AM   #6 (permalink)
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Quote:
Originally Posted by Flipper
Also, if you put "wait for target" in a macro and end it with that, it may cancel out the target (meaning if you put that in a macro to equip and use gheal wand, but have the cursor up, it will remove the cursor.)
Doesn't using the gheal wand bring up a new cursor though? There's nothing Razor can do about that.
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Old 10-27-2006, 01:02 AM   #7 (permalink)
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Quote:
Originally Posted by Zippy
I think this is probably not really a Razor bug, but just the way the shard handles drag and drop. But I could be wrong, try to be more specific so I know exactly what you mean.


While this is technically a bug, it doesn't count because its an unfixable problem with how the client handles Notoriety hues. The last target highlight option is a bit of a hack, and its known that it can cause problems. If it causes too many, don't use it. unfortunently there is no way to fix it.


This is intentional. The bandage timer works off of system messages (saying that the bandages have finished applying). If for some reason the message never comes (you die, for example) then the counter will keep going until it reaches its max. Its designed to work this way because theres no other way to tell when the bandage time will end, and some servers use different time formulas so we can never be too sure which formula to use.


It's random, so it will target anything on screen reguardless of whether it has targeted them already. Razor now has a Next target hotkey to cycle through targets if you desire that type of functionality.


Use item by type is moving items around? I'm confused.


This sounds like a good one, can you give me some more information?


Hmm. More info?


As far as I know that is the client. Resyncing should fix it. No know way around it, and I know of no way it can be linked to Razor (this used to happen to me back in the 90s before razor ever existed).

Thanks! Please reply back with more info on my comments.
when you hit your stun hotkey, for example ctrl spacebar for me, occasionally it will bring up several messages so you have no idea if your stun is activated or not.
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Old 10-27-2006, 02:06 AM   #8 (permalink)
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Yup, and it's not like all the other macros; we're not all accidentally holding it down too long, it just toggles twice on occaision for no seeming reason.

Sometimes Razor is unable to target someone. For instance, if I'm onscreen with someone, and they're the only person there and they are orange to me, and I hit/hold down my Target random Orange key, I will not get them as my target.

I can show you the drag/drop bug. All I know is that it makes the wand drop when you hold down the macro to pick it up - it tries to pick up the wand twice and it falls to the ground.

With the set last target, it's sort of a random thing - I'm not entirely sure what triggers it, all I know is that sometimes I lose the cursor. A possible feature to add might be a hue for when the cursor is "set last target" (i.e. not a real spell or ability) and a normal hue for when it's a real spell because people get confused.

The lantern bug comes and goes, I forget what triggers it. If I remember, I'll let you know.
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Old 10-27-2006, 02:21 AM   #9 (permalink)
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Quote:
Originally Posted by Flipper
Yup, and it's not like all the other macros; we're not all accidentally holding it down too long, it just toggles twice on occaision for no seeming reason.

Sometimes Razor is unable to target someone. For instance, if I'm onscreen with someone, and they're the only person there and they are orange to me, and I hit/hold down my Target random Orange key, I will not get them as my target.

I can show you the drag/drop bug. All I know is that it makes the wand drop when you hold down the macro to pick it up - it tries to pick up the wand twice and it falls to the ground.

With the set last target, it's sort of a random thing - I'm not entirely sure what triggers it, all I know is that sometimes I lose the cursor. A possible feature to add might be a hue for when the cursor is "set last target" (i.e. not a real spell or ability) and a normal hue for when it's a real spell because people get confused.

The lantern bug comes and goes, I forget what triggers it. If I remember, I'll let you know.
for my wand hotkeys i set the wand to equip by type in arm/dress and set it to toggle, then i set a hotkey that is use item in hand. Works well only difference is 2 buttons but you wont end up accidently dropping your wand ;/
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Old 10-27-2006, 09:47 AM   #10 (permalink)
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Drag/drop has been fixed. Rapid stun toggle has been fixed.
Need more info on how to reproduce the others.
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Old 10-27-2006, 10:13 AM   #11 (permalink)
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I cant figure out the Random targets bug or the last target bug... but I'd like to fix these if you can give me more info.
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Old 10-27-2006, 12:19 PM   #12 (permalink)
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The "bug" about items bouncing around in your pack?

Does it do this with "all" items? I think it might just be a "thing" with torches, lanterns, candles, etc :P But I could be wrong
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Old 10-27-2006, 04:37 PM   #13 (permalink)
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Quote:
Originally Posted by r00ted
The "bug" about items bouncing around in your pack?

Does it do this with "all" items? I think it might just be a "thing" with torches, lanterns, candles, etc :P But I could be wrong
It seems to only happen with torches/candles/lanterns, yea.

Zippy - I will do some testing today and will try to reproduce those bugs I listed. I can probably figure out why some of them are happening because it might be human error, something I'm forgetting.

ALSO-
i dont know if anyone else reported this, but the block heal when poisoned doesn't work most of the time =)
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Old 10-27-2006, 04:46 PM   #14 (permalink)
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Hurrah, I replicated the bug with the lantern!

If you set your item delay up a bit (mine was at the default of 600) the lantern will move around in your pack, blocking the usage of other pots or items for a short period of time while the lantern flies around in your bag.

Here's how to do it:

Cast a spell, hold down your hotkey (linked to using the lantern) for a few seconds, then cast another spell. Sometimes the lantern will even disrupt the casting of the next spell.
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Old 10-30-2006, 04:31 PM   #15 (permalink)
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This isn't really a bug... the lantern moves around due to the way runuo handles the lantern (placing it in your pack after you d-click it, it goes to a random place each time). It will sometimes mess up your spell because of the qay queuing works. When you do a bunch of items all at once it queues them in order to make sure they all get done (and you dont get the "You must wait to perform another action." message. You asked it to do all this lantern crap so its going to do it all. If you didn't want it to do that, you shouldn't have asked it to OR you should have used a hotkey to "clear the action queue" so it stops doing the crazy stuff you told it to do :-P)

Block Heal with poisoned does its best ot tell when you tried to cast a heal spell... BUT if you do other things that use targets while the spell is being cast (skills, potions, bandages, etc) then razor will not know which target was for the heal spell and which was for something else... THUS it will not function correctly.

To my knowledge there is no better way other than looking for the client to say "cast this spell" and then looking for a target shortly there after (keeping in mind different servers have different delays and the decay can depend on lag) to tell when you are trying to heal. If you can think of a better way let me know. Also I think for every one of you who is sad that block heal if poisoned doesnt work 100% there is at least one hate message I have about how that feature ruined UO forever.
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