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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 10-27-2006, 12:52 AM   #1 (permalink)
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Default Objects In Pack

While Macroing Poisoning Using This Macro


Double Click (keg(1940))
Pause 2.00sec
UseSkill Poisoning
Pause 2.00sec
Target by Type Green Potion (0F0A)
Pause 2.00sec
Target by Type leg%s% of lamb (160A)
Pause 6.00sec


At the point of target by type green potion many times razor cannot find the potion even though it is clearly in your backpack... the next time around it will notice the potion and use it... varies back and forth... unsure if it happens with other skills but I did notice it while doing poisoning.

Also not sure if you would consider this a bug but either way maybe a fix that could be made... the point with the double click by type keg. If you have to kegs in your pack once the initial keg is empty razor does not switch to the full keg... it always seemed like razor would randomaly select the item to be dbl clicked but with the kegs it constantly selects the same one. Maybe something that can worked in for razor to recognize the other kegs int he pack.


Not sure if its my client or what i just noticed that when casting a spell it does not highlight the regs being used to cast the spell.



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Last edited by ReaL ShadY; 10-27-2006 at 01:00 AM.
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Old 10-27-2006, 01:09 AM   #2 (permalink)
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I look into the potion thing... I've never heard of that before.

But in general your first 2 thigns are related. Razor searches for items to use in macros semi-randomly. This means that you can't ever tell which one it is going to use, so macros involving 2 different objects with the same 'type' will not usually work well.

These limitations are intentional. Razor is not EasyUO and it cannot do some of the advanced things that EasyUO can do. Razor is not ment to replace EasyUO... each program accomplishes 2 different things. Razor isnt designed for highly advanced macros.
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Old 10-27-2006, 09:35 AM   #3 (permalink)
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I can't reproduce the potion thing.
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"Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal."
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Old 10-27-2006, 10:15 PM   #4 (permalink)
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This has happened to me before. I have noticed that it doesn't detect the one poison potion if you pour the poison from the keg first then selct the potion. You need to already have the potion in your pack, and pour the liquid into the bottle after you poison the food like this macro i have that works fine for me.

UseSkillAction|30 "Use skill posion"
WaitForTargetAction|30 "Wait for target"
TargetTypeAction|False|3850 "Target Green Potion"
WaitForTargetAction|30 "Wait for Target"
AbsoluteTargetAction|0|0|1082165194|74|90|0|2487 "Absolute target" (food)
DoubleClickAction|1075842913|6464 "Double click keg"
PauseAction|00:00:10 "Pause 10 seconds"

It must be something wrong with the targeting thing, because i am doing it right now, and it doesn't detect the potions, because after each time i actually run the macro the guy made it doesn't poison the food.

Last edited by SentenceGod; 10-27-2006 at 10:18 PM.
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Old 10-27-2006, 10:36 PM   #5 (permalink)
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even when you say razor is not easyuo.. I prefer razor over easyuo, I've made a macro for inscription which takes scrolls, regs and pens from a bag, and crafts and all, which is of course faster than easyuo.
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Old 11-18-2006, 11:31 AM   #6 (permalink)
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Default "Target by Type"

Just a note.. I am attempting to train my poison doing something similar to Shady. I have 1 bottle of lesser poison potion in my pack which is refilled from a keg(not in my pack) each loop.

Using the "target by type" command seems to have a random success when it comes to the potion while using the poisoning skill. It does however work perfectly when filling kegs with potions made from a mortar and pestle.

My thought is that it has to do with the skill being used recognizing the variable being passed to it. *Shrugs*

In any case I figured I'd mention it as Shady was not the only one with this problem.
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