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| Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards. |
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#1 (permalink) |
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Forum Novice
Join Date: Feb 2006
Age: 24
Posts: 422
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Ok another bug I found is the timer of criminal flag. The counter would just disappear after several (maybe two or three) hundreds seconds.
Here is the detail. Assume you are a blue and attack someone's pet, for sure you become grey and the timer starts counting. Normally it will stop counting when you return blue. However, if the pet keeps attacking you or you keep on doing some criminal stuff, you will stay in grey and the timer will keep on counting. However, when it reaches to several hundreds, the timer might be still counting but it just disappears. You should be able to see yourself grey name but you lose the idea when you will return blue. So here's what I have found. Thank you for your attention. My Uogamers: Hybrid account: Joneschan Char name: Joe
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#3 (permalink) |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,868
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Razor has no way of knowing when you commit additional criminal acts.
Razor can only tell when you have done something criminal by when your name changes from blue to grey. Thus, there is no change from grey to grey so razor cannot help you. The timer stops after a few hundred seconds because it assumes (correctly) that it has no idea when you will become blue again. The timer is only really useful for single criminal actions, and it cannot be changed for multiple actions.
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Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#4 (permalink) |
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Forum Novice
Join Date: Feb 2006
Age: 24
Posts: 422
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I guess it would be great if it starts counting from 0 again everytime someone commmits criminal act. So people won't get confused.
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#5 (permalink) |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,868
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Razor does that when ever possible, based on the "You've committed a criminal act" message.
There has to be a way for Razor to tell it should reset the timer from what happens to you in game. Right now this is either your name changing color or the "Criminal act" messages. If you know of another way to tell, please let me know.
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Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#6 (permalink) |
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Forum Expert
Join Date: Jan 2003
Location: Florida
Age: 24
Posts: 509
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Yea, there's no real way to detect it. Maybe a "reset criminal count" hotkey? So, say you're in a big fight, and you would basically hit the "reset" hotkey after targetting the last spell or looting that last item from that blue corpse.
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#8 (permalink) | |
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Master of the Internet
Join Date: Oct 2005
Age: 45
Posts: 6,283
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Zippy's response:
Quote:
As far as whether it gets a label of "bug" or not doesn't matter since at the moment it cannot be fixed.
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Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
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