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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 10-27-2006, 01:13 AM   #1 (permalink)
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Default Criminal Notice Bug

Ok another bug I found is the timer of criminal flag. The counter would just disappear after several (maybe two or three) hundreds seconds.

Here is the detail. Assume you are a blue and attack someone's pet, for sure you become grey and the timer starts counting. Normally it will stop counting when you return blue. However, if the pet keeps attacking you or you keep on doing some criminal stuff, you will stay in grey and the timer will keep on counting. However, when it reaches to several hundreds, the timer might be still counting but it just disappears. You should be able to see yourself grey name but you lose the idea when you will return blue.

So here's what I have found. Thank you for your attention.
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Old 10-27-2006, 01:18 AM   #2 (permalink)
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if i remember correctly it goes to 300 seconds after doing say two crim acts then the client doest change you back to blue but everyone else sees you as blue, its client side i think
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Old 10-27-2006, 01:19 AM   #3 (permalink)
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Razor has no way of knowing when you commit additional criminal acts.

Razor can only tell when you have done something criminal by when your name changes from blue to grey. Thus, there is no change from grey to grey so razor cannot help you. The timer stops after a few hundred seconds because it assumes (correctly) that it has no idea when you will become blue again.

The timer is only really useful for single criminal actions, and it cannot be changed for multiple actions.
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Old 10-27-2006, 01:22 AM   #4 (permalink)
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I guess it would be great if it starts counting from 0 again everytime someone commmits criminal act. So people won't get confused.
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Old 10-27-2006, 09:16 AM   #5 (permalink)
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Razor does that when ever possible, based on the "You've committed a criminal act" message.

There has to be a way for Razor to tell it should reset the timer from what happens to you in game. Right now this is either your name changing color or the "Criminal act" messages. If you know of another way to tell, please let me know.
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Old 10-27-2006, 12:35 PM   #6 (permalink)
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Yea, there's no real way to detect it. Maybe a "reset criminal count" hotkey? So, say you're in a big fight, and you would basically hit the "reset" hotkey after targetting the last spell or looting that last item from that blue corpse.
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Old 10-30-2006, 04:56 PM   #7 (permalink)
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So you guy consider it's a bug or not?
Please try it out and you'll know what I am talkin about.
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Old 10-30-2006, 06:15 PM   #8 (permalink)
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Zippy's response:

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Razor does that when ever possible, based on the "You've committed a criminal act" message.

There has to be a way for Razor to tell it should reset the timer from what happens to you in game. Right now this is either your name changing color or the "Criminal act" messages. If you know of another way to tell, please let me know.
says it all. If you know of a way to accomplish what you ask for, I'm sure he'd implement it.

As far as whether it gets a label of "bug" or not doesn't matter since at the moment it cannot be fixed.
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