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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 10-27-2006, 12:38 PM   #1 (permalink)
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Default Open Source Possibilities?

I assume razor is not open source, however was wondering if there are any plans on making it so. I would sure like to port it to linux as the original client works quite well in linux, however, without a utility like razor, (easyuo is banned on many shards), actual game play is difficult. Let me know your thoughts and/or suggestions.
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Old 10-27-2006, 12:42 PM   #2 (permalink)
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I doubt Zippy would make it open-source it...I mean, look at Injection or whatever, it's like supreme cheat tool for SPhere shards and such. Since it's opensource, anyone can recompile the code, adding any features they want.
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Old 10-27-2006, 12:46 PM   #3 (permalink)
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It has been discussed quite some times and Zippy already said it wont open Razor codes because of what it happened with Injection and what people could do with it.

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I doubt Zippy would make it open-source it...I mean, look at Injection or whatever, it's like supreme cheat tool for SPhere shards and such. Since it's opensource, anyone can recompile the code, adding any features they want.
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Injection itself has no more cheating than Razor has but some modifications of it has. Yoko Injection for example doesn't have any cheating options on it, you can compare it with Razor and it will be the same, it just dont have object delay, and a more complex macro system.
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Last edited by Debugger; 10-27-2006 at 12:48 PM.
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Old 10-27-2006, 01:23 PM   #4 (permalink)
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There are no plans to open source either PlayUO or Razor any time in the near future, and the developers consider the subject closed for now.

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Old 12-06-2006, 12:26 AM   #5 (permalink)
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Ok, rather then open source it, could they port it themselves? I see now they have software called Mono, which will compile .NET programs to run on Windows or Linux. That way they wouldn't have to open the source...

I'm really interested in getting Razor to work on Linux. The client seems to work fine. Now I just need my tools.

Brian
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Old 12-06-2006, 01:37 AM   #6 (permalink)
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Originally Posted by RinKrul
Ok, rather then open source it, could they port it themselves? I see now they have software called Mono, which will compile .NET programs to run on Windows or Linux. That way they wouldn't have to open the source...

I'm really interested in getting Razor to work on Linux. The client seems to work fine. Now I just need my tools.

Brian
MONO sux tbh
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Old 12-06-2006, 02:01 AM   #7 (permalink)
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Why? Because it doesn't use proprietary bullshit? You'd think a software designer would want their program audience to be as large as possible. I guess I was wrong.
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Old 12-06-2006, 07:46 AM   #8 (permalink)
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While it might be possible to get PlayUO working on Mono (depending on their support for 3D apis) it would probably be impossible to get Razor to work.

Razor uses several methods to manipulate the memory of another process (the client) including rewriting several sections of executable code and countless more sections of data and I just don't think linux would like that. I do not think it is possible to have a regular linux/mono program manipulate a program running in Wine to such an extent.

Also, I have to say it sounds kind of silly to want a port of a Windows game tool to Linux when no Linux port of the game client exists.
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Old 12-06-2006, 08:32 AM   #9 (permalink)
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UO works perfectly fine on Linux. Just use Wine.

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Originally Posted by Karma
Mono sucks because its a buggy peice of crap
No, it's not. Stop talking out your ass. You've obviously never used it.
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Old 12-12-2006, 09:54 AM   #10 (permalink)
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Well, then I guess I'm stuck running Win98 in a virtual machine under linux then. I'm so sick of Window's being crappy. All I want to do is play Ultima. Which I can do with Wine, but I want Razor too. I guess I'll have to learn how to program, so I can pick up development of the offical Linux client that used to be out there, and do it my DAMN SELF!

Sorry, but this really irritates me, I've been wanting to play Ultima under Linux for several years now. It's an old game, I'd think someone would have figured out by now how to do it completly, but then for their own valid reasons, people decide to write stuff in that .NET garbage, that barely works under windows, and forget anything else...

I'll stop now before I irritate anybody too much...

RinKrul

PS, I am not currently a programmer, I have never written a program, so I don't really know how hard it is, or how long it takes, but I just don't see why anyone would chose to shoot cross compatibilty in the foot, for the sake of saving a little time. But take my above comments with a grain of salt please. I'm just venting my frustrations, but also hoping to get accross that people want this stuff for Linux too.

Last edited by RinKrul; 12-12-2006 at 09:59 AM.
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Old 12-12-2006, 12:03 PM   #11 (permalink)
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Quote:
Originally Posted by WarAngel
Why? Because it doesn't use proprietary bullshit? You'd think a software designer would want their program audience to be as large as possible. I guess I was wrong.
No Mono sucks because they are way behind. TBH .net 1.0 1.1 sucks, and mono is exactly that.

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Originally Posted by RinKrul
Well, then I guess I'm stuck running Win98 in a virtual machine under linux then. I'm so sick of Window's being crappy. All I want to do is play Ultima. Which I can do with Wine, but I want Razor too. I guess I'll have to learn how to program, so I can pick up development of the offical Linux client that used to be out there, and do it my DAMN SELF!

Sorry, but this really irritates me, I've been wanting to play Ultima under Linux for several years now. It's an old game, I'd think someone would have figured out by now how to do it completly, but then for their own valid reasons, people decide to write stuff in that .NET garbage, that barely works under windows, and forget anything else...

I'll stop now before I irritate anybody too much...

RinKrul

PS, I am not currently a programmer, I have never written a program, so I don't really know how hard it is, or how long it takes, but I just don't see why anyone would chose to shoot cross compatibilty in the foot, for the sake of saving a little time. But take my above comments with a grain of salt please. I'm just venting my frustrations, but also hoping to get accross that people want this stuff for Linux too.
Emo?? Listen, UO was made for Windows, you cant complain about that, thats how it is, and thats how it was intended. Just because you choose for whatever reason to use linux doesn't mean we are gonna stop what we are doing and make this crap work for you. The percent of the community population that uses Linux to PLAY UO is so low that it is not worth our time to create something that works with linux. Sorry but your trying to fight a losing battle here.
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Old 12-12-2006, 01:44 PM   #12 (permalink)
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Quote:
Originally Posted by Jeff
The percent of the community population that uses Linux to PLAY UO is so low that it is not worth our time to create something that works with linux. Sorry but your trying to fight a losing battle here.
You know, there is something that is called "Academic Interest". That is enough of a reason to create such a tool. Another nice term is "cross platform" which means code written in a way so that it can be run under different OSs with minimal to no intervention to the program. Sorry but you sounded a bit snobby to me.
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Old 12-12-2006, 02:43 PM   #13 (permalink)
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Quote:
Originally Posted by St George
You know, there is something that is called "Academic Interest". That is enough of a reason to create such a tool. Another nice term is "cross platform" which means code written in a way so that it can be run under different OSs with minimal to no intervention to the program. Sorry but you sounded a bit snobby to me.
Not snobby at all, simply put, time and effort can be put better elsewhere, MONO does not support Generics, so to write something cross-platform so that less then 1% of the community can use it does not sound worthy

You guys are just beating a dead horse here is all im trying to point out. If someone really wants to make this, take the time to learn it and do it.
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Last edited by Jeff; 12-12-2006 at 02:46 PM.
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Old 12-16-2006, 11:55 AM   #14 (permalink)
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Quote:
Originally Posted by r00ted
I doubt Zippy would make it open-source it...I mean, look at Injection or whatever, it's like supreme cheat tool for SPhere shards and such. Since it's opensource, anyone can recompile the code, adding any features they want.
That's because sphere was extremely bugged in those days. RunUO isn't, so Razor could never become a cheat tool. But probably, making it open source you could put very nice features like faster macros, and even scripting! And this is exactly what Razor programmers don't want. They just wanted an assisting program, not a program that plays instead of you.

But... damn i'd like to see a scripting language built in razor
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Old 12-16-2006, 12:43 PM   #15 (permalink)
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Quote:
Originally Posted by Jeff
No Mono sucks because they are way behind. TBH .net 1.0 1.1 sucks, and mono is exactly that.
The progress they are making is far faster than anything being developed in this community right now, tbh. You're just a biased Windows user, and can't stand the idea of anyone wanting to use something different. Sure, it's Zippy's choice and I will respect whatever decision he makes, but don't sit here and talk shit about projects you hardly know anything about simply because you don't use them.

Last edited by WarAngel; 12-16-2006 at 12:50 PM.
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