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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 10-30-2006, 11:44 PM   #1 (permalink)
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Default Walk macro Bug!

I dont know if its a razor or UO client bug, but if you record a macro that make u walk, it bug your cliente, and u nees to close and open to fix!
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Old 10-31-2006, 05:02 AM   #2 (permalink)
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Default hmm

thats strange never happens to me

what version do you use and what client?

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Old 10-31-2006, 12:51 PM   #3 (permalink)
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last client, last razor

lot of ppl say that happens!
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Old 10-31-2006, 01:03 PM   #4 (permalink)
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I just made a test using the latest razor and it did nothing unexpected so I would guess it isn't Razor. However, it does not walk smoothly. That is not a bug, it's the way walk scripts work to the best of my knowledge.

What exactly do you mean by

Quote:
it bug your cliente
as the macro I tested did not cause me to have to close anything.
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Old 10-31-2006, 01:23 PM   #5 (permalink)
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what hes saying is When u have a macro set to walk then turn it off and try to walk normal again without razor you begain to run like 4 steps then all of a sudden stop for no reason then run 4 more tiles and so on ive had it happen to me it really is quite annoying.
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Old 10-31-2006, 01:31 PM   #6 (permalink)
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I just tried to reproduce that, mounted, unmounted, and I can't make it do that. I have not updated to the latest patch though, so that could have something to do with it, I don't know.
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Old 10-31-2006, 05:26 PM   #7 (permalink)
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DO THIS recod macro, walk up, down, all the sides....
stop

hit play, stop and try to walk!
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Old 10-31-2006, 05:40 PM   #8 (permalink)
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I did exactly that, mounted, unmounted, in all directions. Stop, start, change directions and walk in the macro etc. I had no problems. Only reason I point that out at all is that I am not using the latest OSI patch, but I am using the latest Razor, so that may have something to do with it.
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Old 11-01-2006, 03:03 PM   #9 (permalink)
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I found that the same thing happened, so he isn't the only one getting it. I had to take walking out of my lumberjacking macro because it required a restart to fix walking normally after using it.
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Old 11-01-2006, 03:14 PM   #10 (permalink)
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i get the same things once in a while - walking becomes jerky - and running realy can mess you up -- can look like you are next to something and it is like 4 tiles away

but it does not always happen, and many times is will slowly disapate and return to normal (after about 10 minutes of walking around trying to align yourself back up)

most actions - like mining, etc will suddenly "poof" you to the right location you are truely at
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Old 11-01-2006, 03:46 PM   #11 (permalink)
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My point was that I am not using the latest OSI patch and the original author was so I thought that the latest patch may have something to do with it.
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Old 11-01-2006, 05:07 PM   #12 (permalink)
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i have had this problem for a long time - even before the 5.0 patches where out
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Old 11-01-2006, 05:19 PM   #13 (permalink)
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Well, I have experienced the 'jerky walk' during the time I'm using a walk macro, but personally have never seen any problem after the macro was shut off.
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Old 11-01-2006, 07:39 PM   #14 (permalink)
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Do a search there's like 50 threads about this.
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