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| Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards. |
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#1 (permalink) |
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Newbie
Join Date: Nov 2006
Posts: 17
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With the shard I am working on I am trying to create a sense of realism wherein dungeons will be dark, nighttime will be dark and so on.
The option in razor under the general tab, filters section for light level allows the user to make everything light and ignore all the work we've done. It also creates an imbalance if some people use this while others do not. My question is, is there a way to disable this? A server switch to ignore this or any other way to disable it? It would be unfortunate if after all the hard work we've put into this, players begin running around with the switch enabled. I like razor and, except for this one issue, I am ok with the users using it. Any help would be greatly appreciated. |
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#3 (permalink) |
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Forum Master
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i posted on this before also
they just said that it is an easy hack for players to make, so was not worth removing it from razor - sorry - but if players can hack this, then they can hack other stuff also - so that should not be considered as a reason, what player do outside of razor to me it is the only "cheat" that razor has - and it is a cheat - there are things in the game normaly for nightsight, candles, etc - and it bypasses all of them
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#5 (permalink) |
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Forum Newbie
Join Date: Dec 2003
Posts: 38
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i wouldn't call it a cheat.
however, razor should have some kind of feature negotiation inside, thus still in early development, but *could be* possible to disable the light filter server-side. i am also interested in that feature, though i would just like to make sure ppl are using razor |
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#6 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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Quote:
![]() Even if Razor implements a filter, that would only stop the cheat if you used Razor to do it. It's possible to use other tools to achieve the same effect. My point is, the server can't know about the cheat unless the program doing the cheat tells the server its being used. Otherwise the server can't detect it since it is all occuring between the utility and the client with no involvement from the server. I'm sure that one of the reasons Zippy chose to include it was because other utilities have it, its easy to implement, and impossible to detect. So he probably figured it wasn't THAT bad of a cheat (or considered it to be more on the "feature" side) and almost anyone could do it if they really wanted to anyways. So why not include it. |
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#7 (permalink) |
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Newbie
Join Date: Nov 2006
Posts: 17
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"Why not include it?", because adding to a problem is not a solution.
This takes the control out of the server owners hands and places it in the users hands. The other features of UO simply mimic things that the user can do themselves manually (opening doors, equiping weapons, applying bandages, etc.) but a feature like this allows the user to override the limitation settings set up by the shards owner. In a case like this I would at least like the option of allowing this feature to function on my shard or not. After all I am the one paying the bills and doing all the work. I spend months going around setting light levels and effect in dungeons to give a specific atmosphere and make things more difficult in certain places only to have a player click a checkbox and destroy all of my hard work. It is frustrating. So if anyone can come up with a solution to this problem (and it is a problem in my books), then please let me know. I would greatly appreciate it. |
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#11 (permalink) |
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Forum Expert
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You do understand that simply doing a google search for a UO lighthack is very easy, no? This has been brought up before, and the only reason Zippy refuses to remove it is for that fact alone. I mean, hell, I could go in and manually do it myself. It'd take me 5-10 minutes. HOWEVER I do agree that there should be server-side limitations on Razor, such as macroing, hotkeys, and the buy/sell agent, as well as the filters. The filters are really not that big of a deal though.
If I remember correctly, Razor used to have a tell-tale packet sent that you could pick up and not allow them to connect, but I think it was done away with, maybe not. And if they want to remove the mood of it; thats their problem. Though i understand where you are coming from in this matter. Just disable razor in UOGateway/CUO, if it bothers you that much.
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#12 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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To be honest, the types of players who will use the cheat aren't really going to enjoy any of the RP aspects for having dark areas anyways.
The best way to combat it is probably just to ask your players not to use it. You can't detect it and you can't stop it, so that's really all you can do. |
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#14 (permalink) | |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,868
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Quote:
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Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#15 (permalink) |
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Forum Novice
Join Date: Jan 2006
Location: Atlanta, Georgia
Age: 22
Posts: 178
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Any word yet if there is anything a server owner can do to prevent the razor light feature?
I don't care if people go in and hack their clients to provide this, but 90% of the players on my shard wouldn't know how to do that or want to. Jager
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