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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 02-03-2007, 11:28 AM   #1 (permalink)
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Default Question about the Light option...

With the shard I am working on I am trying to create a sense of realism wherein dungeons will be dark, nighttime will be dark and so on.

The option in razor under the general tab, filters section for light level allows the user to make everything light and ignore all the work we've done. It also creates an imbalance if some people use this while others do not.

My question is, is there a way to disable this? A server switch to ignore this or any other way to disable it? It would be unfortunate if after all the hard work we've put into this, players begin running around with the switch enabled.

I like razor and, except for this one issue, I am ok with the users using it. Any help would be greatly appreciated.
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Old 02-03-2007, 12:48 PM   #2 (permalink)
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I don't think there is anything anyone can do about it. I'm pretty certain that light display is handled by the client and that there's no way to block this particular issue server-side.
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Old 02-03-2007, 03:19 PM   #3 (permalink)
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i posted on this before also

they just said that it is an easy hack for players to make, so was not worth removing it from razor - sorry - but if players can hack this, then they can hack other stuff also - so that should not be considered as a reason, what player do outside of razor

to me it is the only "cheat" that razor has - and it is a cheat - there are things in the game normaly for nightsight, candles, etc - and it bypasses all of them
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Old 02-03-2007, 03:26 PM   #4 (permalink)
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Some other tools have had this cheat in them also over the years.

I believe it involves a packet sent to the client by the cheat tool. No way for the server to detect it.
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Old 02-04-2007, 06:10 AM   #5 (permalink)
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i wouldn't call it a cheat.

however, razor should have some kind of feature negotiation inside, thus still in early development, but *could be* possible to disable the light filter server-side.

i am also interested in that feature, though i would just like to make sure ppl are using razor
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Old 02-04-2007, 06:28 AM   #6 (permalink)
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i wouldn't call it a cheat.

however, razor should have some kind of feature negotiation inside, thus still in early development, but *could be* possible to disable the light filter server-side.

i am also interested in that feature, though i would just like to make sure ppl are using razor
It allows you to do something that would be normally impossible without the tool, so I consider it a cheat.

Even if Razor implements a filter, that would only stop the cheat if you used Razor to do it. It's possible to use other tools to achieve the same effect. My point is, the server can't know about the cheat unless the program doing the cheat tells the server its being used. Otherwise the server can't detect it since it is all occuring between the utility and the client with no involvement from the server.

I'm sure that one of the reasons Zippy chose to include it was because other utilities have it, its easy to implement, and impossible to detect. So he probably figured it wasn't THAT bad of a cheat (or considered it to be more on the "feature" side) and almost anyone could do it if they really wanted to anyways. So why not include it.
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Old 02-04-2007, 02:46 PM   #7 (permalink)
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"Why not include it?", because adding to a problem is not a solution.

This takes the control out of the server owners hands and places it in the users hands. The other features of UO simply mimic things that the user can do themselves manually (opening doors, equiping weapons, applying bandages, etc.) but a feature like this allows the user to override the limitation settings set up by the shards owner.

In a case like this I would at least like the option of allowing this feature to function on my shard or not. After all I am the one paying the bills and doing all the work. I spend months going around setting light levels and effect in dungeons to give a specific atmosphere and make things more difficult in certain places only to have a player click a checkbox and destroy all of my hard work.

It is frustrating. So if anyone can come up with a solution to this problem (and it is a problem in my books), then please let me know. I would greatly appreciate it.
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Old 02-21-2007, 11:08 PM   #8 (permalink)
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anyone? It would be gretly appreciated.
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Old 02-22-2007, 01:00 AM   #9 (permalink)
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Currently there is not a way to stop players from using the light filter.
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Old 02-22-2007, 03:10 AM   #10 (permalink)
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"Why not include it?", because adding to a problem is not a solution.
It was a rhetorical question. I was just laying out their logic in including it. I don't advocate it, I'd prefer that it wasn't available too.
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Old 02-22-2007, 04:36 AM   #11 (permalink)
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You do understand that simply doing a google search for a UO lighthack is very easy, no? This has been brought up before, and the only reason Zippy refuses to remove it is for that fact alone. I mean, hell, I could go in and manually do it myself. It'd take me 5-10 minutes. HOWEVER I do agree that there should be server-side limitations on Razor, such as macroing, hotkeys, and the buy/sell agent, as well as the filters. The filters are really not that big of a deal though.
If I remember correctly, Razor used to have a tell-tale packet sent that you could pick up and not allow them to connect, but I think it was done away with, maybe not. And if they want to remove the mood of it; thats their problem. Though i understand where you are coming from in this matter. Just disable razor in UOGateway/CUO, if it bothers you that much.
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Old 02-22-2007, 04:46 AM   #12 (permalink)
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To be honest, the types of players who will use the cheat aren't really going to enjoy any of the RP aspects for having dark areas anyways.

The best way to combat it is probably just to ask your players not to use it. You can't detect it and you can't stop it, so that's really all you can do.
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Old 02-22-2007, 08:20 AM   #13 (permalink)
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Unfortuantely it is as I figured and since it takes only one bad apple to spoil the bunch, I figure all my work will be for nothing.

Well thanks anyway for all your responses, it was greatly appreciated.
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Old 02-22-2007, 05:43 PM   #14 (permalink)
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Quote:
Originally Posted by Killamus View Post
You do understand that simply doing a google search for a UO lighthack is very easy, no? This has been brought up before, and the only reason Zippy refuses to remove it is for that fact alone. I mean, hell, I could go in and manually do it myself. It'd take me 5-10 minutes. HOWEVER I do agree that there should be server-side limitations on Razor, such as macroing, hotkeys, and the buy/sell agent, as well as the filters. The filters are really not that big of a deal though.
If I remember correctly, Razor used to have a tell-tale packet sent that you could pick up and not allow them to connect, but I think it was done away with, maybe not. And if they want to remove the mood of it; thats their problem. Though i understand where you are coming from in this matter. Just disable razor in UOGateway/CUO, if it bothers you that much.
No, Razor has never had that. The "negotiate" features does exist and at some point I will probably write and publish RunUO scripts to take advantage of the feature.
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Old 09-19-2007, 02:12 PM   #15 (permalink)
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Any word yet if there is anything a server owner can do to prevent the razor light feature?

I don't care if people go in and hack their clients to provide this, but 90% of the players on my shard wouldn't know how to do that or want to.

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