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| Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards. |
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#1 (permalink) |
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Lurker
Join Date: Jan 2004
Posts: 8
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Hi,
we definitely need to have variables for - skills - character Why? That's easy ... i want to tailor my key bindings to the appropriate characters / skills ... to illustrate this I'll provide a few examples: F5 gives me healing - but that depends on the character I am logged on with. One has Healing, the other Magery, the third Chiv - in order to set up a sophisticated healing method, i have to differentiate ... despite that it would be good to have access to the "built-in functions" like Heal / Cure Self etc ... F12 hides my char - again it is necessary to decide whether Hiding is present or Magery is necessary ... My tank mage needs key bindings in the num pad in order to have all the spells available at hand - which isn't necessary, if i am underways with my crafter - a simple check of the character (or it's status like red and magery > 100 -> activate) would do ...
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Cheers Vince |
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#2 (permalink) | |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,868
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Quote:
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Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#3 (permalink) |
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Lurker
Join Date: Jan 2004
Posts: 8
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I know the concept of separate profiles, but there are some reasons why I would like to see this feature:
1. There is no option to switch profiles with the keyboard. 2. There is no option to bind a profile to one or more characters. 3. There is no cascading definition possible. 4. The skill and character properties could be useful for other purposes too. To elaborate this a little: 1. If it was possible, it would be a little easier, but the other concerns remain. ![]() 2. If it was possible to bind a pvp profile to the red chars, this would help, but doesn't overcome the drawback of 3. 3. If there was a major / default template, which properties could be overridden, this would definitely rock. Usually profiles are adjusted over time. Imagine a scenario where you have a profile for almost each of your characters in order to reflect its special abilities etc ... once you decide to bind "guards, please buy me the bank" to a(nother) hot key, you would have to reimplement that change in every single profile ... if there was a major / default profile, you could just implement it there (and override it in others). 4. A character might be able to, say, hide in different ways - if all the character information were available through variables, it would be possible to write really sophisticated macros. I hope you see my point. ![]()
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Cheers Vince |
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#4 (permalink) |
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Forum Expert
Join Date: Sep 2002
Location: Houston, Texas
Age: 22
Posts: 3,933
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I'm fairly certain that a while back Zippy expressed the idea that he wanted to avoid that kind of depth to macros. Razor is intended to be an assistant, not an AFK bot type of program that EasyUO came to be.
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#5 (permalink) | |||
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,868
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I don't see why this would be useful.
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Razor's macro system has no reason to become ax complicated and "complete" as EasyUO's as long as EasyUO exists and is free. I have better things to spend time on than reproducing functionality that already exists else where.
__________________
Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#6 (permalink) |
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Lurker
Join Date: Jan 2004
Posts: 8
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You are completely right - I don't want Razor to become something like EasyUO - but there is no harm in providing variables for the character properties, I think - it should be even quite easy implementable and would simply allow very sophisticated single action macros - if I am wrong, please correct me.
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Cheers Vince |
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