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| Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards. |
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#1 (permalink) |
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Newbie
Join Date: Feb 2004
Age: 22
Posts: 16
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A while back I started looking for some tool that I could use to list my BoDs and possibly piece them together for me. I couldn't find one that would work on my server, and do it with little effort. So, over the past 2 weeks I have been working on a BoD parser in my spare time. It parses the BoD Book packets logged by Razor(v1.0.0). If you look at my screenshots of the application it has a set of filters like on the BoD book, but it has one extra feature. It has the ability to piece together your BoDs and determine which BoDs you have the entire set for.
I also plan on adding more functionality if there is enough interest as follows:
The server I play on uses client version 5.0.6 up to just before 6.0.0. I think soon after OSI reworked a lot of their packets, and I'm not sure if BoD book gumps were affected by this change. I would expect this application to work on all servers pre-6.0.0 that haven't don't extensive remodeling to their BoD system. So, the real reason for the post is to see if there would be a lot of interest in the application. If there is a lot of interest I would update it to account for new packet configurations and also make it more adaptable to heavier private server changes. Last edited by DragonsVirtue; 06-22-2008 at 11:29 PM. Reason: Somehow lost my images. |
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#5 (permalink) |
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Newbie
Join Date: Feb 2004
Age: 22
Posts: 16
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First let me explain on how you add them to the program.
Once all that is done, then the BoD books are in the program. My largest test case was with 7,000 BoDs. It took about 10 seconds to parse the packets.txt file. Listing them in the ListBox or modifing the filter would relist them(7,000) in less than a second. Anything less than 1,000 is almost instant. I would expect a parse for 1 book to take 1-2 seconds depending on the speed of the computer. I have a high end computer though, and I haven't tried it on a slower computer. |
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#9 (permalink) |
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Newbie
Join Date: Feb 2004
Age: 22
Posts: 16
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Just as an update.
Zippy and I made contact and we have worked out a way for Razor to communicate with my application so that log parsing is no longer needed. Completed tasks:
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#10 (permalink) |
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Newbie
Join Date: Nov 2007
Age: 26
Posts: 55
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Theres already something like this called uobod. Sorts bods, shows you rewards for each bod, missing bods etc. Theres an EasyUO script that exports the contents of your bod books to this app.
If something like this could work "out of the box" with razor though it would be great! |
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#11 (permalink) | |
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Newbie
Join Date: Feb 2004
Age: 22
Posts: 16
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Quote:
I am aware of UOBod. I didn't think it worked with Razor though. I thought it just used UOAssist's BoDAgent to populate. |
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#12 (permalink) |
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Newbie
Join Date: Nov 2007
Age: 26
Posts: 55
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Ah, well I never used UOAssist so I don't know, I need to export the bod books to text files with EasyUO and then import them to uobod. It works well but its a lot of clicking hehe
Best of luck with this project, I look forward to see how it turns out ![]() |
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#14 (permalink) | |
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Lurker
Join Date: Jan 2004
Posts: 7
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Quote:
Is there any chance that this might become integrated into Razor? Just out of pure laziness ... ![]() And is there a way to *sort* BODs too? That would also be very handy IMHO ...
__________________
Cheers Vince |
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#15 (permalink) | |
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Newbie
Join Date: Feb 2004
Age: 22
Posts: 16
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Quote:
The sorting thing... What I *think* you are asking is that if my BoDAgent will be able to sort your BoDBooks inside of UO. That will be a no. I do have a useful feature that is almost as good though. You can pick a specific large BoD, and it will tell you how many of each small BoD you have, and it's page number in any book that has been added. I hope that makes sense. That is the last feature I have left to add. |
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