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| RunUO Post Archive The Archvie |
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#1 (permalink) |
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Join Date: Jun 2003
Posts: 304
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just what the topic says. I mean that, for example, a healer could heal you if you ask him or so. right now this is not possible without modifying stock scripts. this was discussed in this thread: http://www.runuo.com/discussion/viewtopic.php?t=17091
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#5 (permalink) |
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Join Date: Jun 2003
Posts: 304
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uh? it's not a huge script, it's more or less 8 lines. i've already posted how to do this: it's in the link above.
and: I'm NOT asking for healers that heal you. that was just an example. What i'm asking is just the methods to make the healer heal you, since this requires some stock scripts modifications to be done. |
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#8 (permalink) | ||
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Account Terminated
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Quote:
This is a suggestion to make RunUO better. Thin Line, most of the time you can test your idea is if OSI has it then its alright to suggest it. If it will improve the ability to manage your shard like... Add account deletion through the admin gump and multi account deletions through the admin gump then go ahead and post it. But try to understand this forum is for alot of people, that if you suggest something they will have to just take it out. RunUO is trying not to add a lot of bad ideas, or extra scripts. Don't take people's comments to seriously, since this is just a forum to share ideas sometimes, at least some posts turn into that if its not possible for the dev team to ad it. Now don't get me wrong, if you script it and its good enough it may be added but its unreasonable to expect them to do it for you. |
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#9 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,817
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TownCrier's are a good example of an NPC responding to spoken word.
Instead of having the NPC read a text file when it hears "news", have it cast Heal on the speaker of the word "Heal" (Or if you want a more "classic Ultima" feel, use "Health" ;->) |
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#10 (permalink) |
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Join Date: Jun 2003
Posts: 304
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ahem... ok ok.
but..... those healers... I already scripted them... and they work... I am writing this just because every spell script needs to be changed to simply make a npc cast it. that's not a very difficult script (well at least once you get how to do it, it took me an hour of indepth debugging eheh) but you need to modify a lot of files. just for this. |
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