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Old 09-04-2003, 05:42 PM   #1 (permalink)
 
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Default Special addition to spawner for adding Pets

here is a idea, make it possable for NPCs to have pets that spawn when the NPC is created, if the main NPC dies the PET attacks its killer.. then after it sits idle for a bit it dies(to keep a clean server from wandering monsters).. and set it up on the spawner what the PET will be.. so if i add spawner there is an option for PET, i9n this i can specify what animal follower will accompany my main NPC ;0)


it might not seem like its usefull, but think about it this way "Guard Dogs" ect hehehehe

as well as a few other uses ;0), like an evil NPC with a pet imp that keeps healing him ;0)
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Old 09-04-2003, 08:19 PM   #2 (permalink)
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Sure its possible with timers...
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Old 09-04-2003, 09:21 PM   #3 (permalink)
 
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i know its possible with timers, but what was suggesting means that the only script that gets edited would be a new AI(both normal and magic using) for a pet and the spawner script.. this would allow any NPC to be a pet of a spawned NPC and without editing the NPCs themselves
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Old 09-04-2003, 09:40 PM   #4 (permalink)
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Quote:
Originally Posted by Horde_Pil
i know its possible with timers, but what was suggesting means that the only script that gets edited would be a new AI(both normal and magic using) for a pet and the spawner script.. this would allow any NPC to be a pet of a spawned NPC and without editing the NPCs themselves
Sure this is possible, similar things happen with the MageAI.
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Old 09-04-2003, 11:11 PM   #5 (permalink)
 
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but what i am suggesting is completly spawner controlled.. when it spawns a pet it sets the pets AI to AI_Pet(or AI_MagicPet, user defined) and has it attatch to the first NPC spawned in order
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Old 09-04-2003, 11:27 PM   #6 (permalink)
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or just edit the 'spawner' script to add a 'ismypet' or somthing like that...
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Old 09-05-2003, 12:02 AM   #7 (permalink)
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What you could do is make a wrapper class that creates the NPC and his pet, and sets the homerange etc. Then the standard spawner just spawns the pair as one. Not sure otherwise how to make the spawner monitor the pair and remove one if the other dies, etc.
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Old 09-05-2003, 12:09 AM   #8 (permalink)
 
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Zack

thats what i was saying ;0)
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