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| RunUO Post Archive The Archvie |
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#1 (permalink) |
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here is a idea, make it possable for NPCs to have pets that spawn when the NPC is created, if the main NPC dies the PET attacks its killer.. then after it sits idle for a bit it dies(to keep a clean server from wandering monsters).. and set it up on the spawner what the PET will be.. so if i add spawner there is an option for PET, i9n this i can specify what animal follower will accompany my main NPC ;0)
it might not seem like its usefull, but think about it this way "Guard Dogs" ect hehehehe as well as a few other uses ;0), like an evil NPC with a pet imp that keeps healing him ;0) |
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#3 (permalink) |
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i know its possible with timers, but what was suggesting means that the only script that gets edited would be a new AI(both normal and magic using) for a pet and the spawner script.. this would allow any NPC to be a pet of a spawned NPC and without editing the NPCs themselves
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#4 (permalink) | |
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Account Terminated
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#7 (permalink) |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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What you could do is make a wrapper class that creates the NPC and his pet, and sets the homerange etc. Then the standard spawner just spawns the pair as one. Not sure otherwise how to make the spawner monitor the pair and remove one if the other dies, etc.
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