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Old 09-17-2003, 07:32 PM   #1 (permalink)
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Default orc scout

http://guide.uo.com/monster_79.html

the orc scout is an archer and will attempt to keep 3 tile distance from opponent. in the event the scout is damaged to 10% hits he will instantly teleport to a random tile within 8 tile range of his origional position and istantly hide. where he will begin healing himself until his 15 to 30 bandages are spent. while healing the scout will stealth this has been verified by telling a pet to follow them in pub 16 the pet would follow the scout even while he was hidden thus marking his location, and tracking his movement for the master to reveal the scout by either reveal spell or detect hidden once the scout has been revealed he may not hide again for 2 minutes. In the event that the orc heals himself to 100% hits before being revealed he will show and begin his attack on the closest opponent. orc scouts carry orcish bows, 15-30 bandages, 20-40 arrows and gold.

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These bows come as loot on Orc Scouts. Comparable to a regular bow of force. They appear to do double damage of normal bows on humanoids. This includes Brigands.
http://uo.stratics.com/content/arms-armor/special.shtml

close as i can match the hue of the orcish bow is 1175.
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Old 09-18-2003, 05:02 PM   #2 (permalink)
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good for the few orc rp shards out there
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Old 09-18-2003, 05:04 PM   #3 (permalink)
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I've got a basic, ( very basic ) start for the orc scout, I'm trying to learn how to make him to the things that make it a real Orc Scout though.

BTW. Try hue # 1109
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Old 12-20-2003, 02:43 PM   #4 (permalink)
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anyone got a working script yet?


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Old 12-24-2003, 11:10 PM   #5 (permalink)
 
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Check out Submissions forum, mebane's got the orc scout and the orc chopper done.
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