Command Handling (Invoking Commands via Script)
Sometimes you may want to invoke an in-game command. And unfortunately I see this in the B36 Distro.
Line 37, Gumps/CategorizedAddGump.cs
[code:1]
Commands.Handle( from, String.Format( "[Add {0}", m_Type.Name ) );
[/code:1]
Nothing majorly wrong, but it should say
[code:1]
Commands.Handle( from, String.Format( "{0}Add {1}", Server.Commands.CommandPrefix, m_Type.Name ) );
[/code:1]
That will fix the bugs with the add gump along with anything else I didnt find.
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