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Old 03-16-2004, 02:41 PM   #1 (permalink)
gordy
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Default Deeds

Summary:
I just thought these deeds would come in useful for any people who want to produce them as rewards or something.

Description:


Installation:
Add this folder into the scripts folder and you should be set.
Attached Files
File Type: zip Reward Deeds.zip (13.4 KB, 1039 views)
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Old 03-16-2004, 05:40 PM   #2 (permalink)
 
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Default Deeds

That Really sucks man, i jsut scripted the same thing, but i did everything you could imagine on teaks :P nice job though
Good minds think a like btw if you can figure out how to bless use them on clothes let me know cause basecloth class doesnt have a definition for attributes
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Old 03-17-2004, 01:26 AM   #3 (permalink)
 
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Take a look at this. This has what you need to figure that out.
Code:
using System; 

namespace Server.Items 
{ 
   [FlipableAttribute( 0x1515, 0x1530 )] 
   public class ValoriteCloak : BaseArmor 
   { 
		public override int BasePhysicalResistance{ get{ return 3; } }

		public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Cloth; } }

	[Constructable] 
      public ValoriteCloak( ) : base( 0x1515 ) 
      { 
         Name = "a valorite cloak"; 
         Weight = 0.1; 
         Hue = 2219; 
         LootType = LootType.Blessed; 
      } 

      public ValoriteCloak( Serial serial ) : base( serial ) 
      { 
      } 

      public override void Serialize( GenericWriter writer ) 
      { 
         base.Serialize( writer ); 

         writer.Write( (int) 0 ); // version 
      } 

      public override void Deserialize( GenericReader reader ) 
      { 
         base.Deserialize( reader ); 

         int version = reader.ReadInt(); 
      } 
   } 
}
If you notice I derived it from BaseArmor.
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Old 03-17-2004, 05:06 AM   #4 (permalink)
gordy
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They were kinda my first scirpts so sorry if they're a bit poo hope you understand
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Old 03-17-2004, 11:43 AM   #5 (permalink)
 
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Ahhhhh Gordy you did a splendid job keep up the scripting
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