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Old 05-28-2004, 10:10 PM   #1 (permalink)
chrisjones
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Smile New Champ Spawn

This is a full set off mobiles and scripts for a complete champ spawn
Is fully tested and runs great some modifying can be doner to suit your style of shard of corse cause it is set some tough as of right now...
To better understand this full champ spawn thers detailed file in the folder to follow but it is pretty straight forward in installation....

Lvl of spawn...boss is very strong...and last lvls of spawn are some str as well but this is simple changing to suit yur needs if you have any issues towards this scripts or to buggs or whichever u by all means post here or icq me at #131403034 names Xuse......

Included...
Full set of mobiles and scripts to be replaced....

Magnus Arvelian
creator ANCIENT LANDS
ANCIENT RETURNS

"There is reason for my madness"
Attached Files
File Type: zip KnightMailArms.zip (5.6 KB, 180 views)
File Type: zip MachineSpawns.zip (18.3 KB, 168 views)
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Old 05-29-2004, 12:01 PM   #2 (permalink)
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doesnt have all the knight stuff it needs, its not good to not post all the files.
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Old 05-29-2004, 02:55 PM   #3 (permalink)
chrisjones
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Default Knights???

Quote:
Originally Posted by georox
doesnt have all the knight stuff it needs, its not good to not post all the files.

This isnt a knights spawn its a a machine spaWN sorry dindt post any knights but could if u needed knight i can np.....
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Old 05-29-2004, 03:50 PM   #4 (permalink)
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no it said in the demover or whatever the champ itself the script has armor it randomly dropds, WHICH was not included in the zip file, was like knights armor legs sword etc. etc. tec.
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Old 05-29-2004, 06:06 PM   #5 (permalink)
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Default Ok ic np

Quote:
Originally Posted by georox
no it said in the demover or whatever the champ itself the script has armor it randomly dropds, WHICH was not included in the zip file, was like knights armor legs sword etc. etc. tec.

This is np at all thought i added a line there saying delete if needed np at all ill add the knightmail set but id say maybe tweek some there fairly good items before putting them out in your world so there u go Geo enjoy



Magnus Arvelian
creator Ancient Lands
Ancient Returns

"There is reason for my madness"....
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Old 05-29-2004, 09:52 PM   #6 (permalink)
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ty
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Old 06-02-2004, 10:08 AM   #7 (permalink)
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Default u did not make

Origanly posted by PAIGE from the fallensouls server, like the guy stated above u forgot to edit the ling so it would spawn a difrent monster, all you did was alter a section or two and changed the monsters it spawns
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Old 06-03-2004, 01:59 AM   #8 (permalink)
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Default hehe ok

Quote:
Originally Posted by Viago
Origanly posted by PAIGE from the fallensouls server, like the guy stated above u forgot to edit the ling so it would spawn a difrent monster, all you did was alter a section or two and changed the monsters it spawns

Funny thing is i scripted all mobiles dont try to tell me what id di perhaps she got it from me and after i scripted the mobiles i modified as i put in the scripts if u noticed and made it so this runs its been tested and how can i have gotten it from someone when this is first time i post here guy........

And for yur news it does work on random spawn or whateever but its gatta be set to which spawns is taking place from the champ spawner itself so id apreciate if youd keep your remarks like that off my few first scripts sinc ei did this myself didnt get help and if someone else has this script i can anostly say it was taken from me but shouldnt have because its never been posted before and which paige u referto because some lady ask me if she can put it on her shard about a week ago maybe it was her you refer to.......
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Old 06-03-2004, 11:08 PM   #9 (permalink)
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Angry Dude!

Why dont you learn how to script first then youwont have so many questions!?!
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Old 06-03-2004, 11:58 PM   #10 (permalink)
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Default u have no idea what yur saying

Quote:
Originally Posted by Holstis
Why dont you learn how to script first then youwont have so many questions!?!
Because u dont have a clue what it is your even posting about hehe
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Old 06-05-2004, 11:23 PM   #11 (permalink)
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First of i am Paige from fallen souls, i had no part is this script, i have seen and tested it. and its very impressive script. but in no way is it mine or i help in it creation. viago you might be confused with the champ stones i posted a while back but there just objects that spawn a champ to the player.

Sorry i just had to clear this up.

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Old 06-05-2004, 11:35 PM   #12 (permalink)
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Default Ty to creator fs

I appreciate yur info and respect for messaging this thread i thank u much and for viago well u will be getting a fairly unrespectable name throughout these forums for yur hasstle u caused me and the first scripts i wanted to share with everyone so enjoy yur time with it......
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Old 06-06-2004, 08:30 AM   #13 (permalink)
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Test report for script:

Tested on runuo RC1.0 clean

Installation:

Installation was choppy and no instructions have been provided to make changes manually in your champion spawn distribution files.

Poster failed to mention the fact that these monsters pack 'token' type items which will not work on any server that does not have a script implemented for tokens (the individual PackItem( new Token( ... need to be removed from each monster.
(machine.cs, supermachine.cs, droid.cs, demobilizer.cs, commander.cs)


Active testing:

Hue's might require chaning per hue package... no arguments about spawn difficulty but it took some 20-30 of my best paladins to even put a dent in the demobilizer.

Other than that a nice addition to the champ spawn system so nice work
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Old 06-06-2004, 01:08 PM   #14 (permalink)
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Default ty and yes was really first time i posted

Quote:
Originally Posted by Captain The First
Test report for script:

Tested on runuo RC1.0 clean

Installation:

Installation was choppy and no instructions have been provided to make changes manually in your champion spawn distribution files.

Poster failed to mention the fact that these monsters pack 'token' type items which will not work on any server that does not have a script implemented for tokens (the individual PackItem( new Token( ... need to be removed from each monster.
(machine.cs, supermachine.cs, droid.cs, demobilizer.cs, commander.cs)


Active testing:

Hue's might require chaning per hue package... no arguments about spawn difficulty but it took some 20-30 of my best paladins to even put a dent in the demobilizer.

Other than that a nice addition to the champ spawn system so nice work



I agree... and ty for yur post ....

I revise the script right now so there set to sutable for all users and i did post instructions inside each folder that reqs only a custom folder dist...and the two others just a drag and drop better detailing lvl of str towards the champ and its machines plus i added my tokens scripts i use there as well if you wish to use them you simple modify it to as well as i set instructions there as well...
If there are still issues with this pakage let me no everyone and ty for your input....
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