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#1 (permalink) |
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Dream Sage
Join Date: Jul 2003
Location: Great Northern Wisconsin
Posts: 841
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Summary:
This is a package for carpenter and Fletvher BODs using my old wood system. Description: There are 9 dif types of wood to this system and one new ore also i have created a basefurniture class to allow for furniture to be crafted with custom woods to take on the hue and name of wood also is included runic fletchers tools and a runic saw Installation: replace files with ones provided in zip modify them acordingly to your shard the main work is done but you will probably need to do some small editing to fit your needs. If you are new to scripting back up your old files before attempting to install this system You will have to change some code in playermobile for next fletcher and carpenter bodtime exsample Code:
private DateTime m_NextSmithBulkOrder;
private DateTime m_NextTailorBulkOrder;
private DateTime m_NextFletcherBulkOrder;
private DateTime m_NextCarpenterBulkOrder;
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To walk among the few of understanding Admin of Geia Adventures A dead Shard no longer in existsance |
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#3 (permalink) |
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Dream Sage
Join Date: Jul 2003
Location: Great Northern Wisconsin
Posts: 841
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um you will have to edit the ores script yes but it shouldnt take you too long to do since its basiclly just adding in the ores you have into it. might take you a hour or so to do but shouldnt be that difficult
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To walk among the few of understanding Admin of Geia Adventures A dead Shard no longer in existsance |
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#5 (permalink) |
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Dream Sage
Join Date: Jul 2003
Location: Great Northern Wisconsin
Posts: 841
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what ore script the oreinfo.cs??? it classifies what type there is a wood section in it so it doesnt just run off reg ore when you look at it you will see when crafting from wodd whether it be furniture or bows it will take hue and name of wood it will also provide for bows dif attributes similar to ores on weapons or shields
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To walk among the few of understanding Admin of Geia Adventures A dead Shard no longer in existsance |
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#7 (permalink) |
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Faustrealms Co-Owner
Join Date: Jul 2003
Age: 26
Posts: 155
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these arent in the zip
Code:
- Error: Scripts\Custom\Custom Ores Bods and Elementals\Done\Bods\BulkOrders\LargeCarpenterBOD.cs: CS0246: (line 249, column 19) The type or namespace name 'LumberjackAxe' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Custom\Custom Ores Bods and Elementals\Done\Bods\BulkOrders\LargeFletcherBOD.cs: CS0246: (line 249, column 19) The type or namespace name 'LumberjackAxe' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Custom\Custom Ores Bods and Elementals\Done\Bods\BulkOrders\SmallCarpenterBOD.cs: CS0246: (line 147, column 20) The type or namespace name 'SturdyAxe' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Custom\Custom Ores Bods and Elementals\Done\Bods\BulkOrders\SmallCarpenterBOD.cs: CS0246: (line 158, column 19) The type or namespace name 'LumberjackAxe' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Custom\Custom Ores Bods and Elementals\Done\Bods\BulkOrders\SmallFletcherBOD.cs: CS0246: (line 147, column 20) The type or namespace name 'SturdyAxe' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Custom\Custom Ores Bods and Elementals\Done\Bods\BulkOrders\SmallFletcherBOD.cs: CS0246: (line 158, column 19) The type or namespace name 'LumberjackAxe' could not be found (are you missing a using directive or an assembly reference?) |
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#9 (permalink) |
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Forum Expert
Join Date: Jan 2004
Location: UK, Essex
Age: 19
Posts: 1,166
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Could you please say what you added to the distro scripts please ?
Thanks,
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It is not the hand that creates worlds, It is the mind controlling it ! The New Dawn Network |
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#13 (permalink) |
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Josh,
I am using default Distro of RunUO 1.0 After installing the baseweapon included in your zip I get the following errors when it tries to load artifacts that come in the RunUO distro. Scripts: Compiling C# scripts...failed (7 errors, 0 warnings) - Error: Scripts\custom\New Artifacts\SwordOfFire.cs: CS0115: (line 42, column 24) 'Server.Items.SwordOfFire.GetDamageTypes(Server.Mo bile, out int, out int, ou t int, out int, out int)': no suitable method found to override - Error: Scripts\Items\Weapons\Artifacts\Frostbringer.cs: CS0115: (line 23, col umn 24) 'Server.Items.Frostbringer.GetDamageTypes(Server.M obile, out int, out in t, out int, out int, out int)': no suitable method found to override - Error: Scripts\Items\Weapons\Artifacts\SerpentsFang.cs: CS0115: (line 24, col umn 24) 'Server.Items.SerpentsFang.GetDamageTypes(Server.M obile, out int, out in t, out int, out int, out int)': no suitable method found to override - Error: Scripts\Items\Weapons\Artifacts\StaffOfTheMagi.cs: CS0115: (line 24, c olumn 24) 'Server.Items.StaffOfTheMagi.GetDamageTypes(Server .Mobile, out int, ou t int, out int, out int, out int)': no suitable method found to override - Error: Scripts\Items\Weapons\Artifacts\TheDragonSlayer.cs : CS0115: (line 25, column 24) 'Server.Items.TheDragonSlayer.GetDamageTypes(Serve r.Mobile, out int, out int, out int, out int, out int)': no suitable method found to override - Error: Scripts\Items\Weapons\Artifacts\TheTaskmaster.cs: CS0115: (line 24, co lumn 24) 'Server.Items.TheTaskmaster.GetDamageTypes(Server. Mobile, out int, out int, out int, out int, out int)': no suitable method found to override - Error: Scripts\Items\Weapons\Artifacts\ZyronicClaw.cs: CS0115: (line 24, colu mn 24) 'Server.Items.ZyronicClaw.GetDamageTypes(Server.Mo bile, out int, out int, out int, out int, out int)': no suitable method found to override Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#15 (permalink) |
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Dream Sage
Join Date: Jul 2003
Location: Great Northern Wisconsin
Posts: 841
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Opps thought i had done this for 1.0 lol i got like 5 dif servers i work on to mod them and testing ill get a 1.0 version out soon
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To walk among the few of understanding Admin of Geia Adventures A dead Shard no longer in existsance |
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#18 (permalink) |
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Newbie
Join Date: Apr 2004
Age: 34
Posts: 77
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Im trying to add the saw to my runic vendor with this line of code.
Add( new GenericBuyInfo( "Copper Carpenter's Tool",typeof( runicsaw ), 7500, 20, ????, ????, new object[] { CraftResource.Copper }) ); The problem im haveing is when purchased from the vendor it looks like a runic fletchers tool? What do i need to correct this? I think it has todo with the ? are where numbers that define the gump? But cant figure out the numbers for saw?? Thanks |
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#19 (permalink) |
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Join Date: Mar 2004
Posts: 20
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I'm still having problems with the rewards for this system. The small BOD's will give out runics even if your BOD is a simple '20 normal wooden shield' one, and the large BOD's don't give you anything at all for the most part. I've looked at the scripts for them, and see where the rewards are listed, but being a newb, I can't figure out what the problem is. Also, the gloves of lumberjacking don't tell you what the bonus is, they just say "Lumberjacking Bonus +`1_yew`". Lastly, what is the Lumberjack Axe supposed to do? I don't see where it has any bonuses or effects at all. Please help me, as this system rocks otherwise and I'd love to be able to keep it on my shard.
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#22 (permalink) |
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Forum Expert
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The bods are coming out sometimes saying one type, but then you open it, and its actually another kind. also sometimes the tailor bods come back out weird from the bulk order book and say a resource for wood instead of leather, and we were having some kind of crash bug sometimes when filling carpenter bods. i had to take them out until i can get someone to work it over
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Med-Surg Nurse, Full time Pittsburg State Univ Sophmore, and FT Mother to 5 kids |
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#23 (permalink) | |
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Forum Novice
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Quote:
If you open up RunicSaw.cs and head to about line 46 you will see... Code:
[Constructable]
public RunicSaw( CraftResource resource ) : base( resource, 0x1022 )
{
Code:
[Constructable]
public RunicSaw( CraftResource resource ) : base( resource, 0x1034 )
{
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#24 (permalink) | |
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Faustrealms Co-Owner
Join Date: Jul 2003
Age: 26
Posts: 155
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Quote:
If you want to pm me the files i'll see what if i can it working for you. |
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#25 (permalink) |
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Join Date: Mar 2004
Posts: 20
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I really need some help.....I've tried as best I can to fix this, but I'm stumped.
My large carpenter BOD's give out rewards, but no gold. My large fletcher BOD's give out gold, but no rewards. And for some reason, my fletcher BOD's only use composite bows and repeating crossbows. I'd really appreciate any advice any of you could give me. ![]() |
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