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Old 05-31-2004, 07:21 PM   #1 (permalink)
 
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Default Rose of Trinsic

Summary:
A RUNUO Version of the new 7th year reward the Rose of Trinsic. Every 4 Hours you get a petal, up to 10. You can eat the petals for a +5 str bonus for 5 min. Basic

Description:


Installation:
Drop in the custom folder - its that easy
Attached Files
File Type: zip Rose of Trinsic.zip (868 Bytes, 663 views)
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Old 05-31-2004, 07:37 PM   #2 (permalink)
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You may think it's basic, but very nifty, thanks!
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Old 05-31-2004, 09:19 PM   #3 (permalink)
 
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Thanks its always nice to get good feedback
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Old 06-01-2004, 01:30 PM   #4 (permalink)
 
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Shouldn't their be a check? Like you can't gain past x str. Or you can't use it more than once at a time?

Also there is no initial amount of uses. (defaults to 0?)
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Old 06-01-2004, 01:35 PM   #5 (permalink)
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Quote:
Originally Posted by XxSP1DERxX
Shouldn't their be a check? Like you can't gain past x str. Or you can't use it more than once at a time?

Also there is no initial amount of uses. (defaults to 0?)
its starts with 0 petals and in 4 hours it will gain 1 then every 4 hours after up to 10 petals.
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Old 06-01-2004, 01:37 PM   #6 (permalink)
 
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up to 9 petals according to the script. But okay
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Old 06-01-2004, 02:19 PM   #7 (permalink)
 
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no its a < or = to 9 to add 1 - damm do u know math
and useing the skillhelper function will only allow it to give a bonus once in 5 min but if ur stupid u can eat the petals and not get bonus
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Old 06-01-2004, 04:48 PM   #8 (permalink)
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Very Creative. A+
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Old 06-01-2004, 04:52 PM   #9 (permalink)
 
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thanks but it wasnt my idea. its for the new 7th year UO aniversity
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Old 06-01-2004, 04:54 PM   #10 (permalink)
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Quote:
Originally Posted by dubayou
no its a < or = to 9 to add 1 - damm do u know math
and useing the skillhelper function will only allow it to give a bonus once in 5 min but if ur stupid u can eat the petals and not get bonus
hahaha, i love you.
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Old 06-01-2004, 06:27 PM   #11 (permalink)
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Quote:
Originally Posted by XxSP1DERxX
Shouldn't their be a check? Like you can't gain past x str. Or you can't use it more than once at a time?

Also there is no initial amount of uses. (defaults to 0?)
The UO website hasn't posted anything about the restrictions, and since the item hasn't been released in-game yet, we don't know if there are any checks to add
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Old 06-11-2004, 03:51 PM   #12 (permalink)
 
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Thumbs up Great work!

Quote:
Originally Posted by Tylius
The UO website hasn't posted anything about the restrictions, and since the item hasn't been released in-game yet, we don't know if there are any checks to add
Very nice, I didn't download it yet, but it sounds good... Looking at the date it was posted, you didn't use the new art from the latest patch, did you? Correct me if i'm wrong, heh.

I thought it was a rose added to it's total count every 2 hours? Oh well. Sweet job.

Rock on, friend. I submitted the samurai helm before I saw this in the item's section, but now that I know someone has the same spirit, i'm sure the work will be appreciated (Even though it was a very basic amount of work ^^;!

Thanks for holding up the spirit of the 7th anniversary.

I'll link to your submission in my thread.
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Old 06-11-2004, 08:13 PM   #13 (permalink)
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Change

Code:
public RoseofTrinsic() : base( 0x18E9 )
to

Code:
public RoseofTrinsic() : base( 0x234B )
and change/add this code

Code:
		public void SpawnPetal()
		{
			if (m_UsesRemaining <= 9)
			{
				m_UsesRemaining++;
				CheckID(); // Add this line
			}					
		}

		private void CheckID()
		{
  			if (m_UsesRemaining == 1)
  			{
  				this.ItemID = 9035;
  			}
  			else if (m_UsesRemaining > 1 && m_UsesRemaining < 6)
  			{
  				this.ItemID = 9036;
  			}
  			else if (m_UsesRemaining > 6)
  			{
  				this.ItemID = 9037;
  			}
  		}

Now, I'm not a scripter, I've never even scripted an item before, so, this may or may not work It compiled, but I didn't test it further than that. And this most likely isn't OSI correct, as I don't play on OSI or have the info, but I'm guessing that since there are 3 ID's for the rose of trinsic, that the image changes based on how many charges are in it.
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Old 06-11-2004, 09:03 PM   #14 (permalink)
 
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yea i trew this out befor the path was released

thanks for that update and dont forget to add
Code:
CheckID();
in the DBL click
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Old 06-11-2004, 09:10 PM   #15 (permalink)
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Quote:
Originally Posted by dubayou
yea i trew this out befor the path was released

thanks for that update and dont forget to add
Code:
CheckID();
in the DBL click
Whoops, forgot that Thanks!

Edit: Added attachment for people that are so computer impaired that they can't do the changes themselves (Or to save time)
Attached Files
File Type: cs Rose of Trinsic.cs (2.1 KB, 90 views)
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Old 06-12-2004, 02:50 AM   #16 (permalink)
 
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thanks. - lol
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Old 06-26-2004, 06:46 AM   #17 (permalink)
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A little update on this, now that it's out -
The rose shouldn't show uses remaining, rather it should show "Petals", which is 1062925. also, the rose drops petals (Label# 1062926). When you eat one of those, you get the bonus. if you already have the stat mod, it says:
(1062927)
"You have eaten one of these recently and eating another would provide no benefit."
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Old 07-12-2004, 03:23 PM   #18 (permalink)
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where do I need to add those codes so as it shows petals and the message ?

Thanks,
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Old 07-12-2004, 04:35 PM   #19 (permalink)
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You basically have to change the entire ondoubleclick method of the rose, so that it only drops a petal to the players pack.

You also have to create a petal which performs the actual effect.
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Old 07-12-2004, 07:20 PM   #20 (permalink)
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Quote:
Originally Posted by LordHogFred
where do I need to add those codes so as it shows petals and the message ?

Thanks,
They're the localization codes for the property display and the SendLocalizedMessage()
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Old 07-13-2004, 05:44 PM   #21 (permalink)
 
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this would be awsome if someone finishes it like that! ;0-)
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Old 07-13-2004, 11:55 PM   #22 (permalink)
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http://www.runuo.com/forum/showthrea...358#post293358there is the full OSI rose
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