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Old 06-01-2004, 02:35 AM   #1 (permalink)
 
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Exclamation The Casino Pack

Summary:
this is an add-on to the gambling stone to create a better casino set, i didnt create all scripts here but modified somes

PoinsettiaStone will give a random white or red poinsettia and work also as a jackpot kind stone.

BoxStone will give a random gift box and work also as a jackpot kind stone.

GamblingStone is a pure jackpot stone.

BellStone will give a random bell that look like the holiday bell but they have the name of the champion spawn boss monsters plus the harrower. They comes in different hues and make sounds when double clicked.

SlotMachine is one of the script i downloaded somewhere in script but wanted it to be part in this casino pack. (Looked in scripts and this script is from Zulu, all ive modified is the color and the looking of the stone itself)

All are different colors and different kind of stone.

Description:


Installation:
Drop in your custom folder the loaded scripts then youll have to use UO Localization to modify your cliloc.enu

in UO Localization open your file cliloc.enu ( from Ultima Online 2D )
then press "Edit" then "Add New"

in the section just add this text : Jackpot: ~1_val~ gold

then save the file and it will display the stone name as this

Gambling Stone
Jackpot: xxxx gold

the normal gambling stone dont display the stone name, just the jackpot : xxx gold, but that doest say the kind of stone it is to get different reward stone.

Thank You and i hope you'll enjoy !

Give me your feedback on this pack please and how it worked to do it, thx !

Aramis1971
Attached Files
File Type: zip CasinoPack.zip (9.2 KB, 504 views)
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Old 06-01-2004, 01:39 PM   #2 (permalink)
 
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Good job. Although, you should say what cliloc they need to change/add in order to display the Jackpot: stuff.
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Old 06-01-2004, 02:30 PM   #3 (permalink)
 
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Default It is said

Quote:
Originally Posted by XxSP1DERxX
Good job. Although, you should say what cliloc they need to change/add in order to display the Jackpot: stuff.

look this line :
Code:
in UO Localization open your file cliloc.enu  ( from Ultima Online 2D )
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Old 06-01-2004, 02:52 PM   #4 (permalink)
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I think Spider means which line in the CliLoc.

Also, don't foget that you'll have to send the modified cliloc to anyone who plays your shard in order for them to see it.
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Old 06-01-2004, 03:28 PM   #5 (permalink)
 
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Quote:
Originally Posted by Voran
I think Spider means which line in the CliLoc.

Also, don't foget that you'll have to send the modified cliloc to anyone who plays your shard in order for them to see it.
Ok but like i said its not changing a line but adding new one ... so it take the number 600000 by itself
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Old 06-14-2004, 10:12 AM   #6 (permalink)
 
Join Date: Mar 2004
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Question

What it ChampionBell.cs and how it works? How to put in game?

Please is more detailed

10x for all
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Old 06-25-2004, 06:07 PM   #7 (permalink)
 
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Smile Champion Bell Description !

Quote:
Originally Posted by Tuvka
What it ChampionBell.cs and how it works? How to put in game?

Please is more detailed

10x for all
Champion Bells are the same as OSI Hollyday Bells but they have the name of the champion spawns boss monsters and come in random color + sounds when double clic them.
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Old 06-26-2004, 12:07 PM   #8 (permalink)
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so how do we fix the cliloc problem?
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