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#1 (permalink) |
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Forum Newbie
Join Date: Jan 2004
Posts: 55
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Summary:
Golems made by thinkers based on what ingot used. May be a littel unbalanced so please, any idees how to make it more balanced is welcome ! Description: I made this for my shard becouse the tamers where "alone" in their category of players. Features: * 9 diffrent types of golems (based on ingot type used) * Golems now cost 500 ingots to create * Golems bond and can be resurected using tinkering repair * Amount of dmg to controllers mana/hp is reduced to resonable level * Amount hp repaired on golem is based on tingering and blacksmith skills * The golems take up 2 - 4 controll slots * Repair timer set to 5 sec instead of 12 Tips: * A controller still need mana and hp * This is a beta so if you find it unbalanced post a reply with ide how to make it better Changes: Fixed spelling and gramatic errors after request *;) Installation: Selfextractin .exe file, just target your runuo folder. Added ordinary .zip file as well, chose what you like. You might whant to backup this files: Golem.cs ClockworkAssembly.cs Repair.cs |
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#3 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
Excellent I've been trying to tackle this for a while, now I can move on to other projects. Thanks for releasing this!
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#4 (permalink) |
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God of Pandora
Join Date: Jun 2003
Location: Gainesville GA
Age: 31
Posts: 2,000
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has anyone used this to see if it wasn't a virus? I hate exe's
If its cool, then great work, but I can place the files where they need to be on my own, in fact I prefer it as I (and many others) have my own system for sorting custom files and I wont overwrite my default scripts in light of this, could I trouble you to post the files without the exe?
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The Den of KillerBeeZ...Kender's Komments, uncensored commentary from the Kender. Plus anything else the Kender might have in his pouches.
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#5 (permalink) |
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God of Pandora
Join Date: Jun 2003
Location: Gainesville GA
Age: 31
Posts: 2,000
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ok nevermind, I took a chance and it is indeed a script...
looks good you might want to fix this tho line 45 in ClockWorkAssembly.cs from from.SendMessage( "What metall do you wish to use for your golem?" ); to from.SendMessage( "What metal do you wish to use for your golem?" ); In fact, it seems you mispelled the word Metal throughout the script, tho the above line is the only one that matters as the rest will never be seen, was this done intentionally? and line 105 "requerd" from from.SendMessage("You haven't got the requerd skill for that kind of iron"); to from.SendMessage("You haven't got the required skill for that kind of iron"); Some more cosmetic stuff... some of the Golems need "an" instead of "a", such as Name = "an agapite golem"; Please don't think I'm being an ass by pointing these out. Some people take offence at people pointing out errors. I don't do it to be mean, cruel or rude, I do it cause its the best way to improve scripts. I'd expect nothing less in regards to my scripts. Aside from the cosmetic errors, this looks like a very good script, I'll use it.
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The Den of KillerBeeZ...Kender's Komments, uncensored commentary from the Kender. Plus anything else the Kender might have in his pouches.
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#6 (permalink) |
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Forum Newbie
Join Date: Jan 2004
Posts: 55
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Hmm.. you can use the exe on any dir (a temp one) then move the files to where ever you whant =)
Spelling : yhe.. im not suprised, my spelling sucks in Swedish so in Enlish it isent exactly better * = I will change the spellig and i will be hoping for you to find something to change in the balancing of the system, thanks mate ! |
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#8 (permalink) | |
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God of Pandora
Join Date: Jun 2003
Location: Gainesville GA
Age: 31
Posts: 2,000
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Quote:
Well done script in any case (even with the mispellings) I would suggest though that you get a spell checker, if nothing else, it might help you when you have 10,000 lines of code.
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The Den of KillerBeeZ...Kender's Komments, uncensored commentary from the Kender. Plus anything else the Kender might have in his pouches.
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#9 (permalink) | |
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God of Pandora
Join Date: Jun 2003
Location: Gainesville GA
Age: 31
Posts: 2,000
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Quote:
Personally I will fix misspellings when I can but I really don't care as long as the players never see it.
__________________
The Den of KillerBeeZ...Kender's Komments, uncensored commentary from the Kender. Plus anything else the Kender might have in his pouches.
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#10 (permalink) | |
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Forum Newbie
Join Date: Jan 2004
Posts: 55
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Quote:
Hmm spell checker.. naw.. on this script i just used notepad, a bit old school but it wasent that of a big script. Might get an enviroment for c# later. |
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#11 (permalink) | |
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God of Pandora
Join Date: Jun 2003
Location: Gainesville GA
Age: 31
Posts: 2,000
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Quote:
I use notepad for all my scripts, it makes you pay more attention, but I also use MS word (or Corel Wordperfect, depending on my mood) just to make sure I didnt make any typos, however I don't write the code in the spell checker.
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The Den of KillerBeeZ...Kender's Komments, uncensored commentary from the Kender. Plus anything else the Kender might have in his pouches.
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#12 (permalink) | |
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Forum Newbie
Join Date: Jan 2004
Posts: 55
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Quote:
Well, hmm all my programming experience sas that if you EVER whant to make something big, you need an enviroment... but then i havent done any c# just cpp and java but they are kinda alike. |
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#13 (permalink) | |
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God of Pandora
Join Date: Jun 2003
Location: Gainesville GA
Age: 31
Posts: 2,000
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Quote:
and thats a perfectly valid reason, by all means. While I agree that people should be able to run a shard for themselves or family or whatnot without "having" to learn it, its still a good idea to learn it in any case. so I'm the type that will give people all the instructions they need, but in the script itself, and generally I make them scroll down to the areas I think are important to take note of, if for no other reason than to "inspire" them to learn, I'm not saying I'd force anyone to learn, or even try to, just that it doesnt hurt one bit to get a little know how, you never know when it will come in handy. My scripts, while trying to inspire people to learn, are still newbiefied, thats just common sence, it saves on stupid questions later, so even if they have no C# skills, they can still use it.
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The Den of KillerBeeZ...Kender's Komments, uncensored commentary from the Kender. Plus anything else the Kender might have in his pouches.
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#14 (permalink) | |
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Forum Newbie
Join Date: Jan 2004
Posts: 55
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Quote:
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#17 (permalink) |
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Forum Expert
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I am guessing that if I wanted to add golems for the cusoms ores (using GD13's) I would have to edit the:
PHP Code:
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#18 (permalink) | |
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God of Pandora
Join Date: Jun 2003
Location: Gainesville GA
Age: 31
Posts: 2,000
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Quote:
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The Den of KillerBeeZ...Kender's Komments, uncensored commentary from the Kender. Plus anything else the Kender might have in his pouches.
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#19 (permalink) |
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Forum Expert
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No. I thought it was all good since i got no errors. Saying I lack the skills required. I went back in and edited the skill req. from Plat (starting that at 99.9) and dropped down 5.0 for each. I think I am missing something somewhere, just not sure where.
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#20 (permalink) |
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Forum Expert
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Sorry! I forgot to change a few things. If you have GD13's Craft system and want to add the extra golems here are the two scripts to replace. I tested and everything is 100% good! Might want to change the resists and stuff though still. PHP Code:
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