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#1 (permalink) |
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WaterWalker
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I have updated this to now include three different flesh golems. Lesser, Normal, and Greater. These can be crafted by Necromancers of average to grandmaster skills, depending on the type. I have also included a crafting system that will allow a Necromancer to turn a normal torso into one of the three different Flesh Golem Torso.
Installation Delete FleshGolem.cs from Mobiles\AOS Add this folder into your Custom folder. Version 1.1 Seperated Flesh Golem Kit from DefFleshGolem Changed message to display Daemon blood and quanity Changed Body Value of Lesser & Greater Flesh Golems Alchemy is now required to create Golem Torso's Skill Levels have been raised to compensate for Golems Strength Version 1.5 Golems now drop a random body part. Knowledege of how the body works is vital to the construction of a Flesh golem now. (Alchemy was changed to Anatomy) Golems are no longer deleted upon release. Updated DefFleshGolem to DefNecroGolems, to allow for more then just Flesh Golems. Added Bone Golem. Changed FleshToolKit to NecroGolem Crafting Tools. Thanks to everyone who has tried this and especially those who have posted comments on it. |
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#2 (permalink) |
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Join Date: Jan 2004
Posts: 112
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Thanks for the script.
I get an error on line 110 Use of unassigned local variable 'scalar'. I saw your previous post on this topic. Where you sorted this out with the addition of: else scalar = 0.5; Might want to update your script submissions --thanks TomC |
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#4 (permalink) | |
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Join Date: Jan 2004
Posts: 112
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How have you implemented this in game? Did you add the torso as loot or are you spawning it in dungeons? I had a player test this. When the golem was created - aside from the torso I gave them, no other parts were consumed. TomC |
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#9 (permalink) |
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Forum Expert
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You might wanna specify on the crafting gump that it's a "Spool of Thread" needed for crafting - not just thread, or players might go seeking an item called Thread.
Also - since you need to have a head to make a golem - could you use the head from a cut up player? Macabre at its best ![]() Anyway - bloody magnificent script - I love it |
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#10 (permalink) |
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Forum Expert
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Ah - with the blood, you should specify that daemon blood is needed - and a lot of it too
It took me a while to figure it out.Perhaps the necromancer should need another skill as well? Say tinkering or something like that - just so it's not TOO easy. Most shards have fast skill gain and for the necromancer to be able to make something that can slaughter the average player after just a few hours macroing - I think it should be a little tougher. Also, can I direct your attention here: Bulk Vendor (pwn) |
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#12 (permalink) |
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Forum Expert
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Since i'm very much in the vain for suggesting things to you tonight concerning this script Sabot - can I add the following:
Perhaps when you make the torso - it makes the sound for tailoring instead of carpentry? Also - what if instead of tinkering/alchemy - why not anatomy? One more thing - why do Golems need livers? Are they heavy drinkers? ![]() |
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#13 (permalink) | |
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Ok, I made some modifications on the script "Zombie.cs" and added all the bodyparts that where needed to make a fleshgolem. You can add it somewhere to your custom script folder. Before you can use it, you have to disable your distro zombie.cs!
For setting up all zombies in your world, you can pick them manuell or delete the old ones via [global remove where zombie This will deleted all zombies on your shard and spawn new after your defined time on your spawners. I think it would be easier to make the golem komplete on the golemkit. The doubleclick on the torso is not easy to find out ...Quote:
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#14 (permalink) |
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Forum Expert
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You could also just use the felucca rules-set and PK a player or a brigand and then cut up the body. That gives you everything except the Brain, Liver, Heart and Entrails!
How about altering the flesh golems so that when die or are released, they do the death animation of the original flesh golems instead of disapearing? Also - you could add a random body part to the dead flesh golems - kinda like recycling ![]() |
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#15 (permalink) |
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WaterWalker
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The Flesh Golems are designed like the original tinkerable Golems, where you had to use the clockwork assembly to build them. I've thought about having it on the menu, but haven't really looked into it yet. I didn't know that the original Flesh Golems did anything when they died, so I'll look into it.
I have to work this weekend so I wouldn't look for any major updates until monday or tuesday. As always keep the comments coming. ![]() Beer, Beer, Beer, Beer, Beer. Beer is good. ![]() |
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#16 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Guinness is better... oops offtopic, wont do that again.. .BTW cool concept ![]()
__________________
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Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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