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#1 (permalink) |
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Join Date: Mar 2004
Posts: 63
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Summary:
Ancient Samurai Helmet v1.0 UNIQUE ART Kabuto v02.cs - Old Version (v0.2) ancient samurai helm.cs - Newest Version (v1.0) 7th Year Anniversary Gift OSI v0.1 The stats on this item are truely unknown at the moment, so this based on assumption untill the item is released for testing on the "Hanse's PVP" Shard. Kabuto - v0.1 Damage Increase 20% Swing Speed Increase 10% Physical Resistance 15 Fire Resistance 3 Cold Resistance 7 Poison Resistance 3 Energy Resistance 3 All that is known is that it raises swing speed increase and weapon damage. v0.2 Added the max Self Repair and the 255/255 durability as they promised would be on every gift. (Thanks to Voran for noticing this differance) Made the helmet blessed (OSI promised this, too). v1.0 The item was released on Test Sosaria Today. The stats and added qualities of this item were completely diffrent then what they said it would be. Personally, i'm greatly disappointed, but this version is released for the sake of realism. Description: Ancient Samurai Helm Blessed Self Repair 10 Defense Chance Increase 15 Physical Resist 15 Fire Resist 10 Cold Resist 10 Poison Resist 15 Energy Resist 10 Lower Requirements 100 Mage Armor Durability 255/255 UNIQUE ARTWORK FROM LATEST OFFICAL PATCH. Installation: Place "Ancient Samurai Helm.cs" into your scripts folder in your RunUO Directory. To make things easier on yourself, make a folder (If you don't already have one) and name it "Custom Scripts" for future custom scripts made by other scripters. Place "Ancient Samurai Helm.cs" into that very folder. If you would rather use the old version, download "Kabuto v02.cs" instead and install it the same way. |
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#2 (permalink) |
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Join Date: Mar 2004
Posts: 63
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Other 7th Anniversary Gift Submissions:
Year One, Royal Leggings of Embers: Anyone got a link to RunUO Beta 36? (created by joshw) Year Two, Rose of Trinsic: How do I make custom made ores? (created by dubayou) Year Three, Shamino's Best Crossbow: Anyone got a link to RunUO Beta 36? (created by joshw) Year Four, The Tapestry of Sosaria: Just started creating my world... (created by joshw) Year Six, The Holy Sword: checking coords (created by magus64) (To be updated with more submissions) |
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#3 (permalink) |
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Newbie
Join Date: Apr 2004
Age: 34
Posts: 77
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I though it would also be kewl to add it to DefBlacksmithy.cs!
I seem to have it working fine just one minor problem.. I cant seem to get its name to appear in the crafting gump. its all about the second number in the line of script. Does anyone know what # i can put there for this new item to say Samurai Helm in the crafting gump? // Helmets AddCraft( typeof( Bascinet ), 1011079, 1025132, 8.3, 58.3, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( CloseHelm ), 1011079, 1025128, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( Helmet ), 1011079, 1025130, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( NorseHelm ), 1011079, 1025134, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( SamuraiHelm ), 1011079, ???????, 57.9, 90.9, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( PlateHelm ), 1011079, 1025138, 62.6, 112.6, typeof( IronIngot ), 1044036, 15, 1044037 ); I also made a default named Samurai Helm to make it a base helm. |
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#5 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
well this Ancient Samurai Helm 1062923 is the cliloc number for this item... but I didnt see anything for just using Samurai Helm since the second number is the number associated with the item itself. for the name Kabuto kabuto 1029869 and kabuto 1029870 although since im getting a little rusty on the names for Japanese armor pieces Im not sure if this is the name of the helm or not. But those would be the numbers that would have to go in those places since I've never been able to get text put in those places to properly work. Thats the only recommendations I have at this point. (used UO Localization to find those numbers)
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#8 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
Im playing in 2d and it loads fine... I could try in 3d and see what happens though.... PS are you updated to version 4.03a of the client? ![]()
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Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#10 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 26
Posts: 1,797
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Quote:
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New shard coming soon! |
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#11 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 26
Posts: 1,797
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Quote:
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New shard coming soon! |
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#13 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
What do you mean update your custome tile data... I didnt have to touch any of my mul files I just updated to version 4.03a of the client and it works.
__________________
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Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#14 (permalink) |
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Dream Sage
Join Date: Jul 2003
Location: Great Northern Wisconsin
Posts: 841
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ok here are the stats for helm from stratics
Code:
public override int BasePhysicalResistance{ get{ return 15; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 15; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
Code:
Name = "Ancient Samurai Helm";
Weight = 5.0;
Attributes.DefendChance = 15;
ArmorAttributes.SelfRepair = 10;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
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#15 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 26
Posts: 1,797
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Hades is using a custom tiledata. If you have a custom tiledata made BEFORE the last patch, it doesn't have any of the things added in the last patch (naturally), which includes the details that make the helm wearable.
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#16 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#17 (permalink) | |||
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Join Date: Mar 2004
Posts: 63
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WOW, haha, I didn't get any e-mail notifications because something was wrong with my e-mail server, but when I was updating to v1.0 I saw all of this. You all got to page 2 in posts without me even thinknig anyone posted. I saw 97 downloads and assumed people just took it and ran. Hah.
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I was busy looking at it on Test Sosaria and scripting it when you posted this. Thanks for the help, anyways! It's very much appreciated.Alright, I have a question for you all. Do you think I should leave it an option to download the original "Kabuto.cs" or the new "Ancient Samurai Helm.cs" in this submission? Or should I leave the newest version and just forget about the one I 'invented' (heh)? I appreciate the input, in advance. ![]() |
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#20 (permalink) |
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Join Date: May 2004
Age: 33
Posts: 38
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I added your Kabuto.cs file and restarted the server. I can add the item fine, and it looks good, but cannot equip it. I see in the properties menu for it that it is in the "gorget" slot? Is that perhaps why it can't be worn? If so how does one go about fixing that?
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#22 (permalink) | |
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Join Date: Mar 2004
Posts: 63
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Quote:
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#25 (permalink) | |
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Join Date: May 2004
Age: 33
Posts: 38
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Yes I patched this morning before posting.
How would I change it to a helm instead of gorget? I looked and did not see gorget anywhere in its script (of course I don't know much about scripting). When I look at its properties with my admin in game it says gorget, but its not a field that's editable. It just says "BodyPosition = Gorget" and it won't let me in that field. Quote:
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