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Old 06-11-2004, 03:41 PM   #1 (permalink)
 
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Exclamation Ancient Samurai Helm v1.0 UNIQUE ART

Summary:
Ancient Samurai Helmet v1.0 UNIQUE ART

Kabuto v02.cs - Old Version (v0.2)
ancient samurai helm.cs - Newest Version (v1.0)

7th Year Anniversary Gift OSI

v0.1

The stats on this item are truely unknown at the moment, so this based on assumption untill the item is released for testing on the "Hanse's PVP" Shard.

Kabuto - v0.1
Damage Increase 20%
Swing Speed Increase 10%
Physical Resistance 15
Fire Resistance 3
Cold Resistance 7
Poison Resistance 3
Energy Resistance 3

All that is known is that it raises swing speed increase and weapon damage.

v0.2

Added the max Self Repair and the 255/255 durability as they promised would be on every gift.
(Thanks to Voran for noticing this differance)

Made the helmet blessed (OSI promised this, too).

v1.0

The item was released on Test Sosaria Today. The stats and added qualities of this item were completely diffrent then what they said it would be. Personally, i'm greatly disappointed, but this version is released for the sake of realism.

Description:
Ancient Samurai Helm
Blessed
Self Repair 10
Defense Chance Increase 15
Physical Resist 15
Fire Resist 10
Cold Resist 10
Poison Resist 15
Energy Resist 10
Lower Requirements 100
Mage Armor
Durability 255/255

UNIQUE ARTWORK FROM LATEST OFFICAL PATCH.

Installation:
Place "Ancient Samurai Helm.cs" into your scripts folder in your RunUO Directory. To make things easier on yourself, make a folder (If you don't already have one) and name it "Custom Scripts" for future custom scripts made by other scripters. Place "Ancient Samurai Helm.cs" into that very folder.

If you would rather use the old version, download "Kabuto v02.cs" instead and install it the same way.
Attached Files
File Type: cs ancient samurai helm.cs (1.4 KB, 927 views)
File Type: cs Kabuto v02.cs (1.2 KB, 486 views)
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Old 06-11-2004, 04:17 PM   #2 (permalink)
 
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Post

Other 7th Anniversary Gift Submissions:

Year One, Royal Leggings of Embers: Anyone got a link to RunUO Beta 36?
(created by joshw)

Year Two, Rose of Trinsic: How do I make custom made ores?
(created by dubayou)

Year Three, Shamino's Best Crossbow: Anyone got a link to RunUO Beta 36?
(created by joshw)

Year Four, The Tapestry of Sosaria: Just started creating my world...
(created by joshw)

Year Six, The Holy Sword: checking coords
(created by magus64)

(To be updated with more submissions)
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Old 06-11-2004, 10:57 PM   #3 (permalink)
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Question Very nice!

I though it would also be kewl to add it to DefBlacksmithy.cs!

I seem to have it working fine just one minor problem.. I cant seem to get its name to appear in the crafting gump. its all about the second number in the line of script. Does anyone know what # i can put there for this new item to say Samurai Helm in the crafting gump?

// Helmets
AddCraft( typeof( Bascinet ), 1011079, 1025132, 8.3, 58.3, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( CloseHelm ), 1011079, 1025128, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( Helmet ), 1011079, 1025130, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( NorseHelm ), 1011079, 1025134, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( SamuraiHelm ), 1011079, ???????, 57.9, 90.9, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( PlateHelm ), 1011079, 1025138, 62.6, 112.6, typeof( IronIngot ), 1044036, 15, 1044037 );

I also made a default named Samurai Helm to make it a base helm.
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Old 06-12-2004, 12:18 AM   #4 (permalink)
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Code:
AddCraft( typeof( SamuraiHelm ), 1011079, "samurai helm", 57.9, 90.9, typeof( IronIngot ), "ingots", 15, 1044037 );
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Old 06-12-2004, 02:13 AM   #5 (permalink)
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Quote:
Originally Posted by warduke
I though it would also be kewl to add it to DefBlacksmithy.cs!

I seem to have it working fine just one minor problem.. I cant seem to get its name to appear in the crafting gump. its all about the second number in the line of script. Does anyone know what # i can put there for this new item to say Samurai Helm in the crafting gump?

// Helmets
AddCraft( typeof( Bascinet ), 1011079, 1025132, 8.3, 58.3, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( CloseHelm ), 1011079, 1025128, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( Helmet ), 1011079, 1025130, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( NorseHelm ), 1011079, 1025134, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( SamuraiHelm ), 1011079, ???????, 57.9, 90.9, typeof( IronIngot ), 1044036, 15, 1044037 );
AddCraft( typeof( PlateHelm ), 1011079, 1025138, 62.6, 112.6, typeof( IronIngot ), 1044036, 15, 1044037 );

I also made a default named Samurai Helm to make it a base helm.

well this Ancient Samurai Helm 1062923 is the cliloc number for this item... but I didnt see anything for just using Samurai Helm since the second number is the number associated with the item itself.

for the name Kabuto
kabuto 1029869
and
kabuto 1029870

although since im getting a little rusty on the names for Japanese armor pieces Im not sure if this is the name of the helm or not. But those would be the numbers that would have to go in those places since I've never been able to get text put in those places to properly work. Thats the only recommendations I have at this point. (used UO Localization to find those numbers)
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Old 06-12-2004, 04:48 AM   #6 (permalink)
 
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Ok it will add in ok, but I cant seem to equip it!
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Old 06-12-2004, 04:59 AM   #7 (permalink)
 
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i cannot equip it either
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Old 06-12-2004, 05:10 AM   #8 (permalink)
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Quote:
Originally Posted by HadesUO
i cannot equip it either

Im playing in 2d and it loads fine... I could try in 3d and see what happens though....


PS are you updated to version 4.03a of the client?



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Old 06-12-2004, 06:19 AM   #9 (permalink)
 
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im in 2d and its the newest update cause u have to do the update to get the graphics.
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Old 06-12-2004, 06:42 AM   #10 (permalink)
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Quote:
Originally Posted by Magus64
Summary:
Kabuto, Ancient Samurai Helmet

7th Year Anniversary Gift

The stats on this item are truely unknown at the moment, so this based on assumption untill the item is released for testing on the "Hanse's PVP" Shard.

All that is known is that it raises swing speed increase and weapon damage.

Description:
Kabuto
Damage Increase 20%
Swing Speed Increase 10%
Physical Resistance 15
Fire Resistance 3
Cold Resistance 7
Poison Resistance 3
Energy Resistance 3
EA stated that all the weapons/armour released for T7A would have maximum self repair and 255 hits.
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Old 06-12-2004, 06:42 AM   #11 (permalink)
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Quote:
Originally Posted by HadesUO
im in 2d and its the newest update cause u have to do the update to get the graphics.
Don't forget, you need to update your custom Tiledata.
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Old 06-12-2004, 12:13 PM   #12 (permalink)
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How about this for new fashion?

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Old 06-12-2004, 01:24 PM   #13 (permalink)
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Quote:
Originally Posted by Voran
Don't forget, you need to update your custom Tiledata.

What do you mean update your custome tile data... I didnt have to touch any of my mul files I just updated to version 4.03a of the client and it works.
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Old 06-12-2004, 01:32 PM   #14 (permalink)
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ok here are the stats for helm from stratics

Code:
public override int BasePhysicalResistance{ get{ return 15; } }
		public override int BaseFireResistance{ get{ return 10; } }
		public override int BaseColdResistance{ get{ return 10; } }
		public override int BasePoisonResistance{ get{ return 15; } }
		public override int BaseEnergyResistance{ get{ return 10; } }

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }
Code:
Name = "Ancient Samurai Helm";
			Weight = 5.0;
			Attributes.DefendChance = 15;
			ArmorAttributes.SelfRepair = 10;
                        ArmorAttributes.LowerStatReq = 100;
                       ArmorAttributes.MageArmor = 1;
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Old 06-12-2004, 01:48 PM   #15 (permalink)
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Hades is using a custom tiledata. If you have a custom tiledata made BEFORE the last patch, it doesn't have any of the things added in the last patch (naturally), which includes the details that make the helm wearable.
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Old 06-12-2004, 01:55 PM   #16 (permalink)
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Quote:
Originally Posted by Voran
Hades is using a custom tiledata. If you have a custom tiledata made BEFORE the last patch, it doesn't have any of the things added in the last patch (naturally), which includes the details that make the helm wearable.
Ah didnt know Hades was using a custome tiledata... my mistake
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Old 06-12-2004, 02:35 PM   #17 (permalink)
 
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Talking Thank you all so much for downloading!

WOW, haha, I didn't get any e-mail notifications because something was wrong with my e-mail server, but when I was updating to v1.0 I saw all of this. You all got to page 2 in posts without me even thinknig anyone posted. I saw 97 downloads and assumed people just took it and ran. Hah.

Quote:
Originally Posted by Greystar
although since im getting a little rusty on the names for Japanese armor pieces Im not sure if this is the name of the helm or not.
This was the name of the art file within "Inside UO". Thanks for the screenshots, by the way. I hadn't yet seen how it looks in 3D.

Quote:
Originally Posted by Voran
EA stated that all the weapons/armour released for T7A would have maximum self repair and 255 hits.
Thanks. If I would have seen this yesterday, there would have been a v0.2. ^^;; v1.0 Addresses this issue for obvious reasons.

Quote:
Originally Posted by joshw
ok here are the stats for helm from stratics
Hah, you beat me to it. I was busy looking at it on Test Sosaria and scripting it when you posted this. Thanks for the help, anyways! It's very much appreciated.




Alright, I have a question for you all. Do you think I should leave it an option to download the original "Kabuto.cs" or the new "Ancient Samurai Helm.cs" in this submission? Or should I leave the newest version and just forget about the one I 'invented' (heh)?

I appreciate the input, in advance.
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Old 06-12-2004, 06:10 PM   #18 (permalink)
 
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I'd say post them both. There are some who would like both versions.

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Old 06-12-2004, 08:00 PM   #19 (permalink)
 
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chat so what should i edit the tiledata to?
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Old 06-12-2004, 08:15 PM   #20 (permalink)
 
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I added your Kabuto.cs file and restarted the server. I can add the item fine, and it looks good, but cannot equip it. I see in the properties menu for it that it is in the "gorget" slot? Is that perhaps why it can't be worn? If so how does one go about fixing that?
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Old 06-12-2004, 08:29 PM   #21 (permalink)
 
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Just Change layer to Helm maybe?
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Old 06-12-2004, 09:26 PM   #22 (permalink)
 
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Quote:
Originally Posted by zmaint
I added your Kabuto.cs file and restarted the server. I can add the item fine, and it looks good, but cannot equip it. I see in the properties menu for it that it is in the "gorget" slot? Is that perhaps why it can't be worn? If so how does one go about fixing that?
Do you have the latest patch for the game? The art for this item is in a patch that came out less than a week ago.
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Old 06-12-2004, 10:28 PM   #23 (permalink)
 
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how do we update our custom tiledata ?
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Old 06-12-2004, 11:46 PM   #24 (permalink)
 
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Quote:
Originally Posted by Yotuf
how do we update our custom tiledata ?
To be completely honest, from what I understand, this doesn't deal with tile data, only animation and static art.
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Old 06-13-2004, 12:47 AM   #25 (permalink)
 
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Yes I patched this morning before posting.

How would I change it to a helm instead of gorget? I looked and did not see gorget anywhere in its script (of course I don't know much about scripting). When I look at its properties with my admin in game it says gorget, but its not a field that's editable.

It just says "BodyPosition = Gorget" and it won't let me in that field.

Quote:
Originally Posted by Magus64
Do you have the latest patch for the game? The art for this item is in a patch that came out less than a week ago.
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