Go Back   RunUO - Ultima Online Emulation > RunUO > RunUO Post Archive

RunUO Post Archive The Archvie

Reply
 
Thread Tools Display Modes
Old 06-28-2004, 07:12 PM   #1 (permalink)
Forum Novice
 
RoninGT's Avatar
 
Join Date: Oct 2002
Location: Evansville, IN
Age: 29
Posts: 944
Send a message via ICQ to RoninGT
Default Doom Rare System (UPDATED 7/14/2004)

Doom Rare System v1.1

First i cannot take full credit for this, I started this a long while back and its now just where i think its ok to submit, I have had alot of help from Voran and i have used other doom rare systems as a base for this one. and its not 100% done just yet i plan to update with stealable Titans hammers and other weap and armor stealables like OSI.

Updates
Added stealable artifacts like titans hammer and such
Added RareGen Command.
Updated stealing.cs
Updated doomspawners

Once you have installed the system, Say [RareGen in game to spawn all doom rares. This command will place all the doomspawners for the rares. In there correct spots. Also sets up the doomspawners respawn times. per OSI rare respawn times. (As close as i could find) The command also sets up the pedestal in lamp post room and the 3 teleporters. Some of the rares would not spawn at the right z (Such as hanging armor rares) so the command will place invisible night stands under 3 rares that will let the spawn at the right z, Yes i know this is ghetto but was the only fix i could find atm. If i can find a better way ill add it into my next update. Players cannot see the stands only Staff members.

Tested on v1.0 of RunUO no bugs i found it live on my shard now.
If you find any bugs please reply back here, PM me, or email me at Paige@fallensouls.org. and i will get them fixed asap.

I am still working on the Lamp room puzzle and the metal chest in lamp room.
I no longer have an OSI account so if anyone can supply me with details on how these 2 systems work on OSI i would be most greatful.

Hope you enjoy.
Ronin

Intall
For a fresh install
Backup and replace stealing.cs
drop the rest into your customs folder.

For upgrade from older system
Replace all old doom rare system files with the new ones.
Attached Files
File Type: zip doomraresystem-v1.1.zip (28.2 KB, 2210 views)
RoninGT is offline   Reply With Quote
Old 06-28-2004, 07:22 PM   #2 (permalink)
draco
Guest
 
Posts: n/a
Default

The Doom rares Do Say like

Skull Candle
Artifact 2

right?
  Reply With Quote
Old 06-28-2004, 07:38 PM   #3 (permalink)
Forum Novice
 
RoninGT's Avatar
 
Join Date: Oct 2002
Location: Evansville, IN
Age: 29
Posts: 944
Send a message via ICQ to RoninGT
Default

Yup as osi as i could make it.

EDIT: and Skull Candles are AR 1
RoninGT is offline   Reply With Quote
Old 06-29-2004, 03:24 AM   #4 (permalink)
Account Terminated
 
Join Date: Apr 2004
Location: Titusville PA
Age: 27
Posts: 975
Default Nice and Easy Thats the Way

nice script not to hard to use no editing stuff to make it work i like that. I was wondering how soon the wep armor stealables will take to complete id love to have an osi doom system and if those were finished id have almost everything all but the room with the liches and the lever puzzle both i did not like anyhow. I think the only hard part will be adding the inquisitors resolution i think it spawns in that little room and you need to do some thing to get in there (lever puzzle maybe) so if you plan on adding it you may want to add the entire puzzle to get into the room and all it would really help out everyone using the script. Would suck if we had to script the puzzle or wait for it for those who cant script like me. Any how good script thx man
evil lord kirby is offline   Reply With Quote
Old 06-29-2004, 11:14 AM   #5 (permalink)
Forum Novice
 
RoninGT's Avatar
 
Join Date: Oct 2002
Location: Evansville, IN
Age: 29
Posts: 944
Send a message via ICQ to RoninGT
Default

Yes i am working on the puzzles too for now on my shard i have make shift puzzle lol, nothing like osi. The puzzles are giving me a hard time I will have the stealable weaps and armor out soon. However for some reason my UOGateway screen keeps coming up white and now having to use another pc to edit scripts But i am glad you enjoy the script and in my next update ill add some of my shards custom rares to it. BTW you can go into LampPost.cs and change it to spawn a random hue like on osi also i have it set up to spawn all 3 lamp post ids as well just have to remove the /* */ around the code to make it do that.

Paige
RoninGT is offline   Reply With Quote
Old 06-29-2004, 12:27 PM   #6 (permalink)
Forum Novice
 
Join Date: Jun 2004
Age: 22
Posts: 820
Default

Quote:
Originally Posted by evil lord kirby
...Would suck if we had to script the puzzle...
Heh. You don't even know. Try a good 4 hours of time put into it to get all of the components, but no idea how to determine the actual puzzle workings.
Waverian is offline   Reply With Quote
Old 07-11-2004, 02:19 AM   #7 (permalink)
Newbie
 
Join Date: Jul 2004
Location: Ont. Canada
Age: 28
Posts: 79
Send a message via MSN to titan0051
Default

Hi, im pretty new with runuo, and i must say i like the idea of having a doom rares system on my shard.

I have everything set up right, with no errors, but when i try to add a spawner, and put the name type in it, it give me the message "lamppost is not a valid name type"

(Just used lamppost as an example, get same result with everything else i try)

I have tried wording it every way i could think of, and even tried the itemID numbers with no success..

I mite be asking what seems to be a stupid question to some, but i've tried to figure it out on my own, and im frustrated.

Please, some advice on what to type in to get the correct "name type" for the rare i want it to spawn.

I am running runUO 1.0, if that is of any importance.

Thank you.
titan0051 is offline   Reply With Quote
Old 07-11-2004, 02:41 AM   #8 (permalink)
Newbie
 
Join Date: Nov 2003
Location: Michigan
Age: 33
Posts: 53
Send a message via ICQ to pauln375 Send a message via Yahoo to pauln375
Default try looking in the script for the item

In the script for the item there is usualy a place that says=[Constructable]
find that and then here is an example of a distro script

[Constructable]
public ExecutionersCap


where it says ExecutionersCap for example you could type [add ExecutionersCap or use it on spawner as executionerscap hope this helps this is what i usualy do with new custom scripts to find out how to add some times people use realy short names in this section and unless they tell you or you look you could type forever and never get it to add
__________________
I have learned the answer to all of our questions are right in front of us we just need to pointed in the right direction
http://abryn.sytes.net/index.html
pauln375 is offline   Reply With Quote
Old 07-11-2004, 08:19 AM   #9 (permalink)
draco
Guest
 
Posts: n/a
Default

Well to the puzzle part we MIGHT try to remake the khaldun puzzle chest, but so you get the gloves :P
  Reply With Quote
Old 07-11-2004, 01:34 PM   #10 (permalink)
Newbie
 
Join Date: Jul 2004
Location: Ont. Canada
Age: 28
Posts: 79
Send a message via MSN to titan0051
Default

THANK YOU!

You saved my shard!

I looked at the items constructible like you said, and i find that in order to get the correct name type, the names all have "Rare" added on the end.

So to add a lamp post, its "[add doomspawner lamppostrare"

Thx again.
titan0051 is offline   Reply With Quote
Old 07-14-2004, 10:22 PM   #11 (permalink)
Account Terminated
 
Icon's Avatar
 
Join Date: Aug 2003
Location: North Carolina
Age: 37
Posts: 390
Send a message via MSN to Icon
Default

Nice script and u did all the work for me 1 bug u left in Voran's stealable chest code inside the steal.cs file and u did not add those chest to the script package, other then that works fine. 1 question the doomspawners do they spawn all of items in game like the daily rares like fruitbasket and water buckets, etc outside doom dungeon in trammel/fel? Or just the doom 1's?

Anyways nice work and keep it up.


Hk


PS

Maybe i am missing something but how do you get into the lamp post room? I used the [doomgen command, and it make the telporters out of the rooom and the lamp post. But how do u get in? didnt see any telporters/switches to get in :P
Icon is offline   Reply With Quote
Old 07-14-2004, 10:57 PM   #12 (permalink)
Forum Novice
 
RoninGT's Avatar
 
Join Date: Oct 2002
Location: Evansville, IN
Age: 29
Posts: 944
Send a message via ICQ to RoninGT
Default

Thank you for reporting that i use vorans town crates on my shard and i forgot to edit it out. I will update now.

No this system only spawns the doom rare. and as far as entering the lamp post room. I have not got the puzzles working yet. they are giving me some trouble. For now i would suggest some sort of keyword teleporter and give your players hints thats what i have running now on my shard. I have movment spawners set up on the 4 teleporters around the middle one and each time the players steps on one it spawns a camp fire on the block next to the teleporter and gets a pharse to a riddle. add when you know the riddle you stand in the middle and say the word and poof your in the room. Yes i know thats ghetto but best i could do for now. As soon as i figure out the puzzles i will update the scripts here.

And as far as other rares i will be adding a custom rares pack maybe here and my website too. if your intersted in other rares i am thinking about adding them for download too

Again thx for bug report

Ronin
RoninGT is offline   Reply With Quote
Old 07-21-2004, 12:02 AM   #13 (permalink)
Lurker
 
Join Date: Jul 2004
Age: 21
Posts: 7
Default What the Heck???

Your Script Doesnt Work, its screwed up my server.. get buttload of errors and crap... what the heck?
Visio is offline   Reply With Quote
Old 07-21-2004, 12:12 AM   #14 (permalink)
Lurker
 
Join Date: Jul 2004
Age: 21
Posts: 7
Default

Someone help please!!!

Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Compiling VB.net scripts...no files found.
Scripts: Verifying...done (1684 items, 396 mobiles)
World: Loading...failed
Error: Type 'Server.Items.InquisitorsResolution' was not found. Delete all of th
ose types? (y/n)
Visio is offline   Reply With Quote
Old 07-21-2004, 12:18 AM   #15 (permalink)
Tru
Forum Expert
 
Tru's Avatar
 
Join Date: Jan 2003
Location: California
Age: 41
Posts: 3,259
Default

Quote:
Originally Posted by Visio
Someone help please!!!

Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Compiling VB.net scripts...no files found.
Scripts: Verifying...done (1684 items, 396 mobiles)
World: Loading...failed
Error: Type 'Server.Items.InquisitorsResolution' was not found. Delete all of th
ose types? (y/n)
that would be because the one in this system is named different than the distro (or whatever version your using) simply name that to whatever the one you were using is called

(I actually just took the [raregen command and added to the version I have...so thanks for that)
Tru is offline   Reply With Quote
Old 07-21-2004, 12:26 AM   #16 (permalink)
Lurker
 
Join Date: Jul 2004
Age: 21
Posts: 7
Default

Thanks Tru, I figured out that I just push Y to each of the artifacts and it corrected itself... I guess his script does work good job then!
Visio is offline   Reply With Quote
Old 07-21-2004, 07:08 AM   #17 (permalink)
Forum Novice
 
Join Date: Mar 2004
Age: 40
Posts: 254
Send a message via MSN to Lorryn
Thumbs up

The day after I installed the Doom Rare script I saw 3 players macroing Stealing up

Great work RoninGT !!!!!!!!!!
__________________
Aussie RunUO Shard

Drasnia Legacy
Lorryn is offline   Reply With Quote
Old 07-21-2004, 05:05 PM   #18 (permalink)
Lurker
 
Join Date: Mar 2004
Posts: 14
Question

Excuse for a silly question.
How to get in a Lamp Room?
Tuvka is offline   Reply With Quote
Old 07-21-2004, 07:57 PM   #19 (permalink)
Tru
Forum Expert
 
Tru's Avatar
 
Join Date: Jan 2003
Location: California
Age: 41
Posts: 3,259
Default

Quote:
Originally Posted by Tuvka
Excuse for a silly question.
How to get in a Lamp Room?
The puzzle system hasnt been written (that I know of)
Tru is offline   Reply With Quote
Old 07-21-2004, 08:02 PM   #20 (permalink)
Forum Novice
 
Join Date: Jun 2003
Posts: 415
Send a message via ICQ to will_man
Default

i have made one, just one or two bugs to iron out and ill submit it.
will_man is offline   Reply With Quote
Old 07-21-2004, 08:08 PM   #21 (permalink)
Tru
Forum Expert
 
Tru's Avatar
 
Join Date: Jan 2003
Location: California
Age: 41
Posts: 3,259
Default

Quote:
Originally Posted by will_man
i have made one, just one or two bugs to iron out and ill submit it.
If you need help speak up there will be more than a few people willing to help im betting.
Tru is offline   Reply With Quote
Old 07-21-2004, 08:10 PM   #22 (permalink)
Forum Novice
 
Join Date: Jun 2003
Posts: 415
Send a message via ICQ to will_man
Default

well i got a script, i just need it testing, and im one person ( takes 5 ) and my comp cant run 5 clients
will_man is offline   Reply With Quote
Old 07-21-2004, 08:15 PM   #23 (permalink)
Tru
Forum Expert
 
Tru's Avatar
 
Join Date: Jan 2003
Location: California
Age: 41
Posts: 3,259
Default

Quote:
Originally Posted by will_man
well i got a script, i just need it testing, and im one person ( takes 5 ) and my comp cant run 5 clients
I can set it up on my test shard and get a few people to test it
if you want (you of course can be there)
Tru is offline   Reply With Quote
Old 07-21-2004, 08:21 PM   #24 (permalink)
Forum Novice
 
Join Date: Jun 2003
Posts: 415
Send a message via ICQ to will_man
Default

sure, isnt there a better way we can talk tahn this? icq: 105259240 msn: williamjaro@hotmail.com
will_man is offline   Reply With Quote
Old 07-21-2004, 08:34 PM   #25 (permalink)
Forum Novice
 
RoninGT's Avatar
 
Join Date: Oct 2002
Location: Evansville, IN
Age: 29
Posts: 944
Send a message via ICQ to RoninGT
Default

You dont delete your old artis I have added new ones for the rare system

( TitansHammerRare )

Dont delete your old arti scripts (Ones that come with RunUO) use the new ones i have added.

Ronin

EDIT: Sorry i been away for a bit. this is question might have been answered
RoninGT is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5