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#1 (permalink) |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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The OSI version of the Rose of Trinsic.
I used dubayou's version to save a few lines of code. Spawns a petal (use) every 4 hours to a max of 10. On double click the rose/bush it places a petal in your pack. The petal can be eaten to gain 5 str for 5 mins You can only eat one petal at a time. Stackable Petals Serialized Timer Starts with one petal Added a second version - one uses the OSI itemID, the original uses the multi IDs which some ppl like better (even tho this is the OSI style )Fixed Rose property update *Uploaded corrected petal spawn Let me know what needs to be fixed/changed to make it OSI exact since I dont have an accnt anymore. Thanks. *Edit, I haev an account again YAY! but I dont have a rose :-( boo!
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#2 (permalink) | |
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Not a Lurker
Join Date: Jun 2004
Location: USA
Age: 34
Posts: 63
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Wow! I luv your version the best! The different rose pics rule. Very awesome script. Thank you for sharing!
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#3 (permalink) |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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thanks, actually Tylius and dubayou used those id's in their original version. Im trying to make an OSI version, so i dunno what it actually does yet visually on OSI.
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#5 (permalink) |
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Account Terminated
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
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Wow good job I love it it is almost OSI the only thing ya need to do is make the petals stackable and it will be exactly as seen on osi as is tho it is very good and very close the visual is excellent just like osi as more petals grow it changes and as you pick em it reverts its sweet man!
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#6 (permalink) | |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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Quote:
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#9 (permalink) |
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Join Date: Jun 2004
Posts: 132
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the Item ID for the Rose in the game is 9037(0x234D)
or a reversed immage is 9036(0x234C) Also do you need to lock it down to begin the spawn timer or dbl click it? OSI's begins with 1 petal spawned when you get it EDIT: Add the above ID and take out the hue for a OSI replica. |
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#10 (permalink) |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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OK, I have fixed that. The timer starts as soon as its spawned. It starts with 1 petal when spawned. Also I added the single item ID OSI correct version as a second file so users can choose which they want.
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#11 (permalink) |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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somebody told me the petal amount wasnt always updating correctly, and i forgot i edited out the update data (Invalidateproperties). So now its back in and updaing correctly. Sigh....
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#13 (permalink) | |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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Quote:
Code:
m_Timer = new SpawnTimer( this ); m_Timer.Start(); file updated
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#14 (permalink) |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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This rose has never made more than 1 petal for me.
Also the timer does not appear to restart after a reboot still. I changed the timer to 4 minutes and after sitting here an hour (with 1 restart) theres still only 2 petals on the rose.
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My Scripts: HoodableRobe CellarAddon SeigeUpdates Refresh/CloneMe Commands VooDoo Dolls Lost Alchemy SVN 187 Updates: Bard System + Upgrade Ultima VII |
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#15 (permalink) |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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I tested it last night and it worked, unless I am using a different file at home than the one i uploaded, I will check tonight and see.
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#17 (permalink) | |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Quote:
One thing I notice Code:
if ( m_UsesRemaining <= 9 )
{
m_UsesRemaining++;
InvalidateProperties();
m_Timer = new SpawnTimer( this );
m_Timer.Start();
}
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My Scripts: HoodableRobe CellarAddon SeigeUpdates Refresh/CloneMe Commands VooDoo Dolls Lost Alchemy SVN 187 Updates: Bard System + Upgrade Ultima VII |
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