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#1 (permalink) |
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This is the Style race stone that GoldDraco and atticus589 gold draco made the orginal then atticus589 made the first update but I changed the races, It also
Changes the body value to match the race. If you have any Ideas just let me know :} Note: Alright I have edit the script to set skills according to the race. Redownload please -------------------------------------------------------------------------------- Also if you put this on your shard could ya let me know I dont have a shard of my own to put it on ;]. Would Like to come see it. |
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#3 (permalink) | |
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Forum Expert
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#5 (permalink) |
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Forum Expert
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Yes, somewhat like Omega's, but would think a little different. I wonder whatever happened to the new shard and all he was doing. I got booted off everything because I did not answer in the forums enough or something (I guess). Of course he never bothered to answer me back as to why he actually did, but oh well.
Yeah, I would do the skills changes. Body mods are great, but then either you lose the paperdoll, or is not matching the body. I would say add restrictions as well, like the wisp not being able to weild weapons, but then get an extremely high magery and casting level. Stuff like that. It is great to have skill bonuses, but unless there are penalities to go along with it, throws the balance off. |
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#6 (permalink) |
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Join Date: Jun 2004
Age: 26
Posts: 103
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i've found that editing where it says:
Code:
m_From.BodyValue = Code:
m_From.BodyMod = (note: changing the body hue to a negative hue in the racestone has crashed my server 100% of the time, i don't recommend it. I had thought to do an etherael race, but no dice) |
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#10 (permalink) | |
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Lifetime $25'er
Join Date: Mar 2004
Location: WI
Age: 39
Posts: 60
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Quote:
![]() I am receiving this error and am thinking I am missing another script(s) perhaps? Or missing adding something to a distro file? I am using RunUO 1.0. Code:
Scripts: Compiling C# scripts...failed (7 errors, 4 warnings) - Error: Scripts\Customs\ClassicRaceStone.cs: CS0117: (line 252, column 1) 'Ser ver.Mobile' does not contain a definition for 'Bodymod' - Error: Scripts\Customs\ClassicRaceStone.cs: CS0117: (line 260, column 1) 'Ser ver.Mobile' does not contain a definition for 'Bodymod' - Error: Scripts\Customs\ClassicRaceStone.cs: CS0117: (line 261, column 1) 'Ser ver.Mobile' does not contain a definition for 'Magery' - Error: Scripts\Customs\ClassicRaceStone.cs: CS0117: (line 269, column 1) 'Ser ver.Mobile' does not contain a definition for 'Bodymod' - Error: Scripts\Customs\ClassicRaceStone.cs: CS0117: (line 277, column 1) 'Ser ver.Mobile' does not contain a definition for 'bodymod' - Error: Scripts\Customs\ClassicRaceStone.cs: CS0117: (line 285, column 1) 'Ser ver.Mobile' does not contain a definition for 'Bodymod' - Error: Scripts\Customs\ClassicRaceStone.cs: CS0117: (line 293, column 1) 'Ser ver.Mobile' does not contain a definition for 'Bodymod' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. Yrenwick Dragon |
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#12 (permalink) | |
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Master of the Internet
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Quote:
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#18 (permalink) |
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Forum Novice
Join Date: Jun 2004
Location: Texas
Age: 19
Posts: 206
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I AM ATTICUS 589.... I kept rewriting this script i added a new form of power scrolls "might scrolls" which when u choose a race one drops in ur pack depending on class..... and they are immovable so you cant selll em.... and it raises skills so much or whateva.... good way to do skill and stat caps without modifying the player mobile.cs i can send you the scripts if you'd like but i need a post of who wants it dont want to waste space on forums... and whoever placed my post of race stone closed before this is proof that I did what i was supposed to.... i gave the person i got the script from fulll recognition...... sooooo there.... anyways..... post if u want it...
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#20 (permalink) |
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Join Date: Jan 2004
Posts: 30
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Hey I think there is a way to edit skills without editing playermobile and adding scrolls.
try to put: private Skill m_Skill; near all the other variable declarations and then m_Skill = m_From.Skills[SkillName.Magery]; m_Skill.Base = 120.0; at the setting method. |
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#21 (permalink) |
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Not a lurker
Join Date: Jan 2004
Location: Kentucky
Age: 33
Posts: 1,213
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You need to test your scripts before submitting them. I see several errors in it that would prevent it from compiling. Heres a few just to start. I know you did not test this because there is absolutely no way in hell that it would ever compile.
m_From.Bodymod = 42; m_Form.Fencing = 120; m_Form.Tactics = 120; m_Form.Anatomy = 120; m_Form.Healing = 120; m_Form.Parry = 120;
__________________
Ilshenar ChampionSpawn Generator OSI Clone World Spawn files for MegaSpawner. Current spawn files available: Malas Ilshenar |
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#24 (permalink) |
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Join Date: Aug 2004
Age: 25
Posts: 4
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wow had a bunch of questions re-edited this post twice, answered all my questions myself and now all i have to say is can making your own server be any cooler , Tnx for posting the script i learned alot.
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