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#1 (permalink) |
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Join Date: Jun 2004
Age: 25
Posts: 56
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DESCRIPTION
You can fire from this crossbow when you are moving, but you have to load it first. There can be loaded 5 bolts max. and load time is 5 seconds. INSTALATION Put the script to custom folder add the typeof (CavalryCrossbow) to the /misc/loot.cs and edit the defflatching.cs if you want the crafts be able to create it. 22.07. 2004 The "No ammunition" spam messages repaired |
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#3 (permalink) |
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Newbie
Join Date: Jun 2004
Posts: 81
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Is there a way to change the name of the bow in the script? When spawned it's named "Repeating Crossbow" I want it named Calvary Bow so players know the difference.
Also: When you attempt to load (meaning you get the target cursor) but cancel, it acts as though it is loading IE: It says that it is loading, and then says that it is finished. |
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#4 (permalink) | |
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Join Date: Jun 2004
Age: 25
Posts: 56
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Quote:
Thx for this, I repair it ![]() |
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#6 (permalink) | |
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Join Date: Jun 2004
Age: 25
Posts: 56
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Quote:
New script ![]() |
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#7 (permalink) | |
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Join Date: Feb 2004
Posts: 73
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Quote:
Code:
attacker.LocalOverheadMessage (MessageType.Emote, 0x22, true, "*Nemas nabito*"); Could you translate that please? And just FYI you should replace the original submited script in the thread not post another one half way down ![]() |
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#8 (permalink) | |
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Join Date: Jun 2004
Age: 25
Posts: 56
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Quote:
No amunition loaded. Sorry for missing ![]() |
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#12 (permalink) |
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Newbie
Join Date: Jun 2004
Posts: 81
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When editing for crafting, what is the chliloc
Code:
// Weapons AddCraft( typeof( Bow ), 1044566, 1025042, 30.0, 70.0, typeof( Log ), 1044041, 7, 1044351 ); AddCraft( typeof( Crossbow ), 1044566, 1023919, 60.0, 100.0, typeof( Log ), 1044041, 7, 1044351 ); AddCraft( typeof( HeavyCrossbow ), 1044566, 1025117, 80.0, 120.0, typeof( Log ), 1044041, 10, 1044351 ); AddCraft( typeof(CavalryCrossbow ), 1044566, ¿----------?, 100.0, 140.0, typeof( Log ), 104041, 10, 1044351 ); |
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#14 (permalink) | |
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Join Date: Jun 2004
Age: 25
Posts: 56
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Quote:
Code:
AddCraft( typeof ( Bow ), "Weapons", "Bow", SkillName.Fletching, 30.0, 70.0, typeof (Log), "Log", 7);
AddCraft( typeof ( Crossbow ), "Weapons", "Crossbow", SkillName.Fletching, 60.0, 100.0, typeof (Log), "Log", 7);
AddCraft( typeof ( HeavyCrossbow ), "Weapons", "Heavy Crossbow", SkillName.Fletching, 80.0, 120.0, typeof (Log), "Log", 10);
if ( Core.AOS )
{
AddCraft( typeof ( CompositeBow ), "Weapons", "CompositeBow", SkillName.Fletching, 70.0, 110.0, typeof (Log), "Log", 10);
AddCraft( typeof ( RepeatingCrossbow ), "Weapons", "Repeating Crossbow", SkillName.Fletching, 90.0, 130.0, typeof (Log), "Log", 10);
AddCraft( typeof ( CavalryCrossbow ), "Weapons", "Cavalry Crossbow", SkillName.Fletching, 60.0, 100.0, typeof (Log), "Log", 8);
}
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#20 (permalink) | |
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Newbie
Join Date: Jun 2004
Posts: 81
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ok xApoCx, when I edited my crafting script to look like yours, It came up with this:
Quote:
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