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Old 07-21-2004, 01:11 PM   #1 (permalink)
 
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Cool Loot, Repair, Items, Properties. 10 Big Problems.

Actually there are some big (at least i think so) problems, I'm gonna list them here just for make you aware, not asking anything (of course, if you manage to fix them all, runuo is gonna be almost perfect).

- Carpentery skill has the option to repair also staves weapons as Shepherd's Crook, Quarterstaff, Gnarled Staff, Black Staff and also Club and Magic Wand => Big problem n#1: Staff of Magi is gonna break soon!!! Ouch, a 10millions artifact that cannot be repaired, too bad.

- Tinkering skill has the option to repair also hatchets and all the other weapons carpentery and blacksmithing can't => Big problem n#2: That wonderfull hatchet (so damn useful in pvp) 49% damage, 20% swing, +9% hit chance is gonna say goodbye a day .

I won't list all the weapons (the complete list can be found here http://uo.stratics.com/content/arms-armor/arms.php ) but EVERYTHING on OSI can be repaired with blacksmithing, carpentery, fletching, tinkering or tailoring.

- A LOT of weapons miss from the loot roulette. Just see the list i pasted above, on OSI every weapon (yes, even the smith's hammer and the sheperd's crook) can be found, with magical properties of course, in the loot =>
Big problem n#3: skill swordsmanship has a big nerf: no clever, so the infecting is not available for this melee skill. The clever also is one of the best weapon for a mage with its bleed and infecting attacks and so high speed.
Big problem n#4: mage players has a big nerf: there are no dagger and no clever to use, so there are no fast weapons available to counterattack dexxters (and now with FC2 cap the dexxters are really a big problem).
Big problem n#5: skill macing has a nerf, too: the hammer pick is not available, so they can't use one of the best weapon of the game (ignore and mortal attack and a nice damage per second roxx).

- Cloth Hats miss from the loot roulette (yeah on OSI, you could found a hat with nice resistances and magic properties) => Big Big problem n#6: Mages cannot wear them..ehehe..what? that is not a big problem : P ? The bad thing is that Hunter's Headdress and Hat of Magician cannot be scripted. Two of the best artifacts are not present in runuo... That is damn bad...

- Three properties miss from the loot roulette:
http://uo.stratics.com/content/aos/itemeffects.shtml
1) Damage Converters are not active =>
Big problem n#7: In the loot you find only weapon with 100% physical damage and if you want to make a good weapon you HAVE TO enhance it (and we all know the item'll break surely ).
Big Big problem n#8: Bows and crossbows CANNOT be enhanced. That is a GREAT nerf for archery and players who like to use bows and would like to have a uber bow with at least some fire and cold damage and not 100% phisical.
2/3) Hit Lower Attack/Hit Lower Defence are not active => Big problem n#9: Everyone search and is mad for +hit chance and +def chance items, and this is where HLA and HLD come to spice a little the game, they could make pvp more interesting and complex because they lower the def chance and hit chance of the enemy (and, of course, even pvm will became a little more easy).
On uodreams shard we were talking about it and finally we found how it works, so it would be nice (and I think easy) to fix it.

- All items can reach 255/255 durability (of course, with tons of powder of fortyfing) and when an item reachs 1/20 durability it doesn't suddendly break but, instead, the durability goes to 0/19, then 0/18, and so on, until it reaches 0/1 (when it finally breaks) => Big Problem n#10: Every item break TOOOO easy. Mace fighter against a player in leather armor? RUN!! : P

That's all.. for now

edit: sorry for my damn bad English
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Old 07-21-2004, 01:28 PM   #2 (permalink)
 
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Sorry for double post but this doesn't regards about items anymore but about BOD system. Actually there are two Big Problem (yeah, only 2 ^_^ ):

1) Tailoring BOD rewards are very very very old (of almost some years!), see here for the right rewards: http://520064987343-001.bei.t-online...r/bodt-aos.htm . So that 120 tailoring sop is gonna be worth something. At least not only for housing decoration.
2) Large weapons BODs are not present so 50% of blacksmithing BOD are completely useless. Being a Blacksmith is hard ... with 50% of useless BODs it is madness ..

Any comment will be nice. But, I'm italian, so please do not complain about my "baby" English .
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Old 08-01-2004, 08:57 PM   #3 (permalink)
 
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I agree with you and i really would like to see this fixes on the next release.
Greeting, Zeta
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Old 08-23-2004, 08:30 AM   #4 (permalink)
 
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Thanks.
So, UP, BOD Rewards need to be fixed ;_; ...soon ;_;
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Old 10-05-2004, 06:09 AM   #5 (permalink)
 
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I play on UoDreams and most of this problems have been fixed.
Now I'm waiting for them being implemented in next runuo release.
Also I'd like to see Hit Lower Attack, Hit Lower Defense, smithing bods weapons large and the damage converter on the weapons..
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Old 10-05-2004, 01:19 PM   #6 (permalink)
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Quote:
Originally Posted by mikelezz
I play on UoDreams and most of this problems have been fixed.
Now I'm waiting for them being implemented in next runuo release.
Also I'd like to see Hit Lower Attack, Hit Lower Defense, smithing bods weapons large and the damage converter on the weapons..
None of what you want, is on OSI.

SO it ant going to be in the release, so do it yourself.
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Old 10-05-2004, 04:14 PM   #7 (permalink)
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Quote:
Originally Posted by Phantom
None of what you want, is on OSI.

SO it ant going to be in the release, so do it yourself.
What OSI are you playing on? They certainly are on any of the shards I've played on , and on Great Lakes as of 30 seconds ago!
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Old 10-06-2004, 12:50 AM   #8 (permalink)
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Quote:
smithing bods weapons large and the damage converter on the weapons..
Funny I never heard of this on OSI and was on OSI 12 weeks ago.

I have read the changes, don't remember them being one of those changes
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Old 10-06-2004, 01:07 AM   #9 (permalink)
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Quote:
Originally Posted by Phantom
Funny I never heard of this on OSI and was on OSI 12 weeks ago.

I have read the changes, don't remember them being one of those changes
Large smith wep bods are on Osi I have about 15-30 of them if you would like to check them out on baja just let me know


Quote:
Originally Posted by Waverian
- Carpentery skill has the option to repair also staves weapons as Shepherd's Crook, Quarterstaff, Gnarled Staff, Black Staff and also Club and Magic Wand => Big problem n#1: Staff of Magi is gonna break soon!!! Ouch, a 10millions artifact that cannot be repaired, too bad.


Since when were artifacts repairable? I've not played on any OSI shard very seriously ( although I've had/do have an account ), so I can't say for sure.. But I was not aware of this...
again i have 16 artifacts on baja and they are repairable and would be glad to show you
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Old 10-08-2004, 03:08 AM   #10 (permalink)
 
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I do believe that, with the exception of enhancing archery weapons, all of his statements are correct. I have been helping my shard´s administrator fix some problems on our shard.

Other issues that need to be fixed:
- Necro transformations will not make you criminal or gray (checked this today)
- Mana leech should give its effect after the mana for a special is consumed (what happens is that a necromancer in wraith form with exactly 30 mana, after the use of a 30 mana special move should drain mana and not stay on 0 mana. This was also tested.)
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Old 10-08-2004, 06:45 PM   #11 (permalink)
 
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I forgot to mention the problem that Darknight Creeper and Shadow Knight (the gauntlet bosses) are not being affected by Silver slayer weapons.

Also, the damage necessary to get looting rights is set to be 70% of the person who did most damage. In OSI, it is closer to 1/16(=6.25%) of the person who did most damage.

Another issue seems to be related to how many creatures are needed to advance to the next level in champion spawns. In runUO it seems to be constant on all levels while in osi it seems to be necessary to kill less creatures on higher levels.
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Old 10-08-2004, 07:32 PM   #12 (permalink)
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the OSI points are correct, large wpn BODs, artis ARE repairable, carp repairs, bow repairs, (there is NO bow enhancement though) The ones about RunUO not having cleavers etc.. are incorrect, or unclear at least.

and the point he was making about the cloth hats, is that right now there are no properties on clothes types. Thats why when you use a script of hat of magi it is set to an armor type class. by default most armor prevents meditation, so you have to make it mage armor.
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Old 10-09-2004, 01:20 PM   #13 (permalink)
 
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First of all, the only language I speak without doing mistakes is Italian ( ) so not a surprise that something I wrote is unclear :o) .

Quote:
Originally Posted by Waverian
1)Since when were artifacts repairable? I've not played on any OSI shard very seriously ( although I've had/do have an account ), so I can't say for sure.. But I was not aware of this...
2)There's no cleaver, dagger, or hammer pick? Boy, and I thought I've used all of them hundreds of times on distro installs of RunUO. I must be going insane.
3)Mages cannot wear cloth hats? I really think you're talking about the wrong emu here.
And the Hunter's Headdress and Hat of the Magician CANNOT be scripted? Considering there's dozens of them going around the community, you're blatantly wrong.
As for them being in the distro, they will probably be added once the developers have the nightsight property available.
4)Again, could they have ever been? There's not types of runics for fletching on OSI and there's only one type of wood... so not much to enhance them with.
5)For the 3rd time: You're talking about runuo, right? All of the items I've used on a shard have broken at 0/max durability.
6)If you don't like how fast items break, then change it yourself. RunUO will eventually get around to altering it to be like OSI if it's not currently the same.
7)He had some valid points, but most of what he said made no sense at all, or was something that he PERSONALLY didn't like.
WROOOOOOONNGGG!!!!! You have misunderstood EVERYTHING i said (or almost)
1) They are.
When I finished reading you reply there was only one thing running in my head: "if you do not play on OSI, how can you know how stuff works on OSI?". I am sure you only wanted to help, but saying that I'm a selfish idiot I think it is not the correct way ^_^! .
2) You misunderstood. I wanted to say that this weapons HAVE TO BE in the monsters loot WITH properties (not in the "world"). When you kill a monster and open his corpse you should be able to find something weapons like "shepard's crook, hit chance 12, damage increase 35%, phisical damage 20%, cold damage 80%" or "sledge hammer, spell channeling, cold resist +6%" and so on .
3) You misunderstood. Another user understood it well, read his reply .
4) You misunderstood. I DO NOT want runic kits for archers (THAT'S NOT OSI STYLE!!). I only want "damage converters" property on ALL weapons (that IS OSI style). Archery was merely an example .
5) Yes, I know. And it is not correct. Sorry for saying this again but you misunderstood. All the items should broke not at 0/xx durability but at 0/0 durability. When an item reaches 0/100 durability (example) then it goes for 0/90 durabilty, 0/89 durability, 0/88 durability... until it reaches 0/0 and that's when it breaks . So there is a LITTLE difference .
Powders also on OSI have the ability to boost items durabilty to 255/255 no matter the item.
6) You are wrong. Now runuo is NOT EXACTLY OSI style. All I want is to help make it EXACTLY OSI style .
7) ?..hmm... Thanks (ironic ). You have no fault however, you simple misunderstood everything i said (maybe because you don't know exactly how these things works on osi or maybe because my english is very difficulty to understand, but do not worry this is not a problem for me )
Quote:
Originally Posted by victoitor
I do believe that, with the exception of enhancing archery weapons, all of his statements are correct. I have been helping my shard´s administrator fix some problems on our shard.

Other issues that need to be fixed:
- Necro transformations will not make you criminal or gray (checked this today)
- Mana leech should give its effect after the mana for a special is consumed (what happens is that a necromancer in wraith form with exactly 30 mana, after the use of a 30 mana special move should drain mana and not stay on 0 mana. This was also tested.)
I forgot to mention the problem that Darknight Creeper and Shadow Knight (the gauntlet bosses) are not being affected by Silver slayer weapons.

Also, the damage necessary to get looting rights is set to be 70% of the person who did most damage. In OSI, it is closer to 1/16(=6.25%) of the person who did most damage.

Another issue seems to be related to how many creatures are needed to advance to the next level in champion spawns. In runUO it seems to be constant on all levels while in osi it seems to be necessary to kill less creatures on higher levels.
Glad to hear you saying this, you are damn right.
I opened the topic right to speak about the 1/16 damage (I read it in the forum , a uo dev said it)! This is quite a big problem in gauntlet...

By the way, a LOT of you (I can say..everyone ) misunderstood what i wa speaking about bows.

On OSI shards there is a property on weapons called "DAMAGE CONVERTER": after killing a monster, when looking at the loot, some weapons are not 100% phisical damage but have a % of other damages (cold, fire, poison, energy) without the need to be enhanced (ever wondered how people can have that cool red/green/purple not arti weapon?? it is simple a weapon from the loot that has a big % of damage converter in one of the damages, red is fire, purple is energy, and so on). If you look my link to Stratics surely you will find more informations about this (at least they are wrote in a good english -_- ).
What I wanted to say is that archers are GREATLY affected by the existance of this property because they can't (and it's right) enhance or make runic weapons but can only find them in the loot. And if they can find only 100% phisical weapons it is not good . Because bows CAN'T be enhanced but other weapons can be.
DAMAGE CONVERTER IS a OSI like stuff, of course .

Quote:
Originally Posted by sidsid
the OSI points are correct, large wpn BODs, artis ARE repairable, carp repairs, bow repairs, (there is NO bow enhancement though) The ones about RunUO not having cleavers etc.. are incorrect, or unclear at least.

and the point he was making about the cloth hats, is that right now there are no properties on clothes types. Thats why when you use a script of hat of magi it is set to an armor type class. by default most armor prevents meditation, so you have to make it mage armor.
From the replys I read, I think I has been unclear for sure (about cleavers, ecc, read the things i wrote before)
BUT, you understood quite exactly what i wanted to say with clothes
On osi (another example) when you kill a monster and when you look his loot you can find something like this: "wizard hat, cold resist 13%, fire resist 8%, night sight, low reagent cost 5%", in runuo, at the moment, you can't, because clothes CANNOT have magic properties like armors have (and that is not right).
So this is why I said hat of magi and similiar artifacts are not implemented in the right way. On OSI (another example) the hat of magi can be blessed (nothing strange, it is a cloth ).
I hope that everyone now have understood all the things i wanted to say ^_^!
Time to make runuo even better!!!
Quote:
Originally Posted by Phantom
None of what you want, is on OSI.

So it ant going to be in the release, so do it yourself.
I hope you changed your mind. Everything i "wanted" IS on OSI .
I play on a 100% OSI like shard, we DO NOT want to script something different from OSI .
All we wrote I hope will be useful for you to make runuo even better (that is why i wrote these loooong posts). I hoped the dev team read my topic because some changes CANNOT be done by users, I THINK (maybe I'm wrong) something have to be fixed ALSO in the core (like weapon properties, clothes properties).

Again, sorry for my bad english .
This time i wrote everything speedy so there will be errors for sure . I used also a lot of repetitions but is not that simple explaining things. Do not blame me, i need only a little training :o(
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Old 10-10-2004, 12:15 AM   #14 (permalink)
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My apologies for the misunderstanding. I've removed the cluttering erroneous posts on my part. :P

Now that you've clarified I basically get yer points.

*Crouches into a corner, bowing his head*
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Old 10-18-2004, 12:50 PM   #15 (permalink)
 
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psz .. phantom .. anyone ..
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