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Old 07-21-2004, 11:06 PM   #1 (permalink)
 
Join Date: Jul 2004
Age: 17
Posts: 40
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Default Ornate Harrower Artis

Summary: This is ornate armor if this has already been posted then i dont know but if it has just delete this post.

Description: Just some ornate harrower armor it isnt tweaked or anything so you dont have to worry about your shards PvP

Installation: just put all the files into a custom script folder
Attached Files
File Type: cs HarArms.cs (2.4 KB, 121 views)
File Type: cs HarChest.cs (2.4 KB, 111 views)
File Type: cs HarGloves.cs (2.4 KB, 116 views)
File Type: cs HarGorget.cs (2.4 KB, 110 views)
File Type: cs HarLegs.cs (2.4 KB, 108 views)
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Old 07-24-2004, 07:13 AM   #2 (permalink)
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Age: 20
Posts: 61
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I was bored and quickly made a weapon to go with those armour pieces



using System;
using Server;

namespace Server.Items
{
public class AxeOfTheHarrower : BattleAxe
{
public override int ArtifactRarity{ get{ return 11; } }

public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }

[Constructable]
public AxeOfTheHarrower()
{
Weight = 5.0;
Name = "Axe Of The Harrower";
Hue = 1370;

//Attributes.AttackChance = 15;
//Attributes.CastRecovery = 5;
//Attributes.CastSpeed = 2;
Attributes.DefendChance = 15;
//Attributes.Luck = 200;
//Attributes.Nightsight = 1;
Attributes.SpellChanneling = 1;
//Attributes.SpellDamage = 20;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 15;

WeaponAttributes.HitLightning = 50;

LootType = LootType.Blessed;

}

public AxeOfTheHarrower( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 );
}

public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}
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Old 07-24-2004, 07:59 AM   #3 (permalink)
GoldDraco13
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Quote:
Originally Posted by smellsfishy
I was bored and quickly made a weapon to go with those armour pieces

Code:
using System;
using Server;

namespace Server.Items
{
	public class AxeOfTheHarrower : BattleAxe  
	{
		public override int ArtifactRarity{ get{ return 11; } }

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }

		[Constructable]
		public AxeOfTheHarrower()
		{
			Weight = 5.0; 
            		Name = "Axe Of The Harrower"; 
            		Hue = 1370;

			
			Attributes.DefendChance = 15;
			Attributes.SpellChanneling = 1;
			Attributes.WeaponDamage = 25;
			Attributes.WeaponSpeed = 15;
			
			WeaponAttributes.HitLightning = 50;
				
			LootType = LootType.Blessed; 

		}

		public AxeOfTheHarrower( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
Just cleaned it up a bit for ya...
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