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Old 07-21-2004, 11:43 PM   #1 (permalink)
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Default Doom Lever Puzzel + Doom Poison Room

This is the doom lever puzzel and the room taht the lever puzzel goes to, some of the things arnt exactly like osi, but i got them as close as i could, if you have any information that will make it more like osi then please tell me, thanks, Will


*update* I have changed the box in the room to be non movable, before you could pick it up ( even tho it reset at server reset )

*update* fixed the crash isue from the previous update
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File Type: zip doom.zip (4.8 KB, 1619 views)
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Old 07-21-2004, 11:44 PM   #2 (permalink)
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Good work bro. Keep it up

-Ronin-
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Old 07-22-2004, 12:28 AM   #3 (permalink)
 
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Good work thank for sharing
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Old 07-22-2004, 02:21 AM   #4 (permalink)
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Quote:
Originally Posted by WebSiter
Good work thank for sharing
yah, thanks for it
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Old 07-22-2004, 03:59 AM   #5 (permalink)
 
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any instructions? or install pointers?
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Old 07-22-2004, 11:29 AM   #6 (permalink)
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Quote:
Originally Posted by rafael
any instructions? or install pointers?
Install the script and goto Doom it actually sets itself up
Awesome Job
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Old 07-22-2004, 06:47 PM   #7 (permalink)
 
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Thanks That Just Done My Doom..

Thanks Again

-Broze the newb-
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Old 07-23-2004, 12:59 PM   #8 (permalink)
 
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Sorry, but this is teh 1st time im dealing with Doom Dung, i never been to osi, and i am trying to do things right, now, i placed your script, and in this area of doom there are 4 levers, and none of them work, when i dclick it, nor the alchemy symbols next to them do anything, what is this puzzle supose to do? and how does it work

Thanks a bunch, im sure it's a great script, i just didn't figure out how it works hehe
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Old 07-23-2004, 02:06 PM   #9 (permalink)
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Quote:
Originally Posted by rafael
Sorry, but this is teh 1st time im dealing with Doom Dung, i never been to osi, and i am trying to do things right, now, i placed your script, and in this area of doom there are 4 levers, and none of them work, when i dclick it, nor the alchemy symbols next to them do anything, what is this puzzle supose to do? and how does it work

Thanks a bunch, im sure it's a great script, i just didn't figure out how it works hehe
http://uo.stratics.com/content/atlas/doom.php#lever
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Old 07-23-2004, 05:51 PM   #10 (permalink)
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Default This is very good

Everything looks good except the poison didnt work for me i cant remember how it works is there a timer on it and also there are no spawning rares in the room the lamp post and inquisitors resolution are supposed to spawn in there but that is ok because most ppl have a script for spawning rares in doom so you might want to not add it in or make it an option if you decide to update it. other than that it looks great thanks for helping me finish out my doom.
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Old 07-24-2004, 05:47 PM   #11 (permalink)
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can you tell me in what situation the poison didnt work? also because of the variety of packages that spawn the rares ( i know of 3 or 4 different scirpts that do the same thing ) i decided not to make the script spawn them.
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Old 07-24-2004, 10:49 PM   #12 (permalink)
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Default well...

Quote:
Originally Posted by will_man
can you tell me in what situation the poison didnt work? also because of the variety of packages that spawn the rares ( i know of 3 or 4 different scirpts that do the same thing ) i decided not to make the script spawn them.
Im not sure how the gas works is it a timer that triggers it or is it triggered upon entering? I didnt get any gas when i tested it but i might have done something that caused it to not trigger i opened the box that spawns the wanderer and killed him but never got any gas.
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Old 07-25-2004, 04:27 AM   #13 (permalink)
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the gas is triggered when entering the room, even t porting in or [move ing in triggors it normally, the only exception i found was if you were resed in the room.... so i disabled that hehe.

If you continue to get this problem tell me and i will add another timer to continually check.
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Old 07-31-2004, 09:26 AM   #14 (permalink)
 
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Question I sorrys

where do I put the CS files?
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Old 07-31-2004, 02:23 PM   #15 (permalink)
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Inside your custom scripts folder or where you want in your Scripts folder

IE:
c:\RunUO\Scripts\Custom\Doom\
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Old 08-03-2004, 09:01 PM   #16 (permalink)
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Exclamation *crash*

Exception:
Code:
System.Exception: Items array is null--are you calling the serialization constructor? Type=Server.Misc.DoomSecretRoom+DoomBox
   at Server.Item.set_Map(Map value)
   at Server.Item.AddItem(Item item)
   at Server.Items.Container.DropItem(Item dropped)
   at Server.Mobile.Kill()
   at Server.Mobile.Damage(Int32 amount, Mobile from)
   at Server.Mobiles.BaseCreature.Damage(Int32 amount, Mobile from)
   at Server.AOS.Damage(Mobile m, Mobile from, Int32 damage, Int32 phys, Int32 fire, Int32 cold, Int32 pois, Int32 nrgy, Boolean keepAlive)
   at Server.AOS.Damage(Mobile m, Mobile from, Int32 damage, Int32 phys, Int32 fire, Int32 cold, Int32 pois, Int32 nrgy)
   at Server.Items.BaseWeapon.OnHit(Mobile attacker, Mobile defender)
   at Server.Items.BaseSpear.OnHit(Mobile attacker, Mobile defender)
   at Server.Items.BaseWeapon.OnSwing(Mobile attacker, Mobile defender)
   at Server.CombatTimer.OnTick()
   at Server.Timer.Slice()
   at Server.Core.Main(String[] args)
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Old 08-04-2004, 02:47 PM   #17 (permalink)
 
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when i using the script ...there are no chestbox inside the posion room....
when people walk in , nothing happen..... am i missed something to do or is the script problem ? thx ^_^
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Old 08-20-2004, 02:17 AM   #18 (permalink)
 
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Got an error:

Code:
 - Error: Scripts\Customs\Doom Dark Guardian Room - Vers 2.0\GenGuardian.cs: CS0
246: (line 45, column 22) The type or namespace name 'ChestLevel5' could not be
found (are you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\Doom Dark Guardian Room - Vers 2.0\GenGuardian.cs: CS0
246: (line 48, column 23) The type or namespace name 'ChestLevel5' could not be
found (are you missing a using directive or an assembly reference?)
Am I suppose to have some other scripts too?
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Old 08-26-2004, 01:14 AM   #19 (permalink)
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Default Am wondering if anybody else has this problem?

it seems i am getting a pile um of spawns in my null file of the levers and objects but they are not showing in as items,tried to delete them but got an eception alert catch, Any body else getting this? its not crashing my shard but is adding up my items count total,but not in regular map just in the null or other map which ever you want to call it.
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Old 08-26-2004, 03:29 AM   #20 (permalink)
 
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I have many items of this system in Map = null too
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Old 08-27-2004, 01:04 AM   #21 (permalink)
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ok.....
@GoldDraco13: that is something to do with killing a monster with a weapon, i dont think its to dow ith this script.

@devilsam: there was a bug where i forgot to set the chest to movable false, i fixed that now, if you got the old version, update, if you have the new version can you please provide some more info for me.

@SphericalSolaris: GenGuardian.cs is not one of my scripts so.... you must have added something else.

@manofwar: you got them from this system? i will have a look at it tommorow when im more awake, probably to do with them not being serialised, i thought that would mean that htey arnt saved, but the server might try to load them ( how if they arnt saved... hmmmmm... ) and as there is no data to load for them it would just leave blank items? i have no idea, just grasping at straws as i cant see the core and how it saves.

also as they are not referenced will the system throw out thing not just pick them up ( unless they are in your Items arraylist which might pervent it from doing so ).

Let me think on this alittle, i will post again tommorow.
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Old 08-27-2004, 01:46 AM   #22 (permalink)
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ok, fixed, use the new one, it will remove all those nasty items for you as well
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Old 08-27-2004, 11:03 AM   #23 (permalink)
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ok got the levers went in room bunch of gas so far working great.. But isnt there supose to be something to steal? im not sure did i do something worng or did u not make it spawn stealble rares? .. If im supose to set that up my self can some one help me out on that
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Old 08-27-2004, 01:44 PM   #24 (permalink)
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i didnt add hte rare no, when i made htis there was already a really good artifact system out
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Old 08-27-2004, 05:04 PM   #25 (permalink)
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what system are u referring to i would love to use it
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