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#1 (permalink) |
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Forum Expert
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This is the doom lever puzzel and the room taht the lever puzzel goes to, some of the things arnt exactly like osi, but i got them as close as i could, if you have any information that will make it more like osi then please tell me, thanks, Will
*update* I have changed the box in the room to be non movable, before you could pick it up ( even tho it reset at server reset ) *update* fixed the crash isue from the previous update |
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#6 (permalink) | |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Quote:
Awesome Job
__________________
My Scripts: HoodableRobe CellarAddon SeigeUpdates Refresh/CloneMe Commands VooDoo Dolls Lost Alchemy SVN 187 Updates: Bard System + Upgrade Ultima VII |
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#8 (permalink) |
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Join Date: Apr 2003
Posts: 17
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Sorry, but this is teh 1st time im dealing with Doom Dung, i never been to osi, and i am trying to do things right, now, i placed your script, and in this area of doom there are 4 levers, and none of them work, when i dclick it, nor the alchemy symbols next to them do anything, what is this puzzle supose to do? and how does it work
Thanks a bunch, im sure it's a great script, i just didn't figure out how it works hehe |
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#9 (permalink) | |
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Forum Expert
Join Date: Jan 2003
Posts: 564
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Quote:
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#10 (permalink) |
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Account Terminated
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
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Everything looks good except the poison didnt work for me i cant remember how it works is there a timer on it and also there are no spawning rares in the room the lamp post and inquisitors resolution are supposed to spawn in there but that is ok because most ppl have a script for spawning rares in doom so you might want to not add it in or make it an option if you decide to update it. other than that it looks great thanks for helping me finish out my doom.
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#12 (permalink) | |
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Account Terminated
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
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Quote:
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#13 (permalink) |
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Forum Expert
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the gas is triggered when entering the room, even t porting in or [move ing in triggors it normally, the only exception i found was if you were resed in the room.... so i disabled that hehe.
If you continue to get this problem tell me and i will add another timer to continually check. |
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#16 (permalink) |
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Guest
Posts: n/a
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Exception:
Code:
System.Exception: Items array is null--are you calling the serialization constructor? Type=Server.Misc.DoomSecretRoom+DoomBox at Server.Item.set_Map(Map value) at Server.Item.AddItem(Item item) at Server.Items.Container.DropItem(Item dropped) at Server.Mobile.Kill() at Server.Mobile.Damage(Int32 amount, Mobile from) at Server.Mobiles.BaseCreature.Damage(Int32 amount, Mobile from) at Server.AOS.Damage(Mobile m, Mobile from, Int32 damage, Int32 phys, Int32 fire, Int32 cold, Int32 pois, Int32 nrgy, Boolean keepAlive) at Server.AOS.Damage(Mobile m, Mobile from, Int32 damage, Int32 phys, Int32 fire, Int32 cold, Int32 pois, Int32 nrgy) at Server.Items.BaseWeapon.OnHit(Mobile attacker, Mobile defender) at Server.Items.BaseSpear.OnHit(Mobile attacker, Mobile defender) at Server.Items.BaseWeapon.OnSwing(Mobile attacker, Mobile defender) at Server.CombatTimer.OnTick() at Server.Timer.Slice() at Server.Core.Main(String[] args) |
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#18 (permalink) |
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Join Date: Oct 2003
Location: Colorado
Age: 29
Posts: 808
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Got an error:
Code:
- Error: Scripts\Customs\Doom Dark Guardian Room - Vers 2.0\GenGuardian.cs: CS0 246: (line 45, column 22) The type or namespace name 'ChestLevel5' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Doom Dark Guardian Room - Vers 2.0\GenGuardian.cs: CS0 246: (line 48, column 23) The type or namespace name 'ChestLevel5' could not be found (are you missing a using directive or an assembly reference?) |
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#19 (permalink) |
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Forum Novice
Join Date: Apr 2004
Age: 39
Posts: 110
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it seems i am getting a pile um of spawns in my null file of the levers and objects but they are not showing in as items,tried to delete them but got an eception alert catch, Any body else getting this? its not crashing my shard but is adding up my items count total,but not in regular map just in the null or other map which ever you want to call it.
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#21 (permalink) |
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Forum Expert
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ok.....
@GoldDraco13: that is something to do with killing a monster with a weapon, i dont think its to dow ith this script. @devilsam: there was a bug where i forgot to set the chest to movable false, i fixed that now, if you got the old version, update, if you have the new version can you please provide some more info for me. @SphericalSolaris: GenGuardian.cs is not one of my scripts so.... you must have added something else. @manofwar: you got them from this system? i will have a look at it tommorow when im more awake, probably to do with them not being serialised, i thought that would mean that htey arnt saved, but the server might try to load them ( how if they arnt saved... hmmmmm... ) and as there is no data to load for them it would just leave blank items? i have no idea, just grasping at straws as i cant see the core and how it saves. also as they are not referenced will the system throw out thing not just pick them up ( unless they are in your Items arraylist which might pervent it from doing so ). Let me think on this alittle, i will post again tommorow. |
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#23 (permalink) |
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Guest
Posts: n/a
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ok got the levers went in room bunch of gas so far working great.. But isnt there supose to be something to steal? im not sure did i do something worng or did u not make it spawn stealble rares? .. If im supose to set that up my self can some one help me out on that
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