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#4 (permalink) |
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^ Im with stupid
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well skillcheck.cs has anti macro code in it, I dont get the gump thing anyway, it can be set in the macro as well.
I am here Not here Was afk but now im back etc etc Just increase the amount of steps and add the skill you want to not be macroed in the skillcheck.cs file In which case this should be moved to script support |
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#6 (permalink) |
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^ Im with stupid
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if set correctly a player will not be able to setup a macro for an 8x8 or 10x10 or whatever based on what ever timelimit you set.
The gumps arent all that efficient either, lookinto the Jail system script, as it has the ability for a GM to send an AFK gump, add that to your skillcheck and you have an auto anti-macroer gump with a simple if statement. triggered with the skill check anti-macro system. Mod, plz send to script support. |
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