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Old 07-23-2004, 08:22 PM   #1 (permalink)
 
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Default Archer's Can't Shoot While Paralized

Lots of shard encounter a problem with their archers and mages:
When you spell paralize over a an archer, he was still able to shoot. Also, he was able to cast spells while shooting.

We've solved these two bugs, find the script attached.
Only line 34 was corrected and we added 2 includes to the script:

using Server.Spells;
using Server.Spells.Necromancy;

Now, archers, while paralized, can't shot and they can't cast spells while shooting or apply the cast spell if they get paralized.

Enjoy!

Main credits go to Nym
Attached Files
File Type: zip BaseRanged.zip (1.2 KB, 106 views)
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Old 07-23-2004, 08:30 PM   #2 (permalink)
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what version of runuo u using??? my players can shoot but the cant cast spells and why shouldnt they be allowed to shoot? dexxers can still fight when parad
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Old 07-23-2004, 08:42 PM   #3 (permalink)
 
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the last version of runuo, the original script for archers allow them to show while paralized, but with the rest of the melee skills don't happen the same. if you paralize a swords, and you go next to him, he won't be able to hit you.

why all the melee skills already have it and not archery, one of the deadly ones against pur mages?
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Old 07-24-2004, 02:31 AM   #4 (permalink)
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Quote:
Originally Posted by Sir Himmler
the last version of runuo, the original script for archers allow them to show while paralized, but with the rest of the melee skills don't happen the same. if you paralize a swords, and you go next to him, he won't be able to hit you.

why all the melee skills already have it and not archery, one of the deadly ones against pur mages?
Well i slap pure's all over the place with my hybrid build but i think that mages already have it well enough withough being strengthened even more by nerfing archers
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Old 07-25-2004, 08:22 PM   #5 (permalink)
 
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have you tested a pure mage against an archer with chivarly?.
do the test and you'll see. if the archer doesn't has resisting spells, why would he be allowed to shoot while paralized?. a clear unfair advantage for mages, considerong the rest of the melee specialists need to put RS in their templates to fight the paralize of a mage.
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Old 07-26-2004, 03:32 PM   #6 (permalink)
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Default im pretty sure on osi...

im pretty sure that on OSI players have always been able to attack with combat skills while paralized.. it should be your fault if you stand next to them. for archers it should be the same even if they do have an advantage =)
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Old 08-04-2004, 04:54 PM   #7 (permalink)
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let me just add that they are paralysed... they shouldent be able to move or hit or whatever...

meaning they shouldent be able to cast spells, shot with bow or even hit in melee..

then again that depends on how the shard deals with it... if they see it as on paralysed in the legs or whatever...

but fighters got paralysing skills to.. and they should be able to reach the mage and hit them out of the spell and paralysing the mage

so no real problem...
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Old 01-08-2005, 08:42 AM   #8 (permalink)
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OSI Archers can shoot while paralized. I had a mage killer fighter who was normally a fencer but when a mage would paralize me to try to run off and heal Id disarm the mele and kill them with a heavy vanq xbow. The fact that you already have to remain still while shooting was bad enough. and the move and shoot speical move is just about useless. as far as casting while paralized, that wasn't ever possible on OSI. you always got the message "you can not cast spells while frozen"
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Old 01-08-2005, 04:55 PM   #9 (permalink)
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good script fix!

-Sly
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