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#1 (permalink) |
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Master of Insanity
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I have created some custom scripts that will create moongates that, when characters walk through them, will change their stats to be the same as the advanced characters offered on the Official UO servers.
Installation: Unzip *.cs files to your scripts directory. Usage: [add {gatename} Replace {gatename} with one of the following names: BardGate BlacksmithGate MageGate NecromancerGate PaladinGate TamerGate TreasureHunterGate WarriorGate Here are the changes that each gate will make: BardGate - 85 Provocation 85 Musicianship 85 Peacemaking 70 Discordance 70 Resist Spells 85 Strength 85 Dexterity 55 Intelligence BlacksmithGate - 85 Blacksmithing 85 Mining 85 Arms Lore 70 Tinkering 70 Tailoring 100 Strength 90 Dexterity 25 Intelligence MageGate - 85 Magery 85 Resist Spells 85 Evaluate Intelligence 70 Inscription 70 Meditation 80 Strength 35 Dexterity 100 Intelligence NecromancerGate - 85 Necromancy 85 Spirit Speak 85 Resist Spells 70 Fencing 70 Meditation 80 Strength 70 Dexterity 75 Intelligence PaladinGate - 85 Chivalry 85 Resist Spells 85 Swordsmanship 70 Tactics 60 Focus 85 Strength 85 Dexterity 55 Intelligence Title set to Trustworhty (10000 Karma) TamerGate - 85 Animal Taming 85 Animal Lore 85 Veterinary 70 Magery 70 Meditation 80 Strength 55 Dexterity 80 Intelligence TreasureHunterGate - 85 Lock Picking 85 Cartography 85 Peace Making 70 Magery 70 Musicianship 100 Strength 25 Dexterity 100 Intelligence WarriorGate - 85 Swordsmanship 85 Tactics 85 Anatomy 70 Healing 70 Resist Spells 100 Strength 90 Dexterity 25 Intelligence Updates: 10-03-2004 7:16PM MST - Finally added the Warrior Gate gump to allow player to choose which weapon skill to increase. |
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#4 (permalink) |
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Master of Insanity
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Updates:
10-03-2004 7:16PM MST - Finally added the Warrior Gate gump to allow player to choose which weapon skill to increase.
__________________
Thanks, Tom Sapp My Shard - http://www.sappsworld.com/raisorsshard All of my scripts are officially supported at: http://www.sappsworld.com Go there for latest updates. *** RunUO forum posts will be updated as well *** |
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#7 (permalink) | |
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Master of Insanity
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Quote:
__________________
Thanks, Tom Sapp My Shard - http://www.sappsworld.com/raisorsshard All of my scripts are officially supported at: http://www.sappsworld.com Go there for latest updates. *** RunUO forum posts will be updated as well *** |
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#8 (permalink) |
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Yo, I like the script but at least for me, with nothing but distro scripts and a few new items, these scripts also set the resistances for whomever enters them static. This, in my eyes, is a major problem. I'm runnin rc1.0. Is there something on my end causing this? Has anyone else experienced this? Please reply because I'd like to use these on my shard. Thanks!
--Baron D-- |
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#11 (permalink) | ||
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
Quote:
[add bardgate or [add warriorgate |
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#12 (permalink) |
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Soul of Darkness
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This is a nice idea, but when you say when you wealk through the gate it sets to those settings. Does that mean it sets it so those are the caps for each skill and stat? Or does it set it RIGHT to that amount when you go in it?
If so where is the regular gate that you can pick your 'Base' class or w/e
__________________
You never learn, do you? This wasn't about you, this was never about you. And you fall for it every single time! It must be bunnies...or maybe midgets. |
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#15 (permalink) | |
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Master of Insanity
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Quote:
![]() For more info go here: http://support.uo.com/advancedcharacter.html
__________________
Thanks, Tom Sapp My Shard - http://www.sappsworld.com/raisorsshard All of my scripts are officially supported at: http://www.sappsworld.com Go there for latest updates. *** RunUO forum posts will be updated as well *** |
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#16 (permalink) |
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Join Date: Jun 2003
Posts: 190
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Great Script, btw....the problem is this:
When a new character enters the gate room and picks his/her template. Everything works great. However, if they immediately go into another gate, it gives them THAT template as well. Not clearing the previous template or keeping them gaining the second template. Could someone direct me to fixing this? I would appreciate it. Dark Rage |
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#17 (permalink) | |
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Master of Insanity
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Quote:
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__________________
Thanks, Tom Sapp My Shard - http://www.sappsworld.com/raisorsshard All of my scripts are officially supported at: http://www.sappsworld.com Go there for latest updates. *** RunUO forum posts will be updated as well *** |
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#18 (permalink) |
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Join Date: Jun 2003
Posts: 190
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Thanks for the reply.
Well, I obviously implemented them on the shard, tested, and found that problem, so it was important to get it fixed quickly before anyone could see that and take advantage of it. Now, I needed help because it's been a long time since I scripted in c# and I wasn't that great to begin with. I know that there was an easy way to do it...a line of code.......but I couldnt think of it and for the life of me couldnt find anything on the forums..... So, what I did was set every other skill for each gate to set at 0. So, now when a player enters one gate, they'll get the template....if they try to enter another gate, the first template will be removed and the new template added. |
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#19 (permalink) | |
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Master of Insanity
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Quote:
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__________________
Thanks, Tom Sapp My Shard - http://www.sappsworld.com/raisorsshard All of my scripts are officially supported at: http://www.sappsworld.com Go there for latest updates. *** RunUO forum posts will be updated as well *** |
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#20 (permalink) |
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Join Date: Jun 2003
Posts: 190
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Yeah, that could be a problem IF I allowed that. Basically they have the choice, Adv character templates (which I may make others and other styles of templates) or they go from scratch. UP to them.
So, I dont deal with complaints that way. Thanks for the script. |
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#21 (permalink) |
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Join Date: Nov 2004
Posts: 48
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Thank you ever so much, Raisor!! Exactly what I was looking for and zero problems with starting up sever and zero problems in making skillgates!
Best wishes and good cheer during the Holidays and throughout the year. Sincerely, Eowyn/aka Ilivarra |
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#23 (permalink) | |
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Join Date: Jun 2003
Posts: 190
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#24 (permalink) | |
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Join Date: Dec 2004
Age: 29
Posts: 18
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![]() TIA, miR |
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#25 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: hudson valley ny
Age: 38
Posts: 442
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thanks for the script, this will help me out alot as I plan to reopen my small server for just some friends to play on... now I wont have to hear them complain that I wasnt on to help their new chars start out as I dont really have the time to really run a shard properly...and if they want a gm skilled char they will still have to do some working on it : ]
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