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#1 (permalink) |
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Master of Insanity
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I happened to notice that the NameChangeDeed.cs did not have code in it to process the name change so I took it upon my self to fix that. I modified that file and created a prompt for it. Only draw back right now is that the deed will be deleted no matter if the name entered is valid or not. I am still attempting to figure out how to do that but I thought I would share this for now.
Installation: Unzip files to your Scripts directory Usage: [add NameChangeDeed |
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#2 (permalink) |
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Forum Expert
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I was a little hesitant to do this cause I was afraid it may affect things like their house and such, but I assume they all run off the players serial number and not their name, but I do believe there are some things that run off the players name so I wouldn't reccomend messing with this...
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#3 (permalink) | |
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Master of Insanity
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Quote:
I'm only offering it for those that want it. it's just as easy to type [set name harold as it is to use this deed! :-) |
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#4 (permalink) |
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Join Date: Aug 2004
Age: 41
Posts: 39
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it all runs off the Player code, not the names, if you Props them, you can change their name and it dont effect anything that ive seen yet. only issue might be players using this to start troubles and then change their name to avoid the repercussions of their actions.
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