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#1 (permalink) | |
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Not a Lurker
Join Date: Jun 2004
Location: USA
Age: 34
Posts: 63
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Don't make me angry...you wouldn't like me when I'm angry. I'm a huge fan of comic books and I wrote this script for fun. I don't know if anyone will want to add it to thier shard or not but I decided to post it anyway. Shout Outs go to the following people:
First goes to Nevyn44491. I used your Ash[from the evil dead] script for the bases of DoctorBanner. Second goes to Gyran. I used your Pendant of Lycanthropy script to construct the gamma bracelet. Thanks to both of you. Just throw the IncredibleHulk folder into your custom files and [add DavidBanner and let the fun start. Just when you think he's about to die he transforms into the Incredible Hulk.
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#2 (permalink) |
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Join Date: Oct 2003
Location: Colorado
Age: 29
Posts: 808
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Cool I really like this script, I however chnged it a bit by making the hulk harder, and adding a little bit more loot, but along with that I made an artifact to go with it as posted below:
Code:
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13b4, 0x13b3 )]
public class IHClub : Club
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } }
public override int ArtifactRarity{ get{ return 16; } }
public override int AosStrengthReq{ get{ return 99; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 16; } }
public override int AosSpeed{ get{ return 45; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 8; } }
public override int OldMaxDamage{ get{ return 24; } }
public override int OldSpeed{ get{ return 40; } }
public override int InitMinHits{ get{ return 51; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public IHClub() : base( 0x13B4 )
{
Name = "Club of the Incredible Hulk";
Weight = 9.0;
Hue = 2212;
WeaponAttributes.HitLowerDefend = 50;
Attributes.BonusStr = 15;
Attributes.AttackChance = 15;
Attributes.DefendChance = 15;
Attributes.WeaponDamage = 50;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
fire = cold = nrgy = 0;
phys = 75;
pois = 25;
}
public IHClub( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Code:
if ( 0.006 > Utility.RandomDouble() ) PackItem( new Server.Items.IHClub() ); |
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#7 (permalink) | |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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Quote:
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