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Old 11-24-2004, 05:30 AM   #1 (permalink)
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Default Adv. StoryTeller

Hi Everyone,

I took the StoryTeller script from x-ray and tweaked it a bit. Now you can change the file within the properties. I also changed the root for the text file to Data\StoryTeller\

Summary:

The StoryTeller can read text files line by line from Data\StoryTeller\.

Usage:
Drop the Script to your custom folder. Create a story with your text editor. Drop the text file to Data\StoryTeller\ and remember its name.
Now restart your Server and place a StoryTeller with [add StoryTeller. Go in his properties and type in the file name of your text file.
Attached Files
File Type: cs StoryTeller.cs (5.2 KB, 240 views)
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Old 11-24-2004, 06:22 AM   #2 (permalink)
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could we get some default stories? :>
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Old 11-24-2004, 07:32 AM   #3 (permalink)
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I hoped that you would post some
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Old 11-24-2004, 10:11 AM   #4 (permalink)
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I'm not a good story teller :{
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Old 11-24-2004, 11:40 AM   #5 (permalink)
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The StoryTeller will do this for you . You only have to write it *g
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Old 11-24-2004, 01:42 PM   #6 (permalink)
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i already know this.. but would be nice to have some people create default stories
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Old 11-24-2004, 01:59 PM   #7 (permalink)
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Seven ill make some for ryst on a very very very boring day. Im good at that stuff when i am extremely bored
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Old 11-24-2004, 04:36 PM   #8 (permalink)
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oh my god ......... This really cool ........

well .... the StoryTeller not just story teller...
if add the random speech feature. (ex. SpeechRandom true/false).

Put some storyteller in same place ... then ... he he ... It's funny ....
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Old 05-14-2005, 11:44 PM   #9 (permalink)
 
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Does anyone have an example of the story text? I set it like the instructions say and nothing so leads me to believe that i did the text wrong
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Old 05-15-2005, 08:58 AM   #10 (permalink)
 
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Quote:
Originally Posted by davidb
Does anyone have an example of the story text? I set it like the instructions say and nothing so leads me to believe that i did the text wrong
of course. I used a part of a book about Deceit-Dungeon:
Code:
My employers have oft taken me into this den of hideous creatures, and I thought that it 
behooved me to write down what I know of it, now that I am retired from the life of an 
adventurer for hire.
Deceit was once a temple to forgotten powers of old. It was taken over by mages who 
eventually were driven out by the depredations of their own evil lackeys. However, 
many of the magical traps and devices that they placed for their defenses remain, 
particularly those the wizards used to protect their treasures. 
The dungeon is mystically linked by crystal balls placed in different locations. 
These magical orbs do transmit speech, and even have memory of things that have been said near them. No doubt they once served as a warning system.
Be wary of a brazier that giveth warning when approached: thou canst use it to 
summon deadly creatures.
There be a tantalizing chest, undoubtedly full of treasure, that cannot be reached 
save past a complex series of pressure plates that trigger deadly spikes. As I never had sufficient folk with me to unlock the puzzle, I never obtained the riches that awaited there.
Do not investigate the iron maidens too closely, for they make suck you within them! 
There is one place where a deadly trap can only be disarmed by making use of a statue 
that cleverly conceals a lever. 
Oft one encounters the deadly exploding toadstool; the ones in Deceit are deadlier than 
most, as they explode continually. Likewise, the very pools of water and slime on the floor may poisen thee. 
The most magical device in the dungeon is a mystical bridge that can only be triggered by a lever embedded in the floor. Be wary, however, for the bridge thus created doth burst into flame when one passeth across it!
When you say "News" to the npc, he will respond. Don't forget, that you just have to put the filename in the props of the nsc. The path is defined in the file StoryTeller.cs itself.
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Old 05-15-2005, 12:00 PM   #11 (permalink)
 
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I still can,t get it to work. I dropped the storyteller.cs file in my customs made a storyteller file inside the data directory made a story put it in the storyteller folder changed props on storyteller to the name of that file and nothing
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Old 05-15-2005, 12:10 PM   #12 (permalink)
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did you say news to the story teller?
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Old 05-15-2005, 12:21 PM   #13 (permalink)
 
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i said news and nothing happened
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Old 05-16-2005, 05:05 AM   #14 (permalink)
 
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Quote:
Originally Posted by davidb
I still can,t get it to work. I dropped the storyteller.cs file in my customs made a storyteller file inside the data directory made a story put it in the storyteller folder changed props on storyteller to the name of that file and nothing
- the StoryTeller folder is \\RunUO\Data\StoryTeller\
- you have to give in the props just the filename (not "RunUO\Data\StoryTeller\..." for example)
- stand next to the npc and say news to him...

works fine for me.
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Old 05-16-2005, 05:58 AM   #15 (permalink)
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still any problems left?
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Old 06-07-2005, 08:09 AM   #16 (permalink)
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Quote:
Originally Posted by hudel
- the StoryTeller folder is \\RunUO\Data\StoryTeller\
- you have to give in the props just the filename (not "RunUO\Data\StoryTeller\..." for example)
- stand next to the npc and say news to him...

works fine for me.
well i have done exactly that and i get nothing also
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Old 06-07-2005, 09:26 AM   #17 (permalink)
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Why do people post in the Archive forum?
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Old 06-07-2005, 06:42 PM   #18 (permalink)
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Quote:
Originally Posted by Phantom
Why do people post in the Archive forum?
because i done a search on a subject and i didnt realise it was in the archive
why?
how a bout a bit help instead of sarcasm?
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