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Old 01-30-2005, 05:04 PM   #101 (permalink)
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ooohh thanks that makes it easier. Hope you find out whats up with the virus
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Old 01-30-2005, 08:39 PM   #102 (permalink)
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Quote:
Originally Posted by X-SirSly-X
VIRUS ALART DO NOT DOWNLOAD!!
i'm not on my computer right now to verfify this,
but i was sent a e-mail about a virus being in one
of the zips. I'll double check my scanner when i get home.

Ok so i'm home and I've scanned my entire pc with Norton A.V.
and my system is clean. Two people sent me PM's
saying they found a virus in zip "c" so i
re-downloaded that and checked that, and that
was clean. What virus scanner are you people using?

MetallicSomber: Look at the animation effects in Pandora's Box, those are the effect id's in the lower left corner. also look at this post:

okay so lil player help

-Sly

class-undead\undead scrolls\poisonivypatchscroll.cs contains a trojan Univ.script/99a

Ran with the latest update of McAfee.

Update : Upon further review, I have found that McAfee is reacting to the combination of words PoisonIvyPatchScroll, I removed Poison from it and it did not show up as a trojan anymore... seems odd but hey, even voodoo works sometimes.
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Old 01-31-2005, 01:19 AM   #103 (permalink)
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TY for posting your results! Glad to know it's not a virus, and just a virus scanner error! I have my noton virus scanner 100% updated and it was showing nothing. And as a side note about the progess of the system. i just finished one school of magery complete with 28 spells and a totally redesigned spell book

-Sly
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Old 02-03-2005, 12:29 PM   #104 (permalink)
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Question: With Lucid Nagual's allreagents.cs file, what am I meant to do with it? Do I just drop it in my custom scripts? or do I rename it to reagents.cs and replace that? Sorry if I seem dense, I'm just new...

Thanks for your assistance,

Giric
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Old 02-03-2005, 02:29 PM   #105 (permalink)
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Smile AllReagents

That file only consolidates all the reagent files. So it is not necessary to use it. I disable all my: Bloodmoss.cs, MandrakeRoot.cs, ect. The reason for this is if I work on a new system and add additional reagents in the future it will be in that file. One easy to manage drop in file.
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Old 03-13-2005, 11:17 AM   #106 (permalink)
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Nice Script i was just wondering on how to add the new spells and regents to lootpack.cs
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Old 03-13-2005, 12:20 PM   #107 (permalink)
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use winmerge with the files in this post:
How to

And you'll be all set

-Sly
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Old 03-13-2005, 02:15 PM   #108 (permalink)
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Thx that just made this script that much better
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Old 03-13-2005, 02:41 PM   #109 (permalink)
 
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Angry ?!?!?!

doesnt work with UOSE need to include all ninjitsu and bushido
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Old 03-13-2005, 03:02 PM   #110 (permalink)
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Quote:
Originally Posted by The_Exotion
doesnt work with UOSE need to include all ninjitsu and bushido
The new skills will not be supported until the next release of RunUO.
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Old 04-09-2005, 07:50 PM   #111 (permalink)
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Default Did you get it to work?

Quote:
Originally Posted by Johabius
First off...thanks for a cool script! Secondly since I use the newest version of runuo, I am getting the following error

Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (2 errors, 0 warnings)
 - Error: Scripts\Items\Skill Items\Magical\BookOfBushido.cs: CS0117: (line 9, c
olumn 60) 'Server.Items.SpellbookType' does not contain a definition for 'Samura
i'
 - Error: Scripts\Items\Skill Items\Magical\BookOfNinjitsu.cs: CS0117: (line 9,
column 60) 'Server.Items.SpellbookType' does not contain a definition for 'Ninja
'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
My question is, would leaving out the custom spellbook.cs file from this package, and using the distro spellbook.cs file fix these errors or am I being completely dense? (which is a definite possibility lately...lol)

*edit* or should I just wait for the next relase of this script?

I have the same bug I were seeing all pages and i have see you said you fixed it did you if not his is my bug I need help too

- Error: Scripts\Items\Skill Items\Magical\BookOfBushido.cs: CS0117: (line 9, c
olumn 60) 'Server.Items.SpellbookType' does not contain a definition for 'Samura
i'
- Error: Scripts\Items\Skill Items\Magical\BookOfNinjitsu.cs: CS0117: (line 9,
column 60) 'Server.Items.SpellbookType' does not contain a definition for 'Ninja
'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

ty
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Old 04-10-2005, 11:05 AM   #112 (permalink)
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BookOfBushido.cs
every occurance change "Samura" to "Bushido"

BookOfNinjitsu.cs
every occurance change "'Ninja" to "Ninjitsu"

-sly
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Old 04-10-2005, 02:51 PM   #113 (permalink)
 
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Default I have

I have the latiest version on Ultima i can Post my spellregistery and spellbook if you need them. I have this system working. I am working on loot.cs and lootpack.cs for se version
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Old 04-10-2005, 03:34 PM   #114 (permalink)
 
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hi,

I've modified the Spellbook and Spellregistry.
Just download and replace the ones from this pack.
You must neither replace in BookOfBushido.cs every occurance change "Samura" to "Bushido" nor in BookOfNinjitsu.cs every occurance change "'Ninja" to "Ninjitsu". You can use it like it is.
Attached Files
File Type: cs SpellRegistry.cs (1.9 KB, 25 views)
File Type: cs Spellbook.cs (12.2 KB, 24 views)
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Old 04-11-2005, 05:33 AM   #115 (permalink)
 
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Rogues should get:
1.)Duel Wield (Be able to use two weapons at the same time).
2.)Backstab would be a good one too.
3.)Throwing Daggers/Throwing Knives etc.
4.)Impersonate someone else or polymorph into any other player in the game if they wanted to just in looks only and name.
5.)Speed Increase called Raging Thunder increases like +20 Dex points.
that is all I have for now but for the Ranger you should put in:
1.)Flaming Arrow/Bolt
2.)Ice Arrow/Bolt
3.)Poison Arrow/Bolt
4.)Ride and Fire capabilities
5.)Triple Fire and even up to 5 Arrows/Bolts at a time.
6.)Falling Arrows/Bolts called Heavens Rain.
7.)Speed increase called Winds of Rage or Winds of Change. +20 Dex.
okay thats probably enough for now lol but you asked for ideas and that is what I am an idealist and a working to be script writer that is learning from you all
Hope this helps any.
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Old 04-11-2005, 07:11 AM   #116 (permalink)
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Bugbear_1,
Thank you, but I've stopped working on this as a public project, and decided to keep it as a private project just to my shard only.

Below is a screenshot of the finished rogue book on my shard:
http://24.164.190.55:5080/Obsidian/Spellbooks/rogue.htm
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Old 04-11-2005, 07:26 AM   #117 (permalink)
 
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ok this might sound very newbieish but I keep getting this error and do not understand y. I put everything in there prospective locations and still get errors. I checked the using and that is ok I checked the undead spells they seem to say undead.spell just fine but here goes lol I cannot figure it out. I hope it is simple enough for you
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (48 errors, 3 warnings)
 - Warning: Scripts\Customs\Custom Currency System\Items\GeodeBalance.cs: CS0219
: (line 159, column 9) The variable 'valuef' is assigned but its value is never
used
 - Warning: Scripts\Customs\Custom Currency System\Items\PlatinumBalance.cs: CS0
219: (line 159, column 9) The variable 'valuef' is assigned but its value is nev
er used
 - Warning: Scripts\Customs\Samurai Empire\Mobiles\SE Monsters\YomotsuElder.cs:
CS0162: (line 15, column 19) Unreachable code detected
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 75, column 10) The type or namespace name 'Ani
mateDeadSpell' could not be found (are you missing a using directive or an assem
bly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 94, column 10) The type or namespace name 'Blo
odOathSpell' could not be found (are you missing a using directive or an assembl
y reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 114, column 10) The type or namespace name 'Co
rpseSkinSpell' could not be found (are you missing a using directive or an assem
bly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 134, column 10) The type or namespace name 'Cu
rseWeaponSpell' could not be found (are you missing a using directive or an asse
mbly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 154, column 10) The type or namespace name 'Ev
ilOmenSpell' could not be found (are you missing a using directive or an assembl
y reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 174, column 11) The type or namespace name 'Ho
rrificBeastSpell' could not be found (are you missing a using directive or an as
sembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 194, column 10) The type or namespace name 'Li
chFormSpell' could not be found (are you missing a using directive or an assembl
y reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 214, column 10) The type or namespace name 'Mi
ndRotSpell' could not be found (are you missing a using directive or an assembly
 reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 234, column 10) The type or namespace name 'Pa
inSpikeSpell' could not be found (are you missing a using directive or an assemb
ly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 254, column 10) The type or namespace name 'Po
isonStrikeSpell' could not be found (are you missing a using directive or an ass
embly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 274, column 10) The type or namespace name 'St
rangleSpell' could not be found (are you missing a using directive or an assembl
y reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 294, column 10) The type or namespace name 'Su
mmonFamiliarSpell' could not be found (are you missing a using directive or an a
ssembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 314, column 10) The type or namespace name 'Va
mpiricEmbraceSpell' could not be found (are you missing a using directive or an
assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 334, column 10) The type or namespace name 'Ve
ngefulSpiritSpell' could not be found (are you missing a using directive or an a
ssembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 354, column 10) The type or namespace name 'Wi
therSpell' could not be found (are you missing a using directive or an assembly
reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadCommandList.cs: CS0246: (line 374, column 10) The type or namespace name 'Wr
aithFormSpell' could not be found (are you missing a using directive or an assem
bly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 626, column 23) The type or namespace n
ame 'AnimateDeadSpell' could not be found (are you missing a using directive or
an assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 632, column 23) The type or namespace n
ame 'BloodOathSpell' could not be found (are you missing a using directive or an
 assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 638, column 23) The type or namespace n
ame 'CorpseSkinSpell' could not be found (are you missing a using directive or a
n assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 644, column 23) The type or namespace n
ame 'CurseWeaponSpell' could not be found (are you missing a using directive or
an assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 650, column 23) The type or namespace n
ame 'EvilOmenSpell' could not be found (are you missing a using directive or an
assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 656, column 23) The type or namespace n
ame 'HorrificBeastSpell' could not be found (are you missing a using directive o
r an assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 662, column 23) The type or namespace n
ame 'LichFormSpell' could not be found (are you missing a using directive or an
assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 668, column 23) The type or namespace n
ame 'MindRotSpell' could not be found (are you missing a using directive or an a
ssembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 674, column 23) The type or namespace n
ame 'PainSpikeSpell' could not be found (are you missing a using directive or an
 assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 680, column 23) The type or namespace n
ame 'PoisonStrikeSpell' could not be found (are you missing a using directive or
 an assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 687, column 23) The type or namespace n
ame 'StrangleSpell' could not be found (are you missing a using directive or an
assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 693, column 23) The type or namespace n
ame 'SummonFamiliarSpell' could not be found (are you missing a using directive
or an assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 698, column 23) The type or namespace n
ame 'VampiricEmbraceSpell' could not be found (are you missing a using directive
 or an assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 703, column 23) The type or namespace n
ame 'VengefulSpiritSpell' could not be found (are you missing a using directive
or an assembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 708, column 23) The type or namespace n
ame 'WitherSpell' could not be found (are you missing a using directive or an as
sembly reference?)
 - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un
deadSpellBookLargeGump.cs: CS0246: (line 713, column 23) The type or namespace n
ame 'WraithFormSpell' could not be found (are you missing a using directive or a
n assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 113, column 35) The type
or namespace name 'AnimateDeadSpell' does not exist in the class or namespace 'S
erver.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 114, column 35) The type
or namespace name 'BloodOathSpell' does not exist in the class or namespace 'Ser
ver.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 115, column 35) The type
or namespace name 'CorpseSkinSpell' does not exist in the class or namespace 'Se
rver.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 116, column 35) The type
or namespace name 'CurseWeaponSpell' does not exist in the class or namespace 'S
erver.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 117, column 38) The type
or namespace name 'EvilOmenSpell' does not exist in the class or namespace 'Serv
er.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 118, column 35) The type
or namespace name 'HorrificBeastSpell' does not exist in the class or namespace
'Server.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 119, column 35) The type
or namespace name 'LichFormSpell' does not exist in the class or namespace 'Serv
er.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 120, column 38) The type
or namespace name 'MindRotSpell' does not exist in the class or namespace 'Serve
r.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 121, column 35) The type
or namespace name 'PainSpikeSpell' does not exist in the class or namespace 'Ser
ver.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 122, column 35) The type
or namespace name 'PoisonStrikeSpell' does not exist in the class or namespace '
Server.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 123, column 35) The type
or namespace name 'StrangleSpell' does not exist in the class or namespace 'Serv
er.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 124, column 35) The type
or namespace name 'SummonFamiliarSpell' does not exist in the class or namespace
 'Server.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 125, column 35) The type
or namespace name 'VampiricEmbraceSpell' does not exist in the class or namespac
e 'Server.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 126, column 35) The type
or namespace name 'VengefulSpiritSpell' does not exist in the class or namespace
 'Server.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 127, column 35) The type
or namespace name 'WitherSpell' does not exist in the class or namespace 'Server
.Spells.Undead' (are you missing an assembly reference?)
 - Error: Scripts\Spells\Initializer.cs: CS0234: (line 128, column 35) The type
or namespace name 'WraithFormSpell' does not exist in the class or namespace 'Se
rver.Spells.Undead' (are you missing an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
Now as you can see it is asking for the spells to be identified however they are in your codeing of undead.spell so I cannot figure out what its deal is lol
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Old 04-11-2005, 07:38 AM   #118 (permalink)
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Looks as if you didn't d/l and install all 3 parts of the package, b/c the necro spells are missing. Double check, and make sure you extracted all three parts.

-Sly
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Old 04-11-2005, 07:47 AM   #119 (permalink)
 
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I did but I didnt think that I had to use them if I do then I will put them back in lol I just though that they didnt need to be there since necro spells already existed but I will go back and put those in. Dont I feel shameful for not following directions lol


oh my god that is exactly what the heck it was dude I am so dumb no tired lol been up all night vamping my system up. I see thanks bro I was thinking that I would get an error because there was two of the same things in but dont I feel stupid that there isnt hehe.


Okay now I am having that same problem of not seeing the spells in the books I already had a druid spell book on my shard and the spells were added into the book and now they are gone. Says 16 spells but there is nothing on the pages bro. If this is something to do with that region thing I dont know how to do the fix on that please explain thank you very much......

ALRIGHTY THEN!!! okay for anyone who reads these posts on all this stuff DONT GO DOING ANY CHANGING of the #'s in the spell.cs until you have completly followed the intructions to a tee. I had set my numbers tooooo high and it caused the books to not take the spells and it did not let you see the spells that were already in the books. I set mine to 100,150,200,250,300,350,400,450,500,550 that is including the Ninja book and the Samurai book. This little post if for other newbies lol not you already laughing at me high scripters
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Old 04-11-2005, 07:09 PM   #120 (permalink)
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i would ditch your druid system, and use all the files here instead of trying to splice things together, and dealing with lots of names & numbers to worry about changing.

-Sly
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Old 04-12-2005, 03:03 AM   #121 (permalink)
 
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Unhappy

Quote:
Originally Posted by X-SirSly-X
Bugbear_1,
Thank you, but I've stopped working on this as a public project, and decided to keep it as a private project just to my shard only.

Below is a screenshot of the finished rogue book on my shard:
http://24.164.190.55:5080/Obsidian/Spellbooks/rogue.htm
It's a great pity. I like this system very much. This is a very nice project around RunUO to make it easier for users to convert the standard shard in their own world. It would be nice if you could bring yourself to make this project public again. If not, thanks a lot for that what you gave us.
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Old 04-16-2005, 08:34 AM   #122 (permalink)
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Smile All Spells 4.0

I received permission from X-SirSly-X to take over this project. The new All Spells will be fully compatable with A_Li_N's new FullSpellbook that will be released soon. I also hope to get permission to combine it with Rift's Craftable System to be compatable with Daat99's OWL System. The next release will include many extras that have been missing. Example: a new RunebookGump that supports new spells, Spellbook restrictions such as Mages above 29 skill not allowed to use Necromancers book ...or Mages, Necromancer and Pally not allowed to use Bard's book but need 29 Music to open, ect. This would keep people from using multiple magics and better define the different Classes. If anyone has any suggestions or anything that they would like to add to this system before it is released please say so now. I've noticed others that have a big interest in spells and have made some of their own. This would be a good time to collaborate, and all credits will go where they are deserved. I'm hoping for a release by next weekend. Thanks.
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Old 04-16-2005, 11:46 AM   #123 (permalink)
 
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Whow, it sounds very good.
How about a real "tome of knowledge" for staffmembers wich can store all spells in one book.
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Old 04-17-2005, 06:20 AM   #124 (permalink)
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Smile Tome of Knowledge

Hudel:
Quote:
Whow, it sounds very good.
How about a real "tome of knowledge" for staffmembers wich can store all spells in one book.
I am working with A_Li_N to provide a FullSpellbook that will hold multiple spellbooks. I asked him to make a drag and drop option for full spellbooks as well as other options. The FullSpellbook will check for a flag to see if the owner is a staff member, and if so, they will have access to all spells without reagent use. I cannot use the current spellbookgump from the lastest All Spells (that was never released), so I will have to design a new one. At this point it looks as though A_Li_N will be designing the smaller books as well as the FullSpellbook (which I am pretty excited about).

The new All Spells will have a twist and will revert back to using Cleric instead of Monk spells, and Ancient (Ultima VII) spells instead of Magus spells. The Ancient spells will only be accessable to staff members (since they are so powerful). The reason why I want to change the names back is because for one... I have never seen a Monk travel, two... cause I don't want to alter or disrespect original authors, and three... cause it will eliminate those who might be confused over the name changes. The Magus class is too closely related to the Mage class and are too powerful. From here on the classes will have to be thought out, and fit as a class of their own (like the Rogue spells for example). The reason for this is I may provide a class system for the spells in the near future.

Anyone wanting to help with the project is welcome to contact me. Now, back to the ol' drawing board.............thx.
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