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#102 (permalink) | |
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Forum Newbie
Join Date: Mar 2004
Age: 25
Posts: 13
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Quote:
class-undead\undead scrolls\poisonivypatchscroll.cs contains a trojan Univ.script/99a Ran with the latest update of McAfee. Update : Upon further review, I have found that McAfee is reacting to the combination of words PoisonIvyPatchScroll, I removed Poison from it and it did not show up as a trojan anymore... seems odd but hey, even voodoo works sometimes. |
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#103 (permalink) |
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Forum Expert
Join Date: Oct 2004
Location: New York
Age: 28
Posts: 688
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TY for posting your results! Glad to know it's not a virus, and just a virus scanner error! I have my noton virus scanner 100% updated and it was showing nothing. And as a side note about the progess of the system. i just finished one school of magery complete with 28 spells and a totally redesigned spell book
-Sly |
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#104 (permalink) |
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Newbie
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Question: With Lucid Nagual's allreagents.cs file, what am I meant to do with it? Do I just drop it in my custom scripts? or do I rename it to reagents.cs and replace that? Sorry if I seem dense, I'm just new...
Thanks for your assistance, Giric
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Scott A Jones |
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#105 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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That file only consolidates all the reagent files. So it is not necessary to use it. I disable all my: Bloodmoss.cs, MandrakeRoot.cs, ect. The reason for this is if I work on a new system and add additional reagents in the future it will be in that file. One easy to manage drop in file.
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__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#110 (permalink) | |
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Master of the Internet
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Quote:
__________________
Paranoia is what happens when you finally have all of the facts. |
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#111 (permalink) | |
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Forum Novice
Join Date: May 2004
Age: 28
Posts: 285
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Quote:
I have the same bug I were seeing all pages and i have see you said you fixed it did you if not his is my bug I need help too - Error: Scripts\Items\Skill Items\Magical\BookOfBushido.cs: CS0117: (line 9, c olumn 60) 'Server.Items.SpellbookType' does not contain a definition for 'Samura i' - Error: Scripts\Items\Skill Items\Magical\BookOfNinjitsu.cs: CS0117: (line 9, column 60) 'Server.Items.SpellbookType' does not contain a definition for 'Ninja ' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. ty |
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#114 (permalink) |
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hi,
I've modified the Spellbook and Spellregistry. Just download and replace the ones from this pack. You must neither replace in BookOfBushido.cs every occurance change "Samura" to "Bushido" nor in BookOfNinjitsu.cs every occurance change "'Ninja" to "Ninjitsu". You can use it like it is. |
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#115 (permalink) |
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Join Date: Mar 2005
Age: 34
Posts: 93
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Rogues should get:
1.)Duel Wield (Be able to use two weapons at the same time). 2.)Backstab would be a good one too. 3.)Throwing Daggers/Throwing Knives etc. 4.)Impersonate someone else or polymorph into any other player in the game if they wanted to just in looks only and name. 5.)Speed Increase called Raging Thunder increases like +20 Dex points. that is all I have for now but for the Ranger you should put in: 1.)Flaming Arrow/Bolt 2.)Ice Arrow/Bolt 3.)Poison Arrow/Bolt 4.)Ride and Fire capabilities 5.)Triple Fire and even up to 5 Arrows/Bolts at a time. 6.)Falling Arrows/Bolts called Heavens Rain. 7.)Speed increase called Winds of Rage or Winds of Change. +20 Dex. okay thats probably enough for now lol but you asked for ideas and that is what I am an idealist and a working to be script writer that is learning from you all ![]() Hope this helps any. |
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#116 (permalink) |
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Forum Expert
Join Date: Oct 2004
Location: New York
Age: 28
Posts: 688
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Bugbear_1,
Thank you, but I've stopped working on this as a public project, and decided to keep it as a private project just to my shard only. Below is a screenshot of the finished rogue book on my shard: http://24.164.190.55:5080/Obsidian/Spellbooks/rogue.htm |
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#117 (permalink) |
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Join Date: Mar 2005
Age: 34
Posts: 93
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ok this might sound very newbieish but I keep getting this error and do not understand y. I put everything in there prospective locations and still get errors. I checked the using and that is ok I checked the undead spells they seem to say undead.spell just fine but here goes lol I cannot figure it out. I hope it is simple enough for you
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (48 errors, 3 warnings) - Warning: Scripts\Customs\Custom Currency System\Items\GeodeBalance.cs: CS0219 : (line 159, column 9) The variable 'valuef' is assigned but its value is never used - Warning: Scripts\Customs\Custom Currency System\Items\PlatinumBalance.cs: CS0 219: (line 159, column 9) The variable 'valuef' is assigned but its value is nev er used - Warning: Scripts\Customs\Samurai Empire\Mobiles\SE Monsters\YomotsuElder.cs: CS0162: (line 15, column 19) Unreachable code detected - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 75, column 10) The type or namespace name 'Ani mateDeadSpell' could not be found (are you missing a using directive or an assem bly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 94, column 10) The type or namespace name 'Blo odOathSpell' could not be found (are you missing a using directive or an assembl y reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 114, column 10) The type or namespace name 'Co rpseSkinSpell' could not be found (are you missing a using directive or an assem bly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 134, column 10) The type or namespace name 'Cu rseWeaponSpell' could not be found (are you missing a using directive or an asse mbly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 154, column 10) The type or namespace name 'Ev ilOmenSpell' could not be found (are you missing a using directive or an assembl y reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 174, column 11) The type or namespace name 'Ho rrificBeastSpell' could not be found (are you missing a using directive or an as sembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 194, column 10) The type or namespace name 'Li chFormSpell' could not be found (are you missing a using directive or an assembl y reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 214, column 10) The type or namespace name 'Mi ndRotSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 234, column 10) The type or namespace name 'Pa inSpikeSpell' could not be found (are you missing a using directive or an assemb ly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 254, column 10) The type or namespace name 'Po isonStrikeSpell' could not be found (are you missing a using directive or an ass embly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 274, column 10) The type or namespace name 'St rangleSpell' could not be found (are you missing a using directive or an assembl y reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 294, column 10) The type or namespace name 'Su mmonFamiliarSpell' could not be found (are you missing a using directive or an a ssembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 314, column 10) The type or namespace name 'Va mpiricEmbraceSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 334, column 10) The type or namespace name 'Ve ngefulSpiritSpell' could not be found (are you missing a using directive or an a ssembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 354, column 10) The type or namespace name 'Wi therSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadCommandList.cs: CS0246: (line 374, column 10) The type or namespace name 'Wr aithFormSpell' could not be found (are you missing a using directive or an assem bly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 626, column 23) The type or namespace n ame 'AnimateDeadSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 632, column 23) The type or namespace n ame 'BloodOathSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 638, column 23) The type or namespace n ame 'CorpseSkinSpell' could not be found (are you missing a using directive or a n assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 644, column 23) The type or namespace n ame 'CurseWeaponSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 650, column 23) The type or namespace n ame 'EvilOmenSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 656, column 23) The type or namespace n ame 'HorrificBeastSpell' could not be found (are you missing a using directive o r an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 662, column 23) The type or namespace n ame 'LichFormSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 668, column 23) The type or namespace n ame 'MindRotSpell' could not be found (are you missing a using directive or an a ssembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 674, column 23) The type or namespace n ame 'PainSpikeSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 680, column 23) The type or namespace n ame 'PoisonStrikeSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 687, column 23) The type or namespace n ame 'StrangleSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 693, column 23) The type or namespace n ame 'SummonFamiliarSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 698, column 23) The type or namespace n ame 'VampiricEmbraceSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 703, column 23) The type or namespace n ame 'VengefulSpiritSpell' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 708, column 23) The type or namespace n ame 'WitherSpell' could not be found (are you missing a using directive or an as sembly reference?) - Error: Scripts\Customs\Spell System-3[1].0-C\Spell System-3.0\Class-Undead\Un deadSpellBookLargeGump.cs: CS0246: (line 713, column 23) The type or namespace n ame 'WraithFormSpell' could not be found (are you missing a using directive or a n assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 113, column 35) The type or namespace name 'AnimateDeadSpell' does not exist in the class or namespace 'S erver.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 114, column 35) The type or namespace name 'BloodOathSpell' does not exist in the class or namespace 'Ser ver.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 115, column 35) The type or namespace name 'CorpseSkinSpell' does not exist in the class or namespace 'Se rver.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 116, column 35) The type or namespace name 'CurseWeaponSpell' does not exist in the class or namespace 'S erver.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 117, column 38) The type or namespace name 'EvilOmenSpell' does not exist in the class or namespace 'Serv er.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 118, column 35) The type or namespace name 'HorrificBeastSpell' does not exist in the class or namespace 'Server.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 119, column 35) The type or namespace name 'LichFormSpell' does not exist in the class or namespace 'Serv er.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 120, column 38) The type or namespace name 'MindRotSpell' does not exist in the class or namespace 'Serve r.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 121, column 35) The type or namespace name 'PainSpikeSpell' does not exist in the class or namespace 'Ser ver.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 122, column 35) The type or namespace name 'PoisonStrikeSpell' does not exist in the class or namespace ' Server.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 123, column 35) The type or namespace name 'StrangleSpell' does not exist in the class or namespace 'Serv er.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 124, column 35) The type or namespace name 'SummonFamiliarSpell' does not exist in the class or namespace 'Server.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 125, column 35) The type or namespace name 'VampiricEmbraceSpell' does not exist in the class or namespac e 'Server.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 126, column 35) The type or namespace name 'VengefulSpiritSpell' does not exist in the class or namespace 'Server.Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 127, column 35) The type or namespace name 'WitherSpell' does not exist in the class or namespace 'Server .Spells.Undead' (are you missing an assembly reference?) - Error: Scripts\Spells\Initializer.cs: CS0234: (line 128, column 35) The type or namespace name 'WraithFormSpell' does not exist in the class or namespace 'Se rver.Spells.Undead' (are you missing an assembly reference?) Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. ![]() |
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#119 (permalink) |
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Join Date: Mar 2005
Age: 34
Posts: 93
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I did but I didnt think that I had to use them if I do then I will put them back in lol I just though that they didnt need to be there since necro spells already existed but I will go back and put those in. Dont I feel shameful for not following directions lol
![]() oh my god that is exactly what the heck it was dude I am so dumb no tired lol been up all night vamping my system up. I see thanks bro I was thinking that I would get an error because there was two of the same things in but dont I feel stupid that there isnt hehe. Okay now I am having that same problem of not seeing the spells in the books I already had a druid spell book on my shard and the spells were added into the book and now they are gone. Says 16 spells but there is nothing on the pages bro. If this is something to do with that region thing I dont know how to do the fix on that please explain thank you very much...... ALRIGHTY THEN!!! okay for anyone who reads these posts on all this stuff DONT GO DOING ANY CHANGING of the #'s in the spell.cs until you have completly followed the intructions to a tee. I had set my numbers tooooo high and it caused the books to not take the spells and it did not let you see the spells that were already in the books. I set mine to 100,150,200,250,300,350,400,450,500,550 that is including the Ninja book and the Samurai book. This little post if for other newbies lol not you already laughing at me high scripters ![]() |
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#121 (permalink) | |
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Quote:
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#122 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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I received permission from X-SirSly-X to take over this project. The new All Spells will be fully compatable with A_Li_N's new FullSpellbook that will be released soon. I also hope to get permission to combine it with Rift's Craftable System to be compatable with Daat99's OWL System. The next release will include many extras that have been missing. Example: a new RunebookGump that supports new spells, Spellbook restrictions such as Mages above 29 skill not allowed to use Necromancers book ...or Mages, Necromancer and Pally not allowed to use Bard's book but need 29 Music to open, ect. This would keep people from using multiple magics and better define the different Classes. If anyone has any suggestions or anything that they would like to add to this system before it is released please say so now. I've noticed others that have a big interest in spells and have made some of their own. This would be a good time to collaborate, and all credits will go where they are deserved. I'm hoping for a release by next weekend. Thanks.
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__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#124 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Hudel:
Quote:
The new All Spells will have a twist and will revert back to using Cleric instead of Monk spells, and Ancient (Ultima VII) spells instead of Magus spells. The Ancient spells will only be accessable to staff members (since they are so powerful). The reason why I want to change the names back is because for one... I have never seen a Monk travel, two... cause I don't want to alter or disrespect original authors, and three... cause it will eliminate those who might be confused over the name changes. The Magus class is too closely related to the Mage class and are too powerful. From here on the classes will have to be thought out, and fit as a class of their own (like the Rogue spells for example). The reason for this is I may provide a class system for the spells in the near future. Anyone wanting to help with the project is welcome to contact me. Now, back to the ol' drawing board.............thx. ![]()
__________________ Leader of the Anti-OSI M |