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#26 (permalink) |
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Forum Expert
Join Date: Mar 2003
Location: where I belong
Posts: 1,784
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That 5% chance seems a lot smarter, Captain. I'll use that instead, I think.
About the corpse, however - if the target was of player accesslevel, the corpse was actually hidden, not deleted, giving them the impression of a deleted corpse. It makes it even funnier, because they just gawk. I agree that less pages is important, so a good change with that in mind nonetheless. If I get a chance I'll see if I can check out the criminal stuff too, and report back if I find anything to help you out. Thanks for the package, again, Captain. The players hate it, but I love it. ![]()
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"Misfortune shows those who are not really friends." -Aristotle "A multitude of words is no proof of a prudent mind." -Thales |
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#27 (permalink) |
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Forum Expert
Join Date: Jun 2003
Location: The Netherlands
Posts: 647
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I am working on another set of mine type thingies. The variation was easy but quite entertaining. I'll be releasing it in a separate thread though.
Now I need to figure out how to serialize an 'owner' of the mine with the mine... oh well... back to the search :P
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Captain The First _________________ Undisclosed shard (status: building since Feb. 2003) |
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#28 (permalink) |
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Forum Expert
Join Date: Mar 2003
Location: where I belong
Posts: 1,784
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Captain, thought I should report this. No big deal, just a couple new warning, but I think they should be fixed in your package.
Code:
- Warning: Scripts\Custom and Adjusted\Items\Mines\CapsBaseTrap.cs: CS0108: (line 11, column 15) The keyword new is required on 'Capt.Traps.CapsBaseTrap.CheckRange(Server.Point3D, Server.Point3D, int)' because it hides inherited member 'Server.Items .BaseTrap.CheckRange(Server.Point3D, Server.Point3D, int)' - Warning: Scripts\Custom and Adjusted\Items\Mines\CapsBaseTrap.cs: CS0108: (line 40, column 15) The keyword new is required on 'Capt.Traps.CapsBaseTrap.CheckRange(Server.Point3D, int)' because it hides inherited member 'Server.Items.BaseTrap.CheckR ange(Server.Point3D, int)'
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"Misfortune shows those who are not really friends." -Aristotle "A multitude of words is no proof of a prudent mind." -Thales |
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#29 (permalink) |
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Forum Expert
Join Date: Jun 2003
Location: The Netherlands
Posts: 647
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Ah, warnings sweet warnings. I'll fix as soon as I get around to it. Thanks for the heads up I didn't even notice them.
No one has to worry though, these warnings will not affect the scripts functionality at all. I'll be sure to update this thread soon. Once again, thanks for the heads up khaz *edit* Fixed the warnings I think :P. Also added Khaz's mine to the package (hope you don't mind) so it wouldn't get lost in the depths of this thread. It is now aptly titled: a splattermine. I didn't add it to the minelayer but might do so at a later point in time. Happy mining hehe
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Captain The First _________________ Undisclosed shard (status: building since Feb. 2003) |
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#30 (permalink) |
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Not sure how many of you are old schoolers but the exp pots way back when, when stacked or set up in a row, for example, set up as many exp pots in a spot behind a rock in a dungeon(using CoT, used to be a spot where newbies trapped themselves so eles could only get at them one at a time) or along the west wall brit bank fel as close to the bank as possable so other players not using CoT could not see them, hide and throw on at the first in line and whoever happened to be in that line took damage. Serious dmg depending on how many kegs *coughs* you used. It was a seriously fun way to get counts. Ill DL a copy of these and see what I can do about setting up a dominoe effect.
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