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#1 (permalink) |
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I apologize to anyone that DLed the last two because they were loaded with errors. The first one I posted hastily because it was my first submission and I was anxious. The second one I thought I had cleaned up but failed to run to make sure. This third submission has been run and re run and is error free. The script itself is filled with blanked out how to's so even the beggining scriptor can follow and learn to script gumps. I am posting two version:
1. With out my text Code:
AddLabel( 105, 60, 0, "" ); AddLabel( 105, 75, 0, "" ); AddLabel( 105, 90, 0, "" ); AddLabel( 105, 105, 0, "" ); AddLabel( 105, 120, 0, "" ); Code:
AddLabel( 105, 60, 0, " This is a family oriented shard. If it is your" ); AddLabel( 105, 75, 0, "goal to piss people off, leave now. There is no" ); AddLabel( 105, 90, 0, "swearing, cussing, or blasphemy on this shard. We" ); AddLabel( 105, 105, 0, "expect the players to use a load of common sence." ); AddLabel( 105, 120, 0, "If it seems dumb or stupid then don't do it." ); Again I apologize for my haste of the 2 other previous submissions. |
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#3 (permalink) |
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Yes this look awasome beacuse that way players have no excuse of saying "Uh! I Didn't Know That", but i was asking b4 i downloaded can u set a screen picture for us to see, not say ur script is bad just to see what im gonna to see when implement it into the shard.
Thanx †Static† |
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#4 (permalink) |
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I tried uploading the image into this frame but I can't figure out AOL's address for the pic. I can't figure out AOL period. Good thing its free and temporary. I could add the picture as an attachment but then, you could just download the gump script just the same. I guarentee you woulnt be disappointed.
It isnt a large or overbearing gump. If you like the idea, you will like the script. |
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#5 (permalink) |
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Master of the Internet
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I will post the image for Tynsdale as he is having difficulties with it.
This is Tynsdale's post for all intents and purposes. Please don't contact me for it as I really know nothing of the package or how it works ![]() Great gump by the way, it looks like a pretty nice system.
__________________
Paranoia is what happens when you finally have all of the facts. Last edited by Quantos; 09-25-2007 at 10:26 PM. |
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#7 (permalink) | |
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Master of the Internet
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Quote:
__________________
Paranoia is what happens when you finally have all of the facts. |
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#10 (permalink) |
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Forum Expert
Join Date: Oct 2002
Location: In My Cold Cell
Age: 44
Posts: 1,848
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I added a little to this if you would like it. To the OnResponse for case 0
What I added is. If you decline it disconnects you and deletes your account. Saves on useless mobiles, items and unused accounts. Code:
public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons
{
Mobile from = state.Mobile;
Account account = from.Account as Account;
NetState ns = from.NetState;
switch ( info.ButtonID )
{
case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
{
//Cancel
if ( ns != null )
from.SendMessage( "You choose to decline. Thank you for visiting Siege Undone." );
ns.Dispose();
Accounts.Table.Remove( account.Username );
break;
}
__________________
I'm waiting in my cold cell when the bell begins to chime Reflecting on my past life and it doesn't have much time. |
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#14 (permalink) |
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Forum Expert
Join Date: Oct 2002
Location: In My Cold Cell
Age: 44
Posts: 1,848
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@Genser
You need to add the item as he does if you have a start room or edit CharactorCreation.cs to show the gump onlogin for new chars. @Tynsdale NP. We all can not think of everything. Glad you liked it.
__________________
I'm waiting in my cold cell when the bell begins to chime Reflecting on my past life and it doesn't have much time. |
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#15 (permalink) | |
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Join Date: Apr 2004
Age: 45
Posts: 125
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Quote:
I don't understand what item to add and also what to add to charatorcreation.cs. Can you give a example? |
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#16 (permalink) | |
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Quote:
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