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Old 01-15-2005, 06:55 AM   #1 (permalink)
 
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Default Terms of Agreement Gump 3

I apologize to anyone that DLed the last two because they were loaded with errors. The first one I posted hastily because it was my first submission and I was anxious. The second one I thought I had cleaned up but failed to run to make sure. This third submission has been run and re run and is error free. The script itself is filled with blanked out how to's so even the beggining scriptor can follow and learn to script gumps. I am posting two version:

1. With out my text
Code:
AddLabel( 105,  60,  0, "" );
AddLabel( 105,  75,  0, "" );
AddLabel( 105,  90,  0, "" );
AddLabel( 105, 105, 0, "" );
AddLabel( 105, 120, 0, "" );
2. With my text (for help and suggestions)
Code:
AddLabel( 105,  60,  0, "     This is a family oriented shard. If it is your" );
AddLabel( 105,  75,  0, "goal to piss people off, leave now. There is no" );
AddLabel( 105,  90,  0, "swearing, cussing, or blasphemy on this shard. We" );
AddLabel( 105, 105, 0, "expect the players to use a load of common sence." );
AddLabel( 105, 120, 0, "If it seems dumb or stupid then don't do it." );
What this gump does is give a player (in a start room) a multi page list of rules and shard specifics and the only way to leave the start room is to agree (click the agree button) to the rules. I explain in the script, if you so chose, how to turn off the 'my charactor is physically stuck' option so players cannot bypass the signing of the terms.
Again I apologize for my haste of the 2 other previous submissions.
Attached Files
File Type: cs RuleBoard (w.o. text).cs (31.9 KB, 128 views)
File Type: cs RuleBoard (with text).cs (42.3 KB, 209 views)
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Old 01-15-2005, 06:58 AM   #2 (permalink)
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That looks pretty cool. And thanks for the extra effort on explaining stuff. I'm sure people (me included!) will appreciate it!
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Old 01-15-2005, 09:44 AM   #3 (permalink)
 
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Default Pic?

Yes this look awasome beacuse that way players have no excuse of saying "Uh! I Didn't Know That", but i was asking b4 i downloaded can u set a screen picture for us to see, not say ur script is bad just to see what im gonna to see when implement it into the shard.
Thanx
†Static†
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Old 01-15-2005, 12:50 PM   #4 (permalink)
 
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Arrow Pic.

I tried uploading the image into this frame but I can't figure out AOL's address for the pic. I can't figure out AOL period. Good thing its free and temporary. I could add the picture as an attachment but then, you could just download the gump script just the same. I guarentee you woulnt be disappointed. It isnt a large or overbearing gump. If you like the idea, you will like the script.
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Old 01-15-2005, 04:41 PM   #5 (permalink)
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I will post the image for Tynsdale as he is having difficulties with it.

This is Tynsdale's post for all intents and purposes. Please don't contact me for it as I really know nothing of the package or how it works

Great gump by the way, it looks like a pretty nice system.
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Last edited by Quantos; 09-25-2007 at 10:26 PM.
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Old 01-15-2005, 05:08 PM   #6 (permalink)
 
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Thanks Quantos!!!
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Old 01-15-2005, 06:06 PM   #7 (permalink)
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Quote:
Originally Posted by Tynsdale
Thanks Quantos!!!
Hehe, no problem man, I'm glad I could help. Actually the only reasons that I did this for you are because it sounds like a really nice system, and you didn't request someone to do it for you.
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Old 01-15-2005, 11:43 PM   #8 (permalink)
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Looks great, thanks. I really cant stand it when people say " I had no idea about the rules"

Thanks,
Dan
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Old 01-16-2005, 12:31 AM   #9 (permalink)
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Wow!, you must have a Doctorate in Gumpology
Thats very nice
-Jamie
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Old 01-16-2005, 09:19 AM   #10 (permalink)
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I added a little to this if you would like it. To the OnResponse for case 0

What I added is.

If you decline it disconnects you and deletes your account.

Saves on useless mobiles, items and unused accounts.

Code:
      	public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons 
      	{ 
         	Mobile from = state.Mobile; 
		Account account = from.Account as Account; 
		NetState ns = from.NetState;
         	switch ( info.ButtonID ) 
         	{ 

          		case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
            	{ 
               		//Cancel 
			if ( ns != null )
               		from.SendMessage( "You choose to decline. Thank you for visiting Siege Undone." ); 

			ns.Dispose();

			Accounts.Table.Remove( account.Username );   

              		break; 
            	}
If not you others may enjoy this feature.
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Old 01-16-2005, 09:55 AM   #11 (permalink)
 
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Default Thanx

Heheheh thanx for the pic looks very nice, sry if i requested it, but atm i was really rushed and i could load it up in ym server to test but look great now thanx for the pic, and awsome job
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Old 01-17-2005, 11:26 AM   #12 (permalink)
 
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Default Hah

Quote:
Originally Posted by Mortis
If you decline it disconnects you and deletes your account.

Saves on useless mobiles, items and unused accounts.
Thats funny. I wish I had thought of it.
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Old 01-17-2005, 05:56 PM   #13 (permalink)
 
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Default No Gump?

I've loaded this script and restart server with no problems. I made a new account to test this gump but when I log into game as new player I get no gump at all? Any ideas why this would happen?
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Old 01-17-2005, 07:03 PM   #14 (permalink)
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@Genser
You need to add the item as he does if you have a start room or edit CharactorCreation.cs to show the gump onlogin for new chars.

@Tynsdale

NP. We all can not think of everything. Glad you liked it.
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Old 01-18-2005, 01:15 PM   #15 (permalink)
 
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Quote:
Originally Posted by Mortis
@Genser
You need to add the item as he does if you have a start room or edit CharactorCreation.cs to show the gump onlogin for new chars.

@Tynsdale

NP. We all can not think of everything. Glad you liked it.
Well call me a newb then as I did use his script with the text but edited the text to fit my shard.
I don't understand what item to add and also what to add to charatorcreation.cs.
Can you give a example?
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Old 01-18-2005, 01:46 PM   #16 (permalink)
 
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Default [add ruleboard

Quote:
Originally Posted by Genser
I've loaded this script and restart server with no problems. I made a new account to test this gump but when I log into game as new player I get no gump at all? Any ideas why this would happen?
You have to physically add as a static. Players have to double click the item (looks like a message board). Like "hanging" it on a wall in your start room.
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Old 01-18-2005, 01:58 PM   #17 (permalink)
 
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Quote:
Originally Posted by Tynsdale
You have to physically add as a static. Players have to double click the item (looks like a message board). Like "hanging" it on a wall in your start room.
Oh...gotcha...hehe...DUH
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Old 01-29-2005, 10:02 PM   #18 (permalink)
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Great script. Love it now players can not say, "But no one told me that." lol
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Old 03-06-2005, 01:44 PM   #19 (permalink)
 
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Smile Nice System

yap its good system Looks great
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