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Old 01-15-2005, 02:41 PM   #1 (permalink)
 
Join Date: Jan 2005
Age: 32
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Thumbs up EvoMerc with Katana !!

I was playing wit the EvoMerc on my shard and decided this could be helpful to ppl since his sword breaks and he has to get 7mill kp to become champ (fighting wit his hands and no wrestling could take awhile )
I added a Katana script, its only meant for the mercs when a deed is clicked on and he spawns he will be holding it, and on the final stage when he becomes a champ it will dissappear. It has Self Repair on it so it doesnt break and artifact rarity 69 I had other stats like hitleech, hitchance, stamleech but took it of the file that is posted, But u can edit as u seem fit for your server or leave it how it is.
I edited the EvoMerc script original posted by sadoul. The only thing diffrent is the lines in the beginng to have him equip sword, and added a delete line for OneHanded Layer to delete item when he becomes champ.

-just unzip files, place the EvoMerc.cs where your old one is (mines in its own folder ...Scripts/Mobiles/Merc ...back-up ur old one incase u dont use this one)
-then add the MercKatana.cs script into your Artifacts folder
(...Scripts/Items/Weapons/Arfifacts/ not sure if it has to be in here for sure or not since it has artifact rarity on it but its where i got mine )

Hopefully sombody can find this useful and use it on their server, Maybe I'll log into a server and see it in use
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File Type: zip EvoMerc+Katana.zip (11.5 KB, 160 views)
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Old 01-21-2005, 03:00 PM   #2 (permalink)
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Im going to use it for sure. Thanks for the script.
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Old 01-24-2005, 12:13 AM   #3 (permalink)
 
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, i was messing around wit it some more and i was able to get the durability off so no need for the self repair heh
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Old 02-10-2005, 02:56 PM   #4 (permalink)
 
Join Date: Jan 2005
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Default edit katana to have no dura....

Well I wanted to repost the katana without dura, would be better than the SelfRepair attribute i think, but it says i cant post attachment so if u want the katana without dura you'll have to edit the lines......

public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }.........
....change to........

public override int InitMinHits{ get{ return 0; } }
public override int InitMaxHits{ get{ return 0; } }.........
....now go down about six lines where it says.........

WeaponAttributes.SelfRepair = 6;......

....and delete this line, or simply put 2 forward slashes in front of it to remove.
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