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Old 01-19-2005, 09:10 AM   #26 (permalink)
 
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Great program. Helps when you have a mountain of items needed scripting, it does the basics very well. Keep up the good work.

As to the posting of these, its not different then someone using GD13's templates. all i have to say on that.

Cant wait to see the armor section. Do you have any plans to add anything else other than armor and mobiles?
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Old 01-19-2005, 03:29 PM   #27 (permalink)
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Quote:
Originally Posted by paladineD
As to the posting of these, its not different then someone using GD13's templates. all i have to say on that.
most people don't like the fact that people post template generated stuff either....look at this guy's templates.....i post on there as do a few of the other members.....and he has a couple more threads that he started along with doing templates......sure use as learning tool, but they are still just something that anyone can do.....it just clutters

im all for people using templates and this program to learn off of....i do so myself...but you won't find a posted script by me that i used a template for or this program.....i do use the templates for quick things, and i will prolly use this program....but im not going to waste my time, or anyone elses', posting the stuff made from either

that's my point
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Old 01-19-2005, 09:10 PM   #28 (permalink)
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Talking Nice

Very nice idea... I have been working on something similar off and on for the last few months... I cant say that im happy you beat me to the punch but all well, thats life I guess... 1 Thing I will offer to you is to recode it to remove the spaces from the name. Your program uses the name for the class name as well so if you use a name with spaces in it, the script wont compile. Just a tip.
Well Done!
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Old 01-19-2005, 09:45 PM   #29 (permalink)
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Well I will have to step in and make a point about all this negativety. I want to point out Arya's Addon gen. No one gave any heat about that one. It was all praises on how good a program it is. So how about getting off his back about creating a program to gen items. I personally have not tried this program, and probably won't since I do know the basics of coding in C#.
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Old 01-19-2005, 10:29 PM   #30 (permalink)
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Quote:
Originally Posted by EternaL2K
1 Thing I will offer to you is to recode it to remove the spaces from the name. Your program uses the name for the class name as well so if you use a name with spaces in it, the script wont compile. Just a tip.
Well Done!
Yes this was intended to be done but I forgot to include it. got lost in the process but thanks for the bug report. It will be fixed in the next release.
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Old 01-19-2005, 11:39 PM   #31 (permalink)
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few things.
butcher knife cleaver skinning knife..
AKA tinkering menu. The less used weaps we all love.
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Old 01-20-2005, 01:52 AM   #32 (permalink)
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Quote:
Originally Posted by Karmageddon
Well I will have to step in and make a point about all this negativety. I want to point out Arya's Addon gen. No one gave any heat about that one. It was all praises on how good a program it is. So how about getting off his back about creating a program to gen items. I personally have not tried this program, and probably won't since I do know the basics of coding in C#.
Arya's addon gen....three things

1)Arya coded the whole thing herself...which he has done

2)Addon's generated from the thing still took time and effort to put together for the first time in game unless of course it was something like a static building allready there..... it wasn't a program that just did it for you

3)you don't see too many addon's generated by that on the boards


i would personally throw Arya's thing into the same pile as this and GD13's templates

either way, im done.....i told him he did a good job, which i think he has....it sucks though that somehting like this will more than likely be abused by morons.....if your not a moron that would do that, then the statement isn't directed at.........and it sucks that this would happen due to it is by no fault the author of the program......it is just people being stupid

i think it is a great thing to help with some of the mundane scripting chores......i also just wish that people would keep the "worthless" things created by this and such template scripts off the boards, as they could easily be done by anyone......if you were to from scratch make your own arty or whatever, then post it and it prolly wouldn't get much flak.........but stuff from this and those templates takes no effort on the part of the "scripter" other than doing some fill in the blank work.......it just gets annoying

zotos, good job.......it isn't your fault that there are idiots in the world.....keep up the work on this....it is a good program
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Old 01-20-2005, 01:53 AM   #33 (permalink)
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Quote:
Originally Posted by georox
few things.
butcher knife cleaver skinning knife..
AKA tinkering menu. The less used weaps we all love.
lol......skinning knife of doom! lol...........i love it
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Old 01-20-2005, 03:38 AM   #34 (permalink)
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So i guess I shouldnt add optional properties that will lean more twards methods such as OnHit() and all others?
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Old 01-20-2005, 08:31 AM   #35 (permalink)
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I say do it! Make this program really rock! you could add in some cool on hit animations/effects & Hue plus the other variables for the effects.
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Old 01-20-2005, 10:10 PM   #36 (permalink)
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Started adding these for 1.2 release lastnight
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Old 02-15-2005, 10:16 AM   #37 (permalink)
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I wanted to check in and see how things are coming along with your scripts but your site is down. Is it going back up or down for good?
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Old 02-15-2005, 10:24 AM   #38 (permalink)
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Try here
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