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Old 01-18-2005, 05:24 AM   #1 (permalink)
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Default Arty Generator

Small program I made. it will create code from a GUI. all you have to do is fill in the blanks.

Located on my site for better support

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Old 01-18-2005, 05:52 AM   #2 (permalink)
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program looks nice.....would be nice to see something like this for npc's/monsters too......and armor (didn't notice if this did armor or not)

however, i couldn't use this very effectively in 800x600.....it ran off the screen with no resize available.....might want to fix this.....dunno how hard that is, but it is a suggestion to be able to run it better/easier on lower res.


but program looks good
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Old 01-18-2005, 05:54 AM   #3 (permalink)
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Next on the list is bows(forgot them) then armor. last will be mobiles.

Ill look into the resolution issues. I thought about it like 2 minutes after ziping it. this is also the first release. and looking for bugs and input for better releases in the future.
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Old 01-18-2005, 07:58 AM   #4 (permalink)
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awesome job this def rocks!

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Old 01-18-2005, 08:01 AM   #5 (permalink)
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Quote:
Originally Posted by Zotos
Small program I made. it will create code from a GUI. all you have to do is fill in the blanks.

Located on my site for better support

Site
It sounds, and looks good, but why would you take the fun from ppl that work hard, and script these items, this just gives any little kid the ability to ruin a good shard ith crap!
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Old 01-18-2005, 08:07 AM   #6 (permalink)
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Quote:
Originally Posted by JesseTCG
It sounds, and looks good, but why would you take the fun from ppl that work hard, and script these items, this just gives any little kid the ability to ruin a good shard ith crap!
A good shard owner won't let item's in the game that will or could unbalnce the game, and if they do. Well most likely the shard won't be around for awhile. But I'm sure we will see alot of 133t scripters using this and saying this is their first arty pack or whatever in the submission area, which the pack will suck and be way over balanced much like all the other first time arty packs that get released....


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Old 01-18-2005, 08:15 AM   #7 (permalink)
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Default Oh, how so true..

Yu and I both know that will happen, but as i said good program, i had some issues with findin where it installed to, but resolved...
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Old 01-18-2005, 08:42 AM   #8 (permalink)
 
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Nice! This will definitly save time, now just wish there was a good gump creator out there to save me from tedious work!
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Old 01-18-2005, 08:58 AM   #9 (permalink)
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Where did you get that update Ultima.dll or did you update it yourself?
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Old 01-18-2005, 10:38 AM   #10 (permalink)
 
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I like how you did it, very nice
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Old 01-18-2005, 11:08 AM   #11 (permalink)
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I would like to say, this is a great thing. Thanks for making it, if you dont mind im going to put it in my FTP so people I know can find it, I think its a great tool, and other than armor and mobiles, jewelry =P Personaly I feel this is a great thing as you can see it all coming out. Very nice, good for people who cant script.
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Old 01-18-2005, 11:28 AM   #12 (permalink)
 
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Quote:
Originally Posted by Zotos
Next on the list is bows(forgot them) then armor. last will be mobiles.

Ill look into the resolution issues. I thought about it like 2 minutes after ziping it. this is also the first release. and looking for bugs and input for better releases in the future.
Any way you could work on armor arty making script? havent seen to many rare armor artys......
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Old 01-18-2005, 12:07 PM   #13 (permalink)
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You should make a check box near the options to remember the selected options. This way it would be easy to make full set of armor quickly with the props. Maybe even add a spot for a skill[s] bonus.

-Sly
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Old 01-18-2005, 12:14 PM   #14 (permalink)
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The program is a good tool

But its just that, a tool, you should still learn why the code works.

Otherwise you will be helpless and your shard will always use pre-generated crap.
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Old 01-18-2005, 02:39 PM   #15 (permalink)
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Quote:
Originally Posted by Phantom
The program is a good tool

But its just that, a tool, you should still learn why the code works.

Otherwise you will be helpless and your shard will always use pre-generated crap.
i agree with that......i know enough to be able to do this on my own, but it is good if i wanted something quick for an event or something

and the comments on unbalancing a shard, that is entirely up to a shard admin to keep under control......

like i said.....good program......would be nice to see a full program to do it all, only problem is that we will get morons that will post the stuff as their own......but we get that as it is don't we??

good work.....at least you did this on your own.......hopefully at least lol
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Old 01-18-2005, 03:05 PM   #16 (permalink)
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Suggestion to the author

Make the output, something everyone can see has being generated by your script.

So if people that didn't go to the effort of posting an original script, we can tell and get the script taken down.

Or people can just read this warning.

DO NOT POST ANY SCRIPTS YOU GENERATE WITH THIS PROGRAM.

We don't want them.
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Old 01-18-2005, 03:30 PM   #17 (permalink)
 
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A good way instead of adding a header or comments, is to use specific variable names with specific capitalization, because poeple who post the generated code, most likely won't alter it manually, so it will be easy to spot the variables. If you just add a header, a newbie will know enough to delete them.
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Old 01-18-2005, 04:31 PM   #18 (permalink)
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i know how to script, but i use the generator because its less tedious.
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Old 01-18-2005, 05:47 PM   #19 (permalink)
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OK getting alot of heat here. Reason I made this program is because my son cant code for crap. He is always wanting to help out so I made a program that he can use to play with. I figured I would release it here for the fact that some people are not interested in learning how to code but still would like to host a shard. this will help them to make a few special item fast and easy and be on their way.

Now on the generated header what do you think I should add? small not at the top or what? I am not at all trying to be a credit whore so I could really care less about the credit end.

Future releases will include armors, jewelry, mobiles, etc. etc. Please post any ideas on what should be added or kept out of future releases.
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Old 01-18-2005, 06:21 PM   #20 (permalink)
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Just wanna say, Good Job...this tool will help with the tedious arty making which I hate to do...prefer the more complex coding. Also for all you nay sayers, stuff like this is needed for people to learn from, I can see them understand scripting alot better if they can first make what there thinking then go in and see how it was made, isn't it the same as looking at premade scripts in RunUO scripts directory? think about it, this tool will teach those that want to learn. those that don't want to learn, wouldn't have learned anything without this tool either. Also, don't refer to the gen scripts as "crap", I just did one, there nicly spaced, no errors, simple, and they work... I'm not sure about you all but it doesn't look like crap to me. Again, Great job and I look forward to your future generators as they cover all the scripts I hate to do as an experienced scripter.
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Old 01-18-2005, 11:51 PM   #21 (permalink)
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Quote:
Originally Posted by Zotos
OK getting alot of heat here. Reason I made this program is because my son cant code for crap. He is always wanting to help out so I made a program that he can use to play with. I figured I would release it here for the fact that some people are not interested in learning how to code but still would like to host a shard. this will help them to make a few special item fast and easy and be on their way.

Now on the generated header what do you think I should add? small not at the top or what? I am not at all trying to be a credit whore so I could really care less about the credit end.

Future releases will include armors, jewelry, mobiles, etc. etc. Please post any ideas on what should be added or kept out of future releases.
i would say put something up showing it was generated by this.....if not for credit, then just so the mods can keep this stuff down to a minimum....the boards would become flooded

Quote:
Originally Posted by Hlal
Just wanna say, Good Job...this tool will help with the tedious arty making which I hate to do...prefer the more complex coding. Also for all you nay sayers, stuff like this is needed for people to learn from, I can see them understand scripting alot better if they can first make what there thinking then go in and see how it was made, isn't it the same at looking at premade scripts in RunUO scripts directory? think about it, this tool will teach those that want to learn. those that don't want to learn, wouldn't have learned anything without this tool either. Also, don't refer to the gen scripts as "crap", I just did one, there nicly spaced, no errors, simple, and they work... I'm not sure about you all but it doesn't look like crap to me. Again, Great job and I look forward to your future generators as they cover all the scripts I hate to do as an experienced scripter.
in a perfect world, this would be correct....but human nature would state that people in general are lazy.....why learn it when someone is doing it for you? if they wanted to do better things, mabey....but if they want a few KOOL itemz....then they really don't have any reason to pursue learning it

and the generated stuff whether from this or a template script is just that....crap.....it takes little to no effort on the part of the "creator" (please note im using that term loosly) to actually create the item/arty...........i have one sword i have done......i did it on my own with some special stuff....it was primarily a cut and paste job so i don't think much of it.....but i at least put it together myself from scratch.....and i never posted it here cause it wasn't worth the space to take up.

The program if used properly is a great thing.......and it is good to know that he had good intentions.......but i know alot of people will use it.....post it on the boards, and say they scripted it themselves.......i think it is great....i intend to use it, but i also allready know enough basic stuff to be able to do this on my own.....and yes, i would like to see future stuff........it would be great to see for example the mobile bit that you can make mobiles that can do conversations and what not for quests......but that can be abused just as easily i'm sure


@Zotos...........reguardless................great work...you made a decent, good looking program..........the only reason your getting "heat" is cause of what can happen as a result.....so it isn't really heat directed at you even......but it is a great thing and i think it would be great to see it continued
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Old 01-19-2005, 02:52 AM   #22 (permalink)
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1.1 released heres the link Arty Gen 1.1

Change log is included. I also made it all zip format instead of using an installer. I have also added a header to generated code.
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Old 01-19-2005, 03:19 AM   #23 (permalink)
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In that link i download the ArtyGen1[1].1.zip but when i extract it a file named ArtyGen1[1].1 is extracted what is it exe?rar? how can i use it?
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Old 01-19-2005, 04:27 AM   #24 (permalink)
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files in the zip are as follows

1)ArtifactGenerator.exe
2)ChangeLog.txt
3)Ultima.dll
4)Zotos.ico

these are the files in the zip named ArtyGen1.1.zip which is the file that you should of gotten

Should i have just spent the time to make a installer?
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Old 01-19-2005, 07:35 AM   #25 (permalink)
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no need for an installer. here's what happened...

1. you made a zip file first for the 1.1
2. the zip file extension got changed to .1
3. then you zipped up ArtyGen1[1].1
4. finally ArtyGen1[1].1.zip was created

so all you have to do is rename the .1 file to .zip and it works fine.

Great job on the bows! I still think it should have the option to save the selected options for next time.

-Sly
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