|
||
|
|||||||
| RunUO Post Archive The Archvie |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Forum Expert
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 798
|
I tested it with skill Focus, antimacro code false, and works fine.
In-Game: [set skills.skillname.cap number ex.: [set skills.focus.cap 150 the cap for Focus will be 150. Skills names: ------------- Alchemy Anatomy AnimalLore AnimalTaming Archery ArmsLore Begging Blacksmith Bushido Camping Carpentry Cartography Chivalry Cooking DetectHidden Discordance EvalInt Fencing Fishing Fletching Focus Forensics Healing Herding Hiding Inscribe ItemID Lockpicking Lumberjacking Macing Magery MagicResist Meditation Mining Musicianship Necromancy Ninjitsu Parry Peacemaking Poisoning Provocation RemoveTrap Snooping SpiritSpeak Stealing Stealth Swords Tactics Tailoring TasteID Tinkering Tracking Veterinary Wrestling With this information it's easy for everyone with a minimum knowledge of C# change or make an script/moongate/items/scroll/deed that rise skill cap above 120 (powerscroll maximum). |
|
|
|
|
|
#2 (permalink) |
|
Join Date: Mar 2005
Age: 45
Posts: 16
|
Quick question, Does this set the skill to this level, or does the char still need to earn the skill up to the cap? I am trying to find a way to set all skills with a cap of 120 without turning the test center on. So far I have been able to set the total skill and stat caps, but I am still trying to figure how to set all skills with a cap of 120 each which can work up to (i.e. mining, lumberjacking, etc.) Any help will be appreciated.
![]() blanzora1918 |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|