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Old 03-11-2003, 10:46 AM   #1 (permalink)
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Default craftabe magic weapons

runic hammers envoke a call to randommagicweapon when creating weapons with runic hammer the whole system is percentage driven with percentage increases for each level of hammer and ingottype. forinstance with a valorite runic hammer using valorite ingots you not only get the benifit of the applied bonuses from the material type but you also get an substantial increase in chance of making a vanq or supreamly or indest weapon of said slayer chance depending on the hammer you could get anywhere from 1 to 5 calls from the magic weapons pool so with a valorite hammer you could conseivable come up with a multi slayer weapon of vanq supreamly indest. admitedly the chaces are remote but they are there. chances are higher that you would simply get 1 property say might and the other 5 chances would return 0's and give the weapon no special properties. there is no absolute here any weapon combination is possible all you can do in increase your chances of creating a supurb weapon by using higher hammer and oretype. the new weapons are also hued according the the ore ore used to craft them. there by making your Exceptional valorite daemon slaying Supreamly accurate Indestructable lance Crafted by Thor( which by the way took months of turning in bods to get the hammer) virtually priceless to the crafter, possibly his most prized posetion.

Just something to think about. its way over my head but while you guys are squeezing blood from that trunip, thought you might like to see whats going on on the inside. Thats the beauty of RunUo, it can benifit from the observations of even a gimp like myself.
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Old 03-11-2003, 03:14 PM   #2 (permalink)
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Default

Ironfits modifications already make this possible.
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