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Old 03-15-2003, 09:04 PM   #1 (permalink)
 
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Default Suggestion : Tags and Comments in Mobile

is it possible to add Tags and Comments (same as Account object) inside Mobile objects ?
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Old 03-15-2003, 10:37 PM   #2 (permalink)
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Sure its possible, a string and you could write a gump that display the string.

This of course would have to be put on a player mobile class.
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Old 03-16-2003, 08:14 AM   #3 (permalink)
 
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thanks for your reply phantom, but ...
i know it is possible, and i'm able to write code to add Comments and Tags in PlayerMobile.

i was askling if the dev team could add Comments ans Tags in Mobile (i didn't say PlayerMobile) cauz Mobile is in the core.
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Old 03-16-2003, 03:03 PM   #4 (permalink)
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I think something like that would be very useful, especially for keeping track of things like a player's history (like if they have been jailed and if so for what).
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Old 03-16-2003, 03:08 PM   #5 (permalink)
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Then it wouldn't be customizable if they did it in the core
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Old 03-16-2003, 03:12 PM   #6 (permalink)
 
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we could use Mobile.AddComment() or Mobile.GetTag() thinks like this
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Old 03-16-2003, 03:14 PM   #7 (permalink)
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Why would this need to be on Mobile? You can add it to PlayerMobile and/or BaseCreature, and then every npc and every player will have them.
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Old 03-16-2003, 03:16 PM   #8 (permalink)
 
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because if i add it in PlayerMobile, i have to add it also in Banker, BaseCreature, BaseGuard, PlayerVendor, TownCrier and Wanderer

so i was asking
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Old 03-16-2003, 03:51 PM   #9 (permalink)
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Quote:
Originally Posted by Valris
because if i add it in PlayerMobile, i have to add it also in Banker, BaseCreature, BaseGuard, PlayerVendor, TownCrier and Wanderer

so i was asking
You could make those classes use a custom mobile themselfs :-) Then you would have a Player Mobile and a NPC Mobile

Trust me less they have to put in the core is better.
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Old 05-30-2003, 01:37 AM   #10 (permalink)
 
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now that we have comments section can we get a remove comments and tags. unless I just havent figured this out yet
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