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Old 03-15-2003, 09:40 PM   #1 (permalink)
BlckDrgn
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Default Champion Spawn Change

Ok first off I put IDEA, not a script. Ok heres what I was thinking. Through out a champ spawn ONE ticket should be given to a player, and after that champ is dead (while the gate is there only) the player with that ticket should be able to use it to select the next champion. If the player chooses to save the ticket and leave with it the spawn should just use the last chosen champ. I know a LITTLE about C++ so I dont think this would be hard, just have a random number between 1 and <however many monsters spawn> and say the random number is 432 when the 432nd monster is killed the scroll is given to the killer, then just make a gump with the champs on it and when they choose one it changes the type to what the chose.

I am having a VERY hard time learning C#.... it looks just like a list of functions to me :/. If some one would be willing to teach me I'd be very greatfull!
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Old 03-16-2003, 05:55 PM   #2 (permalink)
BlckDrgn
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Any response...?
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Old 03-16-2003, 06:44 PM   #3 (permalink)
 
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It's currently scripted to match OSI, I think.
You can find a bunch of scripting tutorials in a sticky post in one of the forums...I think Script Support.
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Old 03-16-2003, 09:51 PM   #4 (permalink)
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Yes RunUO is trying to copy OSI and plus offer a solution to those who dislike the AOS changes ( AOS.cs ).
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