Anti Macro
Speaking from the player and Mod viewpoint..
I Like the Anti Macro Code, but as a player i hate it.
That being said this is something i think that would be cool to add.
Rather than having the ability to turn it on or off for everything, i think it should be able to be turned fof for each specific skill. Most commonly, lore skills are macroed, so have them anti-macro protected, but combat skills are very rarely macroed so have them not anti-macroed. Meaning you don't have to Move when you are fighting just to gain, but you have to move and change targetsfor lore.
I Just think that the ability to select each skill that is anti-macro protected would be an awesome addition and would add a lot more to the UO Gameplay.
Thank you for everything you have done, RunUO has revived the UO spirit in all of the player run shards.
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