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#1 (permalink) |
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Join Date: Feb 2003
Posts: 412
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allright, im not sure weather this should be under bug reports or here but i feel this is mroe fitting, the npc training doesnt really work how it should, im nost sure if this is a missed line of code on your part or you meant to do it how it is, but its suppsoed to say "xx gold to train xx amount in xx skill, thn somtihng likew if you pay less i will train less, thne you drop however amount of gold on him for what you want to learn, instead of jsut taking the gold when you chose train
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#2 (permalink) |
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Join Date: Jan 2003
Age: 23
Posts: 177
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the way it works on osi is you say <vendor name> train <skill>, or select it from the context menu, then theey will say "it will cost thee xx gold to learn this" or something, where xx is the amount it trains to, divided by 10. if they charge 255 gold, the max skill given (not total skill) is 25.5. there is a timer for when you iniate the training request to the time where they forget about your training request, thus giving you time to run to the bank.
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