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| RunUO Post Archive The Archvie |
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#1 (permalink) |
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Join Date: Mar 2003
Posts: 14
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If players learn they can get away with things on a Run uo server by logging out before they can be sent to jail there's a pretty big problem on the staff's hands. At least untill the admin logs in. Would t be possible to add in the next release? I'm amazed with the quality of Run uo, but I think this one crucial thing is missing [seelogged true [seelogged false or something similar. Thanks for the amazing EMU!
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#3 (permalink) |
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Forum Expert
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I would NOT want to see this and many others will be like me too.
That was specific to sphere and as we all get sick of pointing out RunUO isn't sphere and its not trying to be thank god! It will just result in sphere like shards with signs up everywhere telling people not to log out here because it causes lag, due to the requirement to transmit data asociated with mobile locations etc. |
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#4 (permalink) |
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Join Date: Jan 2003
Age: 23
Posts: 177
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ok then, what does runuo do when a player logs off? as far as i know, the mobile goes invis and stays there. the option should be able to be toggled.
and as with the [addmenu, it would be optional to use. i would personally like to see it, just because. not for posting signs or spanking them if they log out, but to punish a player who is in trouble if they log out. you think on osi you are safe if you log out? no, they can still edit your account (probably because they see the account name when you enter jail, but thats besides the point) i think it would be quite useful |
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#6 (permalink) |
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Join Date: Mar 2003
Posts: 4
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Anybody know if we override the default action by fooking with the OnLogout part of the playermobile.cs or some other hook?
And its not that I ain't grateful fer how freaking amazing and super-powered the RunUO dev team is and think it should be more like Sphere or POL or UOX3 or anything like that. There's only three things I really want that I feel are missing a [possess-like command, characters staying in the world on logout, and the ability to monkey with what happens at character death, and I'm was pretty sure I could do all that with the way the dev dudes set it all up, even though they're focused on simulating UO perfectly they've provided a TON of hooks fer lazy mad scientists to screw the whole thing up however they want, but now I ain't too sure about the logout bit, 'cause I don't see jack about "sending the character to an internal map" anywhere. Where or what the hell is the internal map? Someplace set aside on OSI's map0.mul? |
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#8 (permalink) |
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Join Date: Mar 2003
Posts: 4
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Well then I suppose you could script something that "doppleganged" the player's character and took his place in the world even if you couldn't keep the server from sending the actual character to this internal plane thing (wish I knew more about it, never heard of it before but I ain't played around with UO in a long freaking time), and copied the props back and forth on login and logout so you could monkey with the clone and have it affect the player.
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#10 (permalink) |
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Join Date: Mar 2003
Posts: 14
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I think that Runuo is way beyond anything like sphere, Adding the ability to see players off line, but also being able to turn it off ---> less lag.
It's not only sphere that has this but lonewolf as well and I'm sure other EMU's too. They way they lonewolf had it it didn't cause much lag if you logged out at the bank. ( I don't know the reasoning around it) But It is a problem. If the admin isn't on all day, what do you tell a player that's posting on the message board that they are blackscreeend and can't move, crash at log in ect (wait till tomorrow when the admin logges on) That player will most likely go to a different shard. If it was added in it would make things easier. And I still back the problem of when players realize they can get out of trouble by logging out, you will have a problem. |
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#12 (permalink) |
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Join Date: Mar 2003
Posts: 14
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If lag around the bank is an issue, add into the scripts something like if
on log out, if player is in region xxx xxx ( you can specify which bank your wanting to cut "lag" out of) they are sent to xxx xxx ( an inn or something) This would make it unique to runuo. |
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#13 (permalink) |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,870
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I believe the admin script in script submissions lets you find logged out chars and do props on them, you could then move them anywhere you want to change them or whatever....
Beyond that, I don't think we'll be changing the way logout happens anytime soon....
__________________
Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#14 (permalink) | |
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Account Terminated
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Quote:
Don't fix something that ant broke. You can change it if you want, simple enough to do. |
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#15 (permalink) |
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Join Date: Mar 2003
Posts: 4
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The reasons I want my weird stuff is because UO emus are the perfect thing to monkey around and experiment with as far as new MMOG designs go and that's what I wanna use it for.
And imho RunUO is definitely the best one out there, and not just in terms of perfecting OSI's UO, so that's why I wanna use it for my weird stuff. I ain't saying emulating OSI sucks or anything, I'm freaking glad the dev teams smart enough to focus on that insteada the weird junk all the emus tend to spiral off into. I don't really mind you defending their design decisions but I don't see why yer pretending you don't understand why people might want the ability to goon around with characters that are offline. When folks used to blackhole, we'd just drag their character away from the bank and have 'em try to log back in, ya know, in the crappy old days. Administrative tools (like commands) and hooks that folks can use to spiral off in their own design directions from OSI are appreciated too. Actually I think that's one of RunUOs greatest strengths, ya know, good engineering, supporting all sorts of adaptions. Seriously. Right now I don't even think I need anything, I think most of what folks are asking for here can all be done with some creative scripting. |
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#16 (permalink) |
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Join Date: Mar 2003
Posts: 14
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hehe. okay. just an idea tho.
I still press to beable to see logged out players. It makes my job harder as a gm, so frusterating I've been loosing sleep (yes I'm a uo geek) I realize Runuo isn't like any other emu but just about all other EMU's have that capability. (every emu i've used except this one) I hope you reconsider and add the ability to see logged out players |
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#17 (permalink) | |
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Forum Expert
Join Date: Dec 2002
Location: The Darkness
Posts: 421
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Quote:
[admin [wholist
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ClanCC was missing D: One Vision, One Purpose, Peace Through Power! |
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#19 (permalink) |
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Join Date: Oct 2002
Posts: 12
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I agree an optional show loggedout command would be extremly helpful. I dont know how you can add it if logged out players are stored on an internal plain but maybe have an optional way of handleing how players log out that is able to be set by admin? One being the way it currently is the other being it hides the player and allows for the showloggedout command. Just an idea...
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#20 (permalink) | |
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Forum Expert
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Quote:
I really cant understand the need for lag that you guys seem to have oh well! |
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#21 (permalink) |
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Only way to see a logged out player is to get an admin to come and they have to know the account name:
[admin Account List Search for Account Select a char Goto Get This will cause them to be standing there wherever they logged out. However, only admins can use the [admin command. Maybe what should happen is we make a command to let GMs get the account list, only for that sole purpose(so they can't change the account password, ban it, etc) |
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#23 (permalink) |
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Join Date: Oct 2003
Posts: 144
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besides this being old as the hills There IS a GM Gump command out there that is similiar to [admin but not with server controls and YES it will allow you to do more than a GM without it. A big plus in my book. If you dont trust your GM's with it then they shouldnt be GM's in the first place in my opinion.
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#24 (permalink) |
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I have this problem,
The playerbase on the shard I play is HUGE - a player pages saying "hi Mr LeEtNeSs" Or whoever is using X bugged item, could you check it out? Ah uhm, no because he's not logged in and we don't know his account name... there needs to be a who listing such as [whooffline which will show EVERY offline player in a [who listing, this would solve the problem
__________________
http://defiance.0wnsyou.com Shard, old UO like it should be. Quests, PvP, Trade and economy, first char. on account starts with 7xGM. |
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#25 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,814
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[admin shows *EVERY* player, logged in or not.
You can do a search in [admin as well.
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
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