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Old 03-28-2003, 01:08 AM   #1 (permalink)
 
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Default Staff members aren't able to see logged out players

If players learn they can get away with things on a Run uo server by logging out before they can be sent to jail there's a pretty big problem on the staff's hands. At least untill the admin logs in. Would t be possible to add in the next release? I'm amazed with the quality of Run uo, but I think this one crucial thing is missing [seelogged true [seelogged false or something similar. Thanks for the amazing EMU!
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Old 03-28-2003, 01:52 AM   #2 (permalink)
 
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ya, i've noticed this. on sphere it was .allshow and all hidden players were showen. that would be useful to punish logged out players, if needed
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Old 03-28-2003, 02:46 AM   #3 (permalink)
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I would NOT want to see this and many others will be like me too.
That was specific to sphere and as we all get sick of pointing out RunUO isn't sphere and its not trying to be thank god!

It will just result in sphere like shards with signs up everywhere telling people not to log out here because it causes lag, due to the requirement to transmit data asociated with mobile locations etc.
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Old 03-28-2003, 03:23 AM   #4 (permalink)
 
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ok then, what does runuo do when a player logs off? as far as i know, the mobile goes invis and stays there. the option should be able to be toggled.

and as with the [addmenu, it would be optional to use. i would personally like to see it, just because. not for posting signs or spanking them if they log out, but to punish a player who is in trouble if they log out. you think on osi you are safe if you log out? no, they can still edit your account (probably because they see the account name when you enter jail, but thats besides the point)

i think it would be quite useful
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Old 03-28-2003, 09:41 AM   #5 (permalink)
 
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When a player logs off, the mobile gets send to the internal map to reduce lag.
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Old 03-28-2003, 10:25 AM   #6 (permalink)
 
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Anybody know if we override the default action by fooking with the OnLogout part of the playermobile.cs or some other hook?

And its not that I ain't grateful fer how freaking amazing and super-powered the RunUO dev team is and think it should be more like Sphere or POL or UOX3 or anything like that. There's only three things I really want that I feel are missing a [possess-like command, characters staying in the world on logout, and the ability to monkey with what happens at character death, and I'm was pretty sure I could do all that with the way the dev dudes set it all up, even though they're focused on simulating UO perfectly they've provided a TON of hooks fer lazy mad scientists to screw the whole thing up however they want, but now I ain't too sure about the logout bit, 'cause I don't see jack about "sending the character to an internal map" anywhere. Where or what the hell is the internal map? Someplace set aside on OSI's map0.mul?
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Old 03-28-2003, 10:29 AM   #7 (permalink)
 
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It's a seperate map plane.

Map Planes:
Felucca
Trammel
Ilshnear
Malas
Internal
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Old 03-28-2003, 11:38 AM   #8 (permalink)
 
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Well then I suppose you could script something that "doppleganged" the player's character and took his place in the world even if you couldn't keep the server from sending the actual character to this internal plane thing (wish I knew more about it, never heard of it before but I ain't played around with UO in a long freaking time), and copied the props back and forth on login and logout so you could monkey with the clone and have it affect the player.
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Old 03-28-2003, 01:41 PM   #9 (permalink)
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Why do you guys want the mobiles to be in the same map.

You know how much lag allshow would cause to a gm on Sphere shards? Change is good, try it this way.

If you ever need to get to a client you got the accounts file.
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Old 03-28-2003, 02:53 PM   #10 (permalink)
 
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I think that Runuo is way beyond anything like sphere, Adding the ability to see players off line, but also being able to turn it off ---> less lag.
It's not only sphere that has this but lonewolf as well and I'm sure other EMU's too. They way they lonewolf had it it didn't cause much lag if you logged out at the bank. ( I don't know the reasoning around it) But It is a problem. If the admin isn't on all day, what do you tell a player that's posting on the message board that they are blackscreeend and can't move, crash at log in ect (wait till tomorrow when the admin logges on) That player will most likely go to a different shard. If it was added in it would make things easier. And I still back the problem of when players realize they can get out of trouble by logging out, you will have a problem.
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Old 03-28-2003, 03:07 PM   #11 (permalink)
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Well Unless you make an item have an invaild hue, or invaild body id you shouldn't get black screened, common problem in other emulators.
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Old 03-28-2003, 03:15 PM   #12 (permalink)
 
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If lag around the bank is an issue, add into the scripts something like if


on log out, if player is in region xxx xxx ( you can specify which bank your wanting to cut "lag" out of) they are sent to xxx xxx ( an inn or something) This would make it unique to runuo.
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Old 03-28-2003, 03:21 PM   #13 (permalink)
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I believe the admin script in script submissions lets you find logged out chars and do props on them, you could then move them anywhere you want to change them or whatever....

Beyond that, I don't think we'll be changing the way logout happens anytime soon....
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Old 03-28-2003, 03:29 PM   #14 (permalink)
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Quote:
Originally Posted by Nicanor
If lag around the bank is an issue, add into the scripts something like if


on log out, if player is in region xxx xxx ( you can specify which bank your wanting to cut "lag" out of) they are sent to xxx xxx ( an inn or something) This would make it unique to runuo.
But WHY the mobile are still there. You just can't see them with the client. You can I suppose do that but then that might cause problems. There is no reason to change how RunUO deals with clients logging out. It works better then most emulators.

Don't fix something that ant broke. You can change it if you want, simple enough to do.
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Old 03-28-2003, 03:37 PM   #15 (permalink)
 
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The reasons I want my weird stuff is because UO emus are the perfect thing to monkey around and experiment with as far as new MMOG designs go and that's what I wanna use it for.

And imho RunUO is definitely the best one out there, and not just in terms of perfecting OSI's UO, so that's why I wanna use it for my weird stuff.

I ain't saying emulating OSI sucks or anything, I'm freaking glad the dev teams smart enough to focus on that insteada the weird junk all the emus tend to spiral off into. I don't really mind you defending their design decisions but I don't see why yer pretending you don't understand why people might want the ability to goon around with characters that are offline. When folks used to blackhole, we'd just drag their character away from the bank and have 'em try to log back in, ya know, in the crappy old days.

Administrative tools (like commands) and hooks that folks can use to spiral off in their own design directions from OSI are appreciated too. Actually I think that's one of RunUOs greatest strengths, ya know, good engineering, supporting all sorts of adaptions. Seriously.

Right now I don't even think I need anything, I think most of what folks are asking for here can all be done with some creative scripting.
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Old 03-28-2003, 03:44 PM   #16 (permalink)
 
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hehe. okay. just an idea tho.
I still press to beable to see logged out players. It makes my job harder as a gm, so frusterating I've been loosing sleep (yes I'm a uo geek)
I realize Runuo isn't like any other emu but just about all other EMU's have that capability. (every emu i've used except this one)
I hope you reconsider and add the ability to see logged out players
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Old 03-28-2003, 04:33 PM   #17 (permalink)
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Quote:
Originally Posted by Nicanor
hehe. okay. just an idea tho.
I still press to beable to see logged out players. It makes my job harder as a gm, so frusterating I've been loosing sleep (yes I'm a uo geek)
I realize Runuo isn't like any other emu but just about all other EMU's have that capability. (every emu i've used except this one)
I hope you reconsider and add the ability to see logged out players
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Old 03-28-2003, 04:40 PM   #18 (permalink)
 
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I'm not an admin of the shard I'm a GM.
[who
[admin
[wholist

They're all the same to me. I still can't move players who are logged out.
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Old 03-28-2003, 04:59 PM   #19 (permalink)
 
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I agree an optional show loggedout command would be extremly helpful. I dont know how you can add it if logged out players are stored on an internal plain but maybe have an optional way of handleing how players log out that is able to be set by admin? One being the way it currently is the other being it hides the player and allows for the showloggedout command. Just an idea...
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Old 03-28-2003, 06:42 PM   #20 (permalink)
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Quote:
Originally Posted by Zippy
I believe the admin script in script submissions lets you find logged out chars and do props on them, you could then move them anywhere you want to change them or whatever....

Beyond that, I don't think we'll be changing the way logout happens anytime soon....
Yes! No to the Lag monstor!!!

I really cant understand the need for lag that you guys seem to have oh well!
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Old 12-22-2003, 09:43 AM   #21 (permalink)
 
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Only way to see a logged out player is to get an admin to come and they have to know the account name:

[admin
Account List
Search for Account
Select a char
Goto
Get

This will cause them to be standing there wherever they logged out. However, only admins can use the [admin command. Maybe what should happen is we make a command to let GMs get the account list, only for that sole purpose(so they can't change the account password, ban it, etc)
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Old 12-22-2003, 12:38 PM   #22 (permalink)
 
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nice job digging up an 8 1/2 month old thread :\
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Old 12-22-2003, 06:25 PM   #23 (permalink)
 
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besides this being old as the hills There IS a GM Gump command out there that is similiar to [admin but not with server controls and YES it will allow you to do more than a GM without it. A big plus in my book. If you dont trust your GM's with it then they shouldnt be GM's in the first place in my opinion.
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Old 01-07-2004, 09:03 AM   #24 (permalink)
 
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I have this problem,
The playerbase on the shard I play is HUGE - a player pages saying "hi Mr LeEtNeSs" Or whoever is using X bugged item, could you check it out?

Ah uhm, no because he's not logged in and we don't know his account name... there needs to be a who listing such as [whooffline which will show EVERY offline player in a [who listing, this would solve the problem
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Old 01-07-2004, 09:13 AM   #25 (permalink)
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[admin shows *EVERY* player, logged in or not.

You can do a search in [admin as well.
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