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Script Support Get support for modifying RunUO Scripts, or writing your own!

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Old 06-22-2003, 11:13 PM   #1 (permalink)
 
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Default Deleting Trammel

This time, I did a search first!

But came up with no results...

How would I go about getting rid of trammel completely?
Not just off the moongate list, but I mean like completely gone...
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Old 06-23-2003, 12:19 AM   #2 (permalink)
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You can't outright delete it.

The removal from the moongates is it.

Oh, and go to trammel and [clearfacet

That removes all items and mobiles (Not players)
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Old 06-23-2003, 12:23 AM   #3 (permalink)
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you obviously didnt look very hard

http://www.runuo.com/discussion/viewtopic.php?t=7969
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Old 06-23-2003, 12:29 AM   #4 (permalink)
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Quote:
Not just off the moongate list, but I mean like completely gone...
No, he mentioned that bit ;->
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Old 06-23-2003, 11:26 AM   #5 (permalink)
 
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I did search, and that didn't come up... maybe the way I search isn't a good way...

And I could have sworn I looked in the FAQs... oh well, thanks psz.
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Old 06-23-2003, 11:38 AM   #6 (permalink)
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Although it isn't recommended, you can go into Scripts/Misc/MapDefinitions.cs and comment out the lines for any facet that you don't want. This would guarantee that no one could access that facet. However, the script says it might make the server unstable and commenting out the maps means you'd have to do some serious editing to every region script for the facets you commented out because they'll fail on load without the initial map startup.
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Old 06-23-2003, 12:51 PM   #7 (permalink)
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Try this in your map definitions file. It will give all facets the felucca rule set and give life back to felucca as well. If you comment out the trammel facet you'll have to do allot of editing to the scripts. It's easyer to just edit the PublicMmoongate.cs to remove trammel.

[code:1] RegisterMap( 0, 0, 0, 6144, 4096, 0, "Felucca", MapRules.FeluccaRules );
RegisterMap( 1, 1, 0, 6144, 4096, 0, "Trammel", MapRules.FeluccaRules );
RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules );
RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.FeluccaRules );[/code:1]
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Old 06-23-2003, 12:54 PM   #8 (permalink)
 
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Thanks
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Old 06-23-2003, 01:06 PM   #9 (permalink)
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If you really wanted to you could comment it out. It should compile with out a problem but the first time you use any of the world generate commands your shard will crash. For example, DoorGen, VendorGen, SignGen, Decorate. All those commands will have to be edited. If you want to do this do a search in your script folder for Trammel. Any references to Map.Trammel and it's following code will have to be commented out.
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Old 06-23-2003, 01:12 PM   #10 (permalink)
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Quote:
Originally Posted by L33T
DoorGen, VendorGen, SignGen, Decorate
I think all of those commands only generate items for the facet you are in.

- DK
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Old 06-23-2003, 01:19 PM   #11 (permalink)
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Well, I've never used nor looked at the vendorgen script but the rest I know for sure add items to all facet because I've edited the scripts.
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Old 06-24-2003, 05:52 PM   #12 (permalink)
 
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how da hell do i get back to fell lol
i delete all da mobiles n whatnot
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Old 06-24-2003, 08:59 PM   #13 (permalink)
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[set map felucca


Target yourself.
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Old 06-25-2003, 10:21 AM   #14 (permalink)
 
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or you can go into the [Props-> targetself and change map from there.
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Old 06-25-2003, 10:26 AM   #15 (permalink)
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omg tell me you were kidding about not knowing how to get back to felucia.
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