|
||
|
|||||||
| Script Support Get support for modifying RunUO Scripts, or writing your own! |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#2 (permalink) |
|
UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,814
|
You can't outright delete it.
The removal from the moongates is it. Oh, and go to trammel and [clearfacet That removes all items and mobiles (Not players)
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
|
|
|
|
|
#4 (permalink) | |
|
UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,814
|
Quote:
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
|
|
|
|
|
|
#6 (permalink) |
|
Forum Novice
|
Although it isn't recommended, you can go into Scripts/Misc/MapDefinitions.cs and comment out the lines for any facet that you don't want. This would guarantee that no one could access that facet. However, the script says it might make the server unstable and commenting out the maps means you'd have to do some serious editing to every region script for the facets you commented out because they'll fail on load without the initial map startup.
|
|
|
|
|
|
#7 (permalink) |
|
Guest
Posts: n/a
|
Try this in your map definitions file. It will give all facets the felucca rule set and give life back to felucca as well. If you comment out the trammel facet you'll have to do allot of editing to the scripts. It's easyer to just edit the PublicMmoongate.cs to remove trammel.
[code:1] RegisterMap( 0, 0, 0, 6144, 4096, 0, "Felucca", MapRules.FeluccaRules ); RegisterMap( 1, 1, 0, 6144, 4096, 0, "Trammel", MapRules.FeluccaRules ); RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules ); RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.FeluccaRules );[/code:1] |
|
|
|
#9 (permalink) |
|
Guest
Posts: n/a
|
If you really wanted to you could comment it out. It should compile with out a problem but the first time you use any of the world generate commands your shard will crash. For example, DoorGen, VendorGen, SignGen, Decorate. All those commands will have to be edited. If you want to do this do a search in your script folder for Trammel. Any references to Map.Trammel and it's following code will have to be commented out.
|
|
|
|
#13 (permalink) |
|
UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,814
|
[set map felucca
Target yourself.
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
|
|
|
|
|
#15 (permalink) | |
|
Twisted Intel
|
omg tell me you were kidding about not knowing how to get back to felucia.
__________________
Two roads diverged in a wood, and I- I took the one less traveled by, And that has made all the difference. - Robert Frost Yes I am a damn Trammie! - Silver Wolfe If You do not have anything good to say, say nothing at all. - Unknown _______________________________ Quote:
|
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|