Okay, i have now currently updated my shard to V.1 and i get a specific error with most of my custom wepons. For example here is an orc bow that does not complie...
PHP Code:
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
- Error: ScriptsCustomsorcsOrcishbow.cs: CS0115: (line 44, column 22) 'Serve
r.Items.OrcishBow.GetDamageTypes(out int, out int, out int, out int, out int)':
no suitable method found to override
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Okay here is the corresponding code. Now all of the wepons have the error and im wondering if i need to edit a line in there.. Thank you in advance!
Code:
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x13B2, 0x13B1 )]
public class OrcishBow : Bow
{
public override int EffectID{ get{ return 0xF42; } }
public override Type AmmoType{ get{ return typeof( Arrow ); } }
public override Item Ammo{ get{ return new Arrow(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 30; } }
public override int AosMinDamage{ get{ return 16; } }
public override int AosMaxDamage{ get{ return 18; } }
public override int AosSpeed{ get{ return 25; } }
public override int OldStrengthReq{ get{ return 20; } }
public override int OldMinDamage{ get{ return 9; } }
public override int OldMaxDamage{ get{ return 41; } }
public override int OldSpeed{ get{ return 20; } }
public override int DefMaxRange{ get{ return 10; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
public OrcishBow()
{
Hue = 0x497;
//WeaponAttributes.HitDispel = 50;
//Attributes.AttackChance = 10;
Attributes.WeaponDamage = 25;
Name = "Orcish Bow";
Slayer = SlayerName.Repond;
}
public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
phys = 100;
fire = 0;
pois = 0;
nrgy = 0;
cold = 0;
}
public OrcishBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}